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It's not more restrictive because Apple only applied those limitations to its 1st party OS that only ran on its 1st party hardware. Microsoft was trying to control 3rd party hardware. Nintendo was sued by Atari in 1992 with Atari claiming that Nintendo's control of software on 1st party OS/1st party hardware was an antitrust violation. Atari lost that lawsuit.

It absolutely is more restricting especially to end users. Unlike iOS, I can (and could) sideload, download alternative browser engines, etc. on Windows. I can (and could) also do the same on macOS which is sold as part of the Mac hardware. iOS has been much more restricting than other major operating systems including Android, Windows and macOS whether they are bundled with hardware or not.
 
Nokia, Ericsson, RIM and others sold more than 100 million smartphones before the iPhone launched. Also to consumers in Europe and even North America.
First off, cite your sources, including what exactly is included as being a "smartphone".

The App Store launched one year after the iPhone was launched for sale.
The first iPhone only sold a few millions and only in select countries.

In many countries, iPhones were never sold without the App Store or the knowledge of the App Store coming.
The first iPhone sold quite respectably, around what it's already established competitors did. Palm was selling around 750k (3 million per year) Treos per quarter and RIM was selling about 2.4 million per quarter (9.6 million per year) when the iPhone came out. The original iPhone sold 6.1 million units.

 
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now imagine someone holding a gun to your head and forcing you to switch to Android despite the consequences of leaving iOS

this is what many will feel when they are forced to install iOS apps outside of the App Store because the apps they used to use left the App Store, there are no alternatives, and now they must jump through the hoops of the third party app system, which essentially moved them into Android land against their will.

see where we are getting at?
What apps will people be forced to install from outside the App Store? Give some examples.
 
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That doesn't answer the question of why they would raise the price they're charging consumers though. Devs aren't lobbying the government to raise prices. They're lobbying the government to not be beholden to Apple and their platform fees. Those are two completely different things. I'll ask again, how will letting a dev keep the 30% Apple had been taking cause them to raise the price of their product?

Let’s say you sell for €10 to an end-user. In a country with 20% VAT, it’s divided as follows:

Developer: €5.83
Apple: €2.5
VAT: €1.67

A developer would then only keep about 58,33% of a price increase.

If Apple is out of the picture, developers would keep 83,33% of the price increase. That’s an incentive to increase prices more than when they kept a much smaller part of the price increase, as a price increase becomes more beneficial for the developer.

And it's also an incentive not to lower prices since the revenue lost would be bigger for the developer.
 
Then this is unnecessary legislation and the EU should've kept their meddling noses out of it. If the customers actually wanted it...THAT is when their government should step in. Instead, the EU meddled and has mandated something that customers, as you say, DON'T want. The EU has done what governments do best...introduced inconvenience and **** things up.
How do you know what customers in the EU do and don't want? The reality is that the vast majority of users likely don't care if their mobile OS is closed or not. The only folks who care are people with a vested interest (Apple, developers, and regulators) and a relatively small number of tech nerds like ourselves.
 
It absolutely is more restricting especially to end users. Unlike iOS, I can (and could) sideload, download alternative browser engines, etc. on Windows. I can (and could) also do the same on macOS which is sold as part of the Mac hardware. iOS has been much more restricting than other major operating systems including Android, Windows and macOS whether they are bundled with hardware or not.
It's not more restrictive in the context of 1990s Microsoft or 1990s Nintendo. In the 1990s, a system that had 1st party OS running only on 1st party hardware and control of software released on the platform was not considered to be too restrictive from a legal standpoint. Nintendo won. Microsoft lost.
 
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Anyone that opposes this or sideloading in general on iOS should explain why it's not fine on iOS but fine on macOS, as sideloading exists there and no fees and royalties are paid to Apple.

It's like pine apple. I don't want it on my pizza or burger. I'm fine with it as a dessert.

I have different standards for different use cases, just as I have for a wife and a mistress.

Mac is for complex stuff. It should be more flexible and allow the user to me more flexible.
iPhone is for simple stuff where I prefer simplicity and uniformity.

Although I would really like for all the application for the Mac, to be on the Mac App Store. I only have two applications not from the Mac App Store, the reason being they're available on the Mac App Store!
 
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I'm not buying Apple products to increase my freedom.

I use my freedom to limit my freedom on mobile devices, so I don't have to spend effort on dealing with security and a myriad of other things.

It's like outsourcing.
But if you are forcing that view on others, it is NOT freedom
 
why is apple such a b!tch? They are a big company now. VERY BIG.
That’s what going public typically means. For the most part you are expected to grow infinitely and do everything possible to maximize profits.
 
As in the Mac App Store?

macOS security would generate so much more security problems on iPhones because the security threat is so different.
On Mac it's quite possible to create applications which encrypt all the user files, but it would be impossible in iOS.
It would be very possible technically, if the TLAs (Three Letter Agencies) would allow it.
 
The DMA is not directly against mobile phone operators though. Apple just happened to be one of the big players in the digital market. P0rnhub is also deemed a Gatekeeper by the way

Not a gatekeeper but a VLOP = Very Large Online Penis

It's a different regulation.
 
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But if you are forcing that view on others, it is NOT freedom
Developers are not forced to produce apps for iOS. Fortnite wasn't originally developed for iOS/Android and never really needed to be released on mobile at all in order to be successful. 85% of the revenue was generated on consoles and Windows PCs.
 
It's not more restrictive because Apple only applied those limitations to its 1st party OS that only ran on its 1st party hardware. Microsoft was trying to control 3rd party hardware. Nintendo was sued by Atari in 1992 with Atari claiming that Nintendo's control of software on 1st party OS/1st party hardware was an antitrust violation. Atari lost that lawsuit.

"Around this time, Nintendo was planning to enter the North American console market by launching a version of its Japanese Family Computer (Famicom) console.[10] To differentiate the Famicom from failed consoles in America, Nintendo rebranded it as the Nintendo Entertainment System (NES) and its cartridges as Game Paks, with a design reminiscent of a VCR.[10][11] To limit the flood of games that led to the 1983 crash as well as bootlegging problems seen in Asia, Nintendo created the proprietary 10NES system, a lockout chip that would only allow the NES to play a cartridge with an authorized "key".[10][12][13][14] Game developers were only authorized if they agreed to Nintendo's licensing terms, preventing any developer from releasing more than two games per year, and limiting "inappropriate" content such as religious themes or excessive violence.[10] This led Nintendo to add the Official Nintendo Seal of Quality to their games, signaling to customers that their games met a consistent standard.[15]

The strategy allowed Nintendo to avoid some of the mistakes of other consoles in the market, including the older Atari 2600.[10] According to Nintendo president Hiroshi Yamauchi, "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games."[12] Officially launched in 1985, the NES quickly became a commercial success outside of Japan.[16] By the end of the decade, it was estimated that Nintendo's products were in 15–20 million homes in America,[17] or 30% of American households.[18] Nintendo accounted for 80% of the video game market at an estimate $2.7 billion in sales per year,[19] which was more than the market for all home computer software.[20][21]: 347 "



Did you read your own article?

Although Nintendo succeeded in court due to Atari's foul play, the company faced a trend of litigation over unfair business practices and other monopolistic behavior. Atari Corporation (a wholly separate company from Atari Games) also sued Nintendo for seeking to monopolize the game business, but Nintendo was exonerated of any unfair business practices. Under further legal pressure, Nintendo soon began to shift their legal strategy. When Nintendo was accused of fixing their prices with retailers, Nintendo settled with the Federal Trade Commission without admitting to any wrongdoing, offering to $5 million in legal costs and millions of $5 coupons to their past customers. Nintendo began to ease their licensing restrictions to avoid accusations of monopoly. By the early 1990s, Nintendo began losing developers to the Sega Genesis, and the competition forced Nintendo to make further concessions to developers.

Amazing what fear of being labeled a monopoly (or labeled a gatekeeper under the DMA) and fostering competition can do in a marketplace.
 
Well, actually she says it here.


""There are things that we take a keen interest in, for instance, if the new Apple fee structure will de facto not make it in any way attractive to use the benefits of the DMA. That kind of thing is what we will be investigating," she told Reuters in an interview."

No, Vestager only said the EU will be investigating.
And she certainly didn't say it violated article 6, point 7 of the DMA.
 
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True. Shareholders keep questioning the board even if they manage the status quo and show no growth. If they show a deep dip of 25% drop in revenues, not only will the board lose their place, but they may also face legal action (not sure about the process).
This is what gets missed by the haters. They call Apple childish because they are fighting this. But they need to legally protect their profits. You are spot on. If Apple doesn’t do all they can to skirt around some of these things it could lead to other trouble.

It’s not illegal currently to ask for recurring payments for development. I mean why should Unreal Engine get a percentage from me even if I just sell on Steam which ALSO takes a percentage from me.

This will set a larger precedent in many industries.
 
So you're fine with Apple abusing its power, because users and developers can technically choose to not use Apple products and not develop for them? Apple is not just some random company you can ignore. The iPhone has 1.5 billion users, which gives Apple gatekeeping power and enormous influence over large parts of society.
Most of my friends and colleagues ignore Apple just fine. They hate Apple actually. They do just fine with Android and we communicate very well without the BLUE BUBBLES!!!!!
 
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Let’s say you sell for €10 to an end-user. In a country with 20% VAT, it’s divided as follows:

Developer: €5.83
Apple: €2.5
VAT: €1.67

A developer would then only keep about 58,33% of a price increase.

If Apple is out of the picture, developers would keep 83,33% of the price increase. That’s an incentive to increase prices more than when they kept a much smaller part of the price increase, as a price increase becomes more beneficial for the developer.

And it's also an incentive not to lower prices since the revenue lost would be bigger for the developer.
Let me get this straight, your answer is taxes lol? Just because you can put some words together to form a sentence, doesn't make the statement logical. Not to mention this doesn't even begin to address that fewer people are likely to buy the app when the price goes up, negating the purpose of the price increase and potentially resulting in even less revenue.

Thank you for this though. It certainly helps inform how much value I should place on your comments lmao.
 
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People need to realize this isn’t driven for us consumers or for Apple to be more “fair”. Windows is the most open platform around, and Epic is going after Steam as well. Epic/Spotify are driving this initiative. NOT you/me/other consumers. Companies just want more money from you. It’s all it is.
 
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