And that last point is "THE" point that matters. Everyone will go to the cheapest option (In-App Purchase), if the price was lower than the 30% price for purchase, like it used to be. This is how you get free games and apps "at first". Then pay forever to use the features or add features overtime. It still initially cheaper than laying out the one time purchase price. But, it adds up. So everyone will move to an In-App purchase model if it was say 1% to 5% fee. Even maybe a 10% fee. Since it's still a lower cost than 30%.I partially agree with the idea... App sales maybe should be one fee and in-app sales should be a lower fee, for instance. But totally free? That's not even a reasonable ask. That's like asking Visa to eliminate interchange/swipe fees. It's one thing to say they're too high, but saying it should be free is complete nonsense.
Plus, developers can just make everything in-app as most already do. So, you have to meet in the middle somewhere anyway.
However, Tim will argue it's too much. And that fee should be like .5% or something silly. Simply because of how he feels. And then in a year or two say it's extortion!
We should all remember that he was one of the proponents of the AppStore not that long ago. More than happy to show his apps on stage at WWDC's. It was when things got a little tuff, and he had to get more money from someplace. That's when it all changed.
