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Huntn

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May 5, 2008
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Fallout 4 vs Cyberpunk2077 (My review posted at Steam)

Thirty hours in CP77, the most amazing city environment I've ever seen. Combat is fun, the crafting and build system is complex enough, is interesting, and requires a little study to know where you want to end up. More than enough to keep me going, in an intriguing environment.

Is it as good as Fallout 4? It's newer, with better graphics and better capabilities. Character creation is outstanding. No third person camera unless you are in a vehicle or you have difficulty set to max? Not sure about the latter. I prefer third person because I like looking at my character.

I started as a Nomad and have Jackie as a companion on main quests, but it's not as good as the dedicated F4 character who leans on your shoulder, confides in their desires and issues, and can fall in love with you, even though admittedly that was on the shallow side too. In CP77, you feel very much like a loner. And someday they may have a game, where you can actually have side conversations with someone you are supposed to have a relationship with. No worries with CP77, no real relationships at least in Act 1 where I still reside.

Besides going to your apartment to unload items to your stash, there is practically no reason to go there. You can disassemble items in your inventory on the spot, no crafting tables required. Sure you can go there to sleep, or watch TV which gets old fast, but resting does not really seem to be a requirement. Also as far as I know, no residential upgrades which may come in the future.

The good is good enough that I must give this a thumbs up, but I admit, in Fallout 4 as part of the settlement building mechanism which I loved (and some people did not), I feel more vested in the Commonwealth, than I do in Night City.

I've been told to expect mods. Looking forward to that. Number one on my list would be a third person view of your character when out and about. It's much easier to keep situational awareness, but i admit that first person view is more realistic, and a bit more challenging when you are fighting a room full of people. Number 2 might be better digs. No3 a compass displayed in the HUD.
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I’ll add that at the end of a Fallout 4 session, I can return to my Hot Springs home (mod), strip down and relax in the hot tub, with my current companion who sometimes joins me to relax, a few minutes of relaxation enjoying the scenery before signing out. This is a very small settlement with citizens who have joined me, but I only let a few close friends into the bunker. The rest have a nice residence that sits on the bunker on the shore of the lake, with a nice view, the natural hot spring, a sunning area and it’s secluded adjacent to Sanctuary (the soul survivor’s original neighborhood before the bombs fell), so there no complaining.
 
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Interesting, I never made a connection or a comparison of CP77 to Fallout 4. I consider them apples and oranges, while they do share a vision of the future, that vision is markedly different. One is a post apocalyptic wasteland and the other is a dystopian city.

Fallout 4 is still my all time favorite game, and what's surprising is that I played very little of this in 2020, Its play time has been replaced by Fallout 76. I think (not to derail the thread) due to the pandemic and being in lockdown.

I myself have just under 30 hours of game play - at least that's what Steam is telling me, but actual game progression is probably closer to 25 or 20 as I restarted a couple of times as I felt my way around the game.

with better graphics and better capabilities.
Better graphics to be sure but you're comparing a 5 year old game to a modern game. Ray tracing and GPU performance have undergone tremendous growth between 2015 and 2020.


I started as a Nomad and have Jackie as a companion on main quests, but it's not as good as the dedicated F4 character
Jackie isn't a companion, he's part of the game construct to further the story. I may be splitting hairs but with Fallout 4, you can have a companion who helps you with all quests and if you so choose romance and do quests specific to that character. That's not Jackie's role and saying any more will possibly give away spoilers.

Besides going to your apartment to unload items to your stash, there is practically no reason to go there. You can disassemble items in your inventory on the spot, no crafting tables required.
Yeah, I was surprised by that in all honesty. The apartment is there just to hold any gear that you don't want to scrap or lug around. I'm not sure how I feel about having the ability to craft/modify something on the spot. It requires less planning, such as ensuring you have plenty of ammo when going into a fire fight. All you have to do is his the I Key and start crafting more ammo if you're short.

Fast travel is also set up differently perhaps because its something to help the player but the developers don't want you not wander the city so they restricted FT to a degree

One other difference between CP77 and FO4 is legendary items. There are many legendary items strewn around the world ready for the picking. No need to fight a boss, or complete a quest, just run to a container or loot an already dead body.

There is one other similarity with the CP77 universe and the fallout world. Bugs! CDPR is being compared to how Bethesda rolled out Fallout 76 and that comparison isn't wholly undeserved - especially for legacy consoles. Unlike Bethesda who didn't purposely deceive the public and investors, CDPR did and that fallout (pun intended) has yet to be fully felt.

For me, overall CP77 is an expansive, rich game that is quite different then the world and game play that Bethesda provides. I'm enjoying the game, but I'm not sucked into it at the same level as I was (and still am) with Fallout 4. What it does do right is RPG, where your decisions can and will be felt further into the game, which isn't really the case with FO4 and so that makes your choices all the more important. I find myself spending my time right now in Fallout 76 as a timed event provide more enjoyment then playing CP77 at the moment.
 
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Interesting, I never made a connection or a comparison of CP77 to Fallout 4. I consider them apples and oranges, while they do share a vision of the future, that vision is markedly different. One is a post apocalyptic wasteland and the other is a dystopian city.

Fallout 4 is still my all time favorite game, and what's surprising is that I played very little of this in 2020, Its play time has been replaced by Fallout 76. I think (not to derail the thread) due to the pandemic and being in lockdown.

I myself have just under 30 hours of game play - at least that's what Steam is telling me, but actual game progression is probably closer to 25 or 20 as I restarted a couple of times as I felt my way around the game.


Better graphics to be sure but you're comparing a 5 year old game to a modern game. Ray tracing and GPU performance have undergone tremendous growth between 2015 and 2020.



Jackie isn't a companion, he's part of the game construct to further the story. I may be splitting hairs but with Fallout 4, you can have a companion who helps you with all quests and if you so choose romance and do quests specific to that character. That's not Jackie's role and saying any more will possibly give away spoilers.


Yeah, I was surprised by that in all honesty. The apartment is there just to hold any gear that you don't want to scrap or lug around. I'm not sure how I feel about having the ability to craft/modify something on the spot. It requires less planning, such as ensuring you have plenty of ammo when going into a fire fight. All you have to do is his the I Key and start crafting more ammo if you're short.

Fast travel is also set up differently perhaps because its something to help the player but the developers don't want you not wander the city so they restricted FT to a degree

One other difference between CP77 and FO4 is legendary items. There are many legendary items strewn around the world ready for the picking. No need to fight a boss, or complete a quest, just run to a container or loot an already dead body.

There is one other similarity with the CP77 universe and the fallout world. Bugs! CDPR is being compared to how Bethesda rolled out Fallout 76 and that comparison isn't wholly undeserved - especially for legacy consoles. Unlike Bethesda who didn't purposely deceive the public and investors, CDPR did and that fallout (pun intended) has yet to be fully felt.

For me, overall CP77 is an expansive, rich game that is quite different then the world and game play that Bethesda provides. I'm enjoying the game, but I'm not sucked into it at the same level as I was (and still am) with Fallout 4. What it does do right is RPG, where your decisions can and will be felt further into the game, which isn't really the case with FO4 and so that makes your choices all the more important. I find myself spending my time right now in Fallout 76 as a timed event provide more enjoyment then playing CP77 at the moment.
I was just saying the Jackie is the closest thing to a companion that this game offers, which is not really a companion.

These are both role playing games with different settings, but in F4 you can hang out in downtown Boston which would be something along the lines of a ruined Night City but not nearly as complex. Night City is a masterpiece of an urban setting

But what I really like about F4 is that it's not all not down town, you can actually be out in the woods. And the F4 routine of setting up settlements, helping the Railroad smuggle synths, working for the Brotherhood of Steel, and visiting the Institute was an adventure I got into along with figuring out who I was going to align with and who I might screw over. These elements are rich and dynamic, making for a very compelling atmosphere.

There is the caveat that I'm not that far into the Main CP77 quest line, spending most of my time doing side quest, GiGs, vigilante law enforcement, it's great fun, but after a while it starts to get a bit monotonous. So maybe I will eventually be awed with the Main Quest.

And even though you can argue that fighting raiders or Super Mutants can become monotonous, I don't seem to get bored clearing out buildings and facilities in F4 and I think it's because I am vested in the Commonwealth atmosphere, the idea of rebuilding humanity. 😊

If I did not say it like this in F4, I was intrigued with missions/side quests for the various factions. In CP77 all the missions outside of the main quest are all slight variations of the same thing putting down bad guys, and not much more than that.
 
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Brought from a different thread:

  • I found the more you progress the more bugs raise their head, mostly graphical issues, equally there are certainly some fundamental issues with CP77;
  • Enemy AI is poor, simply que up as bullet sponges, something CDPR said would not be in the game.
  • Enemy balancing is atrocious as is weapon balancing - can shoot multiple solid headshots with the games most powerful sniper rifle, at a fair range and be taken down in 1-2 shots by the same enemy with a handgun...?
  • Games driving AI is near none existent
  • Driving is simply terrible on a PC with KB & mouse
  • Crafting is near pointless as by the time you have the base materials, you'll be finding better weapons with higher DPS
  • Stealth is just serviceable, nothing special, potentially too easy
  • The Looter, Shooter aspect gets old fast, there's far better ways to make the $ in the game
  • Much more of an action game than an RPG which is fair enough, the Skill tree perks don't add up to much whatsoever. I got to a defining point in the game without even bothering, although suspect that the difficulty level will escalate so seems wise to build the character.
  • Don't want to spoil, equally most side quest decisions tend only result in the same outcome. Been done before where the game fools the player into thinking they have the power of decision, when reality the outcome will be basically the same. TBH I don't think it's possible with a game of this scope and the only real player decisions will only be applicable towards the very end of the game
Main story is good as are the character focused side quests, rest comes across a little more then busy work with a few exceptions which can even be funny, however they are mostly confined to; fetching, planting, saving & taking down. I have enjoyed playing CP77 and been at a point where I can enter the end game for some time.

TBH in the same realm; stealth, shooting, details, problem solving & human augmentation Deus EX HR & MD, for the Cyberpunk vibe and feel Observer which is more dystopian and presents a darker Blade Runner world. CP77 excels at world building

I have few doubts CDPR will resolve the bugs, correct & expand the gameplay and game world. What I've written can and does come across as negative, however I see CP77 2020 release as merely being the cornerstone to a far greater experience as time progresses. I've certainly enjoyed the play, however it can get stale on the minor side quests.

Graphical bugs Youtube, only real one that was problematic was the Mini Map where on a couple of occasions it was pointing in some abstract direction. Reloading saves failed to resolve, I just worked through the environment & mission. I'm an old school gamer where once if you needed a map you'd break out the pencil & graph paper LOL.

If you get Jonny Silverhand's car, rock up to the club, hit W, S & R car will do spectacular donuts, and then you can do your thing inside 😎 Get to that point you'll know why...

Q-6

Now that I'm getting more experience in the game, I'd point at this post: https://forums.macrumors.com/threads/fallout-4-vs-cyberpunk-2077.2276851/post-29431087

  • Enemy AI is poor, simply que up as bullet sponges, something CDPR said would not be in the game.
I'll agree, not really challenging. It's easy to out maneuver them.
  • Enemy balancing is atrocious as is weapon balancing - can shoot multiple solid headshots with the games most powerful sniper rifle, at a fair range and be taken down in 1-2 shots by the same enemy with a handgun...?
I've not noticed this. Mostly I'm wiping the floor with AI and have not been overly challenged, although I am playing the game on the "standard" difficulty, one above easy.
  • Games driving AI is near none existent
Not sure you you mean.
  • Driving is simply terrible on a PC with KB & mouse
Yeah, it's not that good.
  • Crafting is near pointless as by the time you have the base materials, you'll be finding better weapons with higher DPS
This sounds like a good point. I've been breaking down tons of stuff because I believe it gives me skill points that can be applied to any skill, if I understand the process correctly.
  • Stealth is just serviceable, nothing special, potentially too easy
Could be. I remember in F4 you could be so stealthy you'd be right under their noses and they would not see you.
  • The Looter, Shooter aspect gets old fast, there's far better ways to make the $ in the game
Tell me, I'd like to know. I will say that all the side quests I'm doing are starting to all feel the same, shoot up perps and loot their bodies.
  • Much more of an action game than an RPG which is fair enough, the Skill tree perks don't add up to much whatsoever. I got to a defining point in the game without even bothering, although suspect that the difficulty level will escalate so seems wise to build the character.
The Skill tree perks seem to require some study, but some of them are so strong, they seem to give real advantages to the weapons they are aimed at.
  • Don't want to spoil, equally most side quest decisions tend only result in the same outcome. Been done before where the game fools the player into thinking they have the power of decision, when reality the outcome will be basically the same. TBH I don't think it's possible with a game of this scope and the only real player decisions will only be applicable towards the very end of the game

That's disappointing to hear. As per a previous statement, I'm starting feel a been there done that, although the tactical environments are different enough to feel different. I've been focused almost exclusively using up all the side quests in the zone I'm in before pursuing the main quest. And so far, I've noticed much if any decision I've made that would have ramifications in the future. Consequently the only decision seems to be what order I want to kill a group of perps in. Cyberpsycho is different, you beat them senseless. Escorts have not been challenging.
 
Brought from a different thread:



Now that I'm getting more experience in the game, I'd point at this post: https://forums.macrumors.com/threads/fallout-4-vs-cyberpunk-2077.2276851/post-29431087

  • Enemy AI is poor, simply que up as bullet sponges, something CDPR said would not be in the game.
I'll agree, not really challenging. It's easy to out maneuver them.
  • Enemy balancing is atrocious as is weapon balancing - can shoot multiple solid headshots with the games most powerful sniper rifle, at a fair range and be taken down in 1-2 shots by the same enemy with a handgun...?
I've not noticed this. Mostly I'm wiping the floor with AI and have not been overly challenged, although I am playing the game on the "standard" difficulty, one above easy.
  • Games driving AI is near none existent
Not sure you you mean.
  • Driving is simply terrible on a PC with KB & mouse
Yeah, it's not that good.
  • Crafting is near pointless as by the time you have the base materials, you'll be finding better weapons with higher DPS
This sounds like a good point. I've been breaking down tons of stuff because I believe it gives me skill points that can be applied to any skill, if I understand the process correctly.
  • Stealth is just serviceable, nothing special, potentially too easy
Could be. I remember in F4 you could be so stealthy you'd be right under their noses and they would not see you.
  • The Looter, Shooter aspect gets old fast, there's far better ways to make the $ in the game
Tell me, I'd like to know. I will say that all the side quests I'm doing are starting to all feel the same, shoot up perps and loot their bodies.
  • Much more of an action game than an RPG which is fair enough, the Skill tree perks don't add up to much whatsoever. I got to a defining point in the game without even bothering, although suspect that the difficulty level will escalate so seems wise to build the character.
The Skill tree perks seem to require some study, but some of them are so strong, they seem to give real advantages to the weapons they are aimed at.
  • Don't want to spoil, equally most side quest decisions tend only result in the same outcome. Been done before where the game fools the player into thinking they have the power of decision, when reality the outcome will be basically the same. TBH I don't think it's possible with a game of this scope and the only real player decisions will only be applicable towards the very end of the game

That's disappointing to hear. As per a previous statement, I'm starting feel a been there done that, although the tactical environments are different enough to feel different. I've been focused almost exclusively using up all the side quests in the zone I'm in before pursuing the main quest. And so far, I've noticed much if any decision I've made that would have ramifications in the future. Consequently the only decision seems to be what order I want to kill a group of perps in. Cyberpsycho is different, you beat them senseless. Escorts have not been challenging.
I mean:

You come across encounters where the enemy is simply overly powerful, maybe a mechanism to force stealth or RnG, don't know, yet others will go down with a single shot. It's not that the AI is challenging at all, more that they are simply bullet sponges with vastly more powerful weapons, however once defeated their weapons are simply average at best in your hands. Such scenario's remind me of an arcade shooter and simply breaks all immersion.

In the game, I've literally put 3 magazines with a 400 DPS rifle at close range into an enemy to the point where it's impossible to miss, yet only to be killed in 1-2 pistol shots or a melee attack and my character is at level 30? Similar I've seen multiple head shots with the games most powerful sniper rifle at range, yet the enemy simply got up and killed my character with a hand gun in a matter of a couple of shot's...

Similar again the lack of consequence in the game world also reminds of an arcade game, you can basically do as you will, take what you want as the game's AI is either broken or non existent. Police will spawn in directly behind you in some circumstances, yet if you simply run away and return it's like nothing ever happened. You can loot apartments, offices etc. the occupant's (NPC's) will simply continue as if nothing is happening.

If you stop your car and get out the rest of the traffic just stops and waits as NPC cars are just on rails, as the AI has no clue how to deal with the situation. Driving is better with a controller, however on the PC with a mouse & keyboard the cars generally oversteer and react like they are on ice. You can see that CDPR has put some real thought in to some of the sections of the road (mountains), however it's not really possible to really enjoy the driving as the cars will generally spin out and crash, even with the controller the experience isn't so hot as the mechanics seem broken with some vehicles literally turning like a tank and pivoting in the centre.

For money you should look for a side quest named Space Oddity - Speak with the homeless guys, get the computer and subsequent coordinates, go to the location and defeat the 7 Miltech agents and grab the capsule with the enclosed artwork. You can now sell the artwork for $4000 at any of the machines, exit the machine then directly enter again do not move away from it and buy back the artwork for $5 and sell again for $4000.

You can repeat the above indefinitely until the machine runs out of money and move onto the next machine. This takes the tedium out of needing to loot everything, breakdown and or sell out. I also use the Scrapper perk to help reduce the amount of junk carried as the continuous inventory management can also get old fast.

If you just Loot & Shoot the game becomes a "Grind" fast as the $$$$ add up very slowly, with the in game economy being fairly expensive for any upgrades.

The game rather tells you on the map that some "Biz" (side quests) is just straight forward, after a while you'll find that you will see the same patterns reoccurring; plant, find, take, save, take down. I've also saved and played out multiple choices/decisions even on some major side quests and for the most part the had the same result. So a lot of the perceived player decision's are just that, more gameplay illusion than any real in game choice with consequence.

I don't know how many side quests there are in total, I'd hazard a guess around 1K with the vast majority being "busy work" which is disappointing. I've played a good deal of the game (60 Hrs+) and been at the point of no return with the main story for a good while (15 Hrs+). The basic side quests are starting to get dull with the odd exception, so I may just proceed with the main mission, although as I stated I fear the difficultly will ramp up excessively as I've already seen this in the game AKA bullet sponges, not smartly deployed AI...

CP77 is a good game, however it's not what CDPR alluded it was. I can see that they have room to correct & expand the game play in time, as I said I think that the CP77 2020 release is just a starting point, little like Witcher 3 only with far more room for expansion. CDPR's error was not stipulating the same and portraying a deep and immersive world of which CP77 is and yet isn't on multiple levels. Worse CDPR should have been upfront with the status of the PS4 & Xbox consoles as from what I've seen the game is very different from the PC version being devoid of NPC's, traffic etc. looking rather flat, uninspiring with bugs & crashes galore.

Often I pick up games a year or so after release as then all the bugs and DLC's are done with, TBH CP77 is very much the same. The game excels in world building on grand scale, yet is clearly in an unfinished state as of 1.06, is playable on the PC although I think will be a far better game once CDPR has time to work on it more.

Another factor for me is who is V? although set up as a criminal, he/she is neither good nor bad, nor middle of the road; shooting and killing police, yet helping the police? Sure you can opt for a non lethal approach, yet this doesn't gel with the whole "Merc" characterisation. Over all the character to me comes across as rather shallow & confused with only the option to kill or knock out. Thinking about it, V is very much on "rails" as a character, you just get to pick & choose the sequence of encounters, yet very rarely the outcome.

As I said in the other thread in the same realm; stealth, details, decision making with relevance, problem solving & human augmentation Deus EX HR & MD, for the Cyberpunk vibe and feel Observer which is more dystopian and presents a darker, grittier Blade Runner world. CP77 excels at world building on a new scale, the story telling I find above average, yet not on the same level as Witcher 3, equally CDPR has time and a solid record...

FWIW: no major game breaking bugs on W10 Pro 1909, i7 8750H, 32GB, 1070 on Ultra settings with FPS generally mid 30's to mid 40's. Didn't see any significant increase in FPS until dropping to Mid settings, so opted for the greater graphic fidelity.

Q-6
 
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@Queen6 Last night as part of the Good Neighbor quests (F4), I sat for a few minutes in the Third Rail listening to Magnolia sing and was awed when Cait my current companion, who I had just liberated from The Combat Zone, walked up to the bartender White Chapel Charlie (a robot) , they knew each other and had a short conversation, completely immersive, while admitting I've been in love with this game since I first jumped in upon it's release.

I'm on my third play-though, spending a lot of time on Minutemen and Railroad side quests, building settlements, avoiding the main quest as long as possible, and these have much more depth to them than the shallow CP77 crack heads and gather loot side quests, which all start feeling the same after a while.

The significant difference is that I feel like I'm a part of the Commonwealth, I'm speaking with people on a regular basis who express interest in "the cause" and me, and much more than CP77, where I feel like a complete loner, with me setting a side quest destination, and then getting a phone call from Regina, telling me what it is, and afterwards a, good job, bye message. The developer has plowed a lot of work into making Night City seem alive, but other aspects are shallow one dimensional, especially the lack personal interactions the main character has with other Night City citizens. Most of them, there are zero conversation opportunities.

And all of those little electronic notes you find laying around, are completely boring. Mostly I've stopped reading them. This is unlike the Fallout 4 content mods I have installed, that have enticing stories to be found on computer terminals, that with have a bearing on the quest you are on, or provide interesting historical content. One of them goes as far of accusing Preston Garvey (former leader of the Minute Men) with orchestrating a massacre of innocent people. This make for some very interesting choices in the game as far as how you want to interact with him.

Now I'm still going with CP77 and anticipate I'll make it to the end of the main quest, but I don't feel like I'm a part of Night City, have zero social contacts, I'm just not as vested here as I am in the Commonwealth, and it's specifically because of the lack of work the developers did in developing story lines. Maybe as I progress down the Main Quest, I'll fell better about Night City, but maybe not.

I'll look for the quest Space Oddity. Thanks!
 
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As someone who is enjoying Cyberpunk I think those are fair criticisms. The apartment is really weird. I still don't know how to stash clothes in my closet. And I'm walking around with $250k in my wallet but I still choose to live in this dumpy apartment?
 
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@Queen6 Last night as part of the Good Neighbor quests (F4), I sat for a few minutes in the Third Rail listening to Magnolia sing and was awed when Cait my current companion, who I had just liberated from The Combat Zone, walked up to the bartender White Chapel Charlie (a robot) , they knew each other and had a short conversation, completely immersive, while admitting I've been in love with this game since I first jumped in upon it's release.

I'm on my third play-though, spending a lot of time on Minutemen and Railroad side quests, building settlements, avoiding the main quest as long as possible, and these have much more depth to them than the shallow CP77 crack heads and gather loot side quests, which all start feeling the same after a while.

The significant difference is that I feel like I'm a part of the Commonwealth, I'm speaking with people on a regular basis who express interest in "the cause" and me, and much more than CP77, where I feel like a complete loner, with me setting a side quest destination, and then getting a phone call from Regina, telling me what it is, and afterwards a, good job, bye message. The developer has plowed a lot of work into making Night City seem alive, but other aspects are shallow one dimensional, especially the lack personal interactions the main character has with other Night City citizens. Most of them, there are zero conversation opportunities.

And all of those little electronic notes you find laying around, are completely boring. Mostly I've stopped reading them. This is unlike the Fallout 4 content mods I have installed, that have enticing stories to be found on computer terminals, that with have a bearing on the quest you are on, or provide interesting historical content. One of them goes as far of accusing Preston Garvey (former leader of the Minute Men) with orchestrating a massacre of innocent people. This make for some very interesting choices in the game as far as how you want to interact with him.

Now I'm still going with CP77 and anticipate I'll make it to the end of the main quest, but I don't feel like I'm a part of Night City, have zero social contacts, I'm just not as vested here as I am in the Commonwealth, and it's specifically because of the work the developers did in developing story lines. Maybe as I progress down the Main Quest, I'll fell better about Night City, but maybe not.

I'll look for the quest Space Oddity. Thanks!
Unfortunately the more I play CP77 the more I have to agree with this gentleman :(
I've done the same and gone back to a save game to deliberately take a different decision and it's makes absolutely no differnce until your at a specific point towards the end of the game, it's a joke...

I'm just done with the side quests as they are simply repetitive, tedious & boring. Even the end game I'm struggling to continue with as again it's just more of the same. CP77 in it's current state is shallow and weak, even as an on rails action game, an RPG it's absolutely not. CP77 just has a lot of needless RPG jank that is mostly irrelevant and has little impact to the gameplay.

I bought Cyberpunk 2077 on the promise that it would be a decision based game, it's not not even remotely close the game is on rails as is the main character. Really disappointed in CDPR with so many blatant lies.

TBH once I complete Cyberpunk 2077 it will be getting deleted, I'll revisit if and when CDPR deliver what they promised in the first place and I certainly wont buy into their false promises again. CP77 is pretty if your on a PC and runs without any game breaking bugs, yet it's totally superficial. There's an abundance of content, however it's the same over and over again, just filler content...

All I'll say is put say 60 hours into this game and then watch the linked video and then comeback here and you'll see exactly what I mean. Cyberpunk 2077 may have been the most anticipated game of the decade, all CDPR have done is turn the game into the most disappointing game of the decade. At this point I'd rather return to Deus EX series which far more intelligently executed. Cyberpunk 2077 feels like an action game with aspects of an arcade shooter. The only real freedom is the order of missions which for the most part have no relevance on the main story.

Cyberpunk 2077 5/10 tops there's so much broken and or simply not in place. The entire pro critic review process for games is 100% broken hyping up junk like this...

Q-6
 
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As someone who is enjoying Cyberpunk I think those are fair criticisms. The apartment is really weird. I still don't know how to stash clothes in my closet. And I'm walking around with $250k in my wallet but I still choose to live in this dumpy apartment?
Sadly the more to you play into the game the more you'll see just how shallow the game is and how much of it's on rails. Night City is a beautiful world that you can explore, yet aside the heavily scripted missions is a world devoid of any interaction...

Q-6
 
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Sadly the more to you play into the game the more you'll see just how shallow the game is and how much of it's on rails. Night City is a beautiful world that you can explore, yet aside the heavily scripted missions is a world devoid of any interaction...

Q-6

I've got 55 hours and I'm still enjoying it. I spent the last 2-3 days doing side gigs. The "crime" spots on the map are something I completely ignore now because they're boring. Today I went back to the main story and did the parade mission, which was fantastic.
 
I've got 55 hours and I'm still enjoying it. I spent the last 2-3 days doing side gigs. The "crime" spots on the map are something I completely ignore now because they're boring. Today I went back to the main story and did the parade mission, which was fantastic.
The main mission story is decent, yet the game is far from what was promised or expected. CP77 is a fair action game with a good deal of repetition. I've been back and forth with many missions and the decisions are meaningless as the game is basically on rails as is much of the main character.

CP77 doesn't excel at anything other than world building and then you cant interact with that world outside of scripted events. I hate to say the boredom will only intensify as you recognise the games patterns ever more...

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As someone who is enjoying Cyberpunk I think those are fair criticisms. The apartment is really weird. I still don't know how to stash clothes in my closet. And I'm walking around with $250k in my wallet but I still choose to live in this dumpy apartment?
I mainly drive my motorcycle... because of the dumb NPC drivers... but when I'm overloaded after a mission from collecting items, weapons, clothes, junk, etc... I just call one of cars, and transfer it to... I presume... the trunk. I'll dismantle or sell later... and go on to the next mission riding the motorcycle.
 
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I mainly drive my motorcycle... because of the dumb NPC drivers... but when I'm overloaded after a mission from collecting items, weapons, clothes, junk, etc... I just call one of cars, and transfer it to... I presume... the trunk. I'll dismantle or sell later... and go on to the next mission riding the motorcycle.
What! I didn't know you could do that!
 
What! I didn't know you could do that!
Haha... the faster I can offload stuff... the faster I can get to my next mission. Plus... I hate walking slow and looking for a place to sell stuff. When I'm at a location where I can sell stuff, I just call the car I transferred all my stuff to. Now you know... LOL...
 
What! I didn't know you could do that!
Yep the cars are useful for storage and it translates across them all. I use the Scraper perk to help reduce the sheer amount of rubbish you pick up which is mostly useless. Overall the looting & crafting systems are broken as the games economy is overly expensive and only serves as a grind for the player. There's better mechanism's for making in game money as needing to collect literally every single thing to just produce a few $ is simply a chore at best, forcing needless inventory management, just busy work...

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Personally I've been with GOG for a long time and also supported CDPR, however I just left a scathing review/comment of Cyberpunk 2077 on GOG's site. As the game we were promised versus the game we received, is simply a blatant lie...

Cyberpunk 2077 is just an average looter shooter action game, with mechanics (arcade like at times) that have all been done better years, if not decades ago. Cyberpunk 2077 is not the deep, rich, dialouge driven RPG with an FPS focus as promised. The game is mostly busy work outside of the main story and a few meaningful character driven side missions. Even the initial life path choice is meaningless as the dialouge changes add up to absolutely nothing. Game is a joke as player decisions for the most part are completely meaningless.

At first your impressed by the graphic fidelity and scope of Night City (if hardware allows). As you play further into the game you start to think, as the shallowness becomes ever more apparent as does the poorly implemented/broken systems & AI. Let alone the blatant lie of dialouge influencing gameplay, it simply doesn't. Try for yourself save a mission and make a choice, reload and choose the opposite, same result in 99.9% of missions. Any player decision is simply an illusion masked by a weak dialouge system.

The investors are already screaming for the online multiply player LOL, yet the main game is still unplayable for many. I have little confidence that CDPR will ever fix the game beyond the plethora of graphical bugs and some performance issues, let alone ever deliver what was initially promised...:mad:

My only plan with Cyberpunk 2077 is to uninstall the game as there's near zero choice or options that make the game remotely worth replaying in it's current state. No doubt those at the top of CDPR made out, equally I wont be in any hurry to repeat as what CDPR has pulled with Cyberpunk 2077 is right up there with the likes of EA and fundamentally wrong. Sadly the most anticipated game of the decade, is likely to be confined to the most disappointing game of the decade. As they say "once bitten, twice shy"...

I asked my oldest as she was also playing Cyberpunk 2077, she pretty much voiced the same finding the game lacking in substance. When asked what here friends thought, she just said that most had stopped playing once they had finished the main story as the rest of the content was simply repetitive.

TBH for a good action game you'd be better off revisiting Crysis from 2007 as is a dam sight better than this mess LOL...

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I've got 55 hours and I'm still enjoying it. I spent the last 2-3 days doing side gigs. The "crime" spots on the map are something I completely ignore now because they're boring. Today I went back to the main story and did the parade mission, which was fantastic.
I’ll assume you played Fallout 4, how would you compare them?
 
Unfortunately the more I play CP77 the more I have to agree with this gentleman :(
I've done the same and gone back to a save game to deliberately take a different decision and it's makes absolutely no differnce until your at a specific point towards the end of the game, it's a joke...

I'm just done with the side quests as they are simply repetitive, tedious & boring. Even the end game I'm struggling to continue with as again it's just more of the same. CP77 in it's current state is shallow and weak, even as an on rails action game, an RPG it's absolutely not. CP77 just has a lot of needless RPG jank that is mostly irrelevant and has little impact to the gameplay.

I bought Cyberpunk 2077 on the promise that it would be a decision based game, it's not not even remotely close the game is on rails as is the main character. Really disappointed in CDPR with so many blatant lies.

TBH once I complete Cyberpunk 2077 it will be getting deleted, I'll revisit if and when CDPR deliver what they promised in the first place and I certainly wont buy into their false promises again. CP77 is pretty if your on a PC and runs without any game breaking bugs, yet it's totally superficial. There's an abundance of content, however it's the same over and over again, just filler content...

All I'll say is put say 60 hours into this game and then watch the linked video and then comeback here and you'll see exactly what I mean. Cyberpunk 2077 may have been the most anticipated game of the decade, all CDPR have done is turn the game into the most disappointing game of the decade. At this point I'd rather return to Deus EX series which far more intelligently executed. Cyberpunk 2077 feels like an action game with aspects of an arcade shooter. The only real freedom is the order of missions which for the most part have no relevance on the main story.

Cyberpunk 2077 5/10 tops there's so much broken and or simply not in place. The entire pro critic review process for games is 100% broken hyping up junk like this...

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Interesting, I watched the end talking about bugs, the lack of decision making mattering. Now he was talking about consol play. On my PC, I’ve only noticed one thing bug wise, sometimes the NPCs mouths don’t move, and I’ve so far had zero game crashes.
 
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As someone who is enjoying Cyberpunk I think those are fair criticisms. The apartment is really weird. I still don't know how to stash clothes in my closet. And I'm walking around with $250k in my wallet but I still choose to live in this dumpy apartment?
As far as I know, the closet is just for appearance sake, everything goes in your stash in your workshop room, which serves as just a fancy container.
 
Interesting, I watched the end talking about bugs, the lack of decision making mattering. Now he was talking about consol play. On my PC, I’ve only noticed one thing bug wise, someti es Rhe NPCs mouths don’t move, and I’ve so far had zero game crashes.
I've experienced some graphical glitches assets floating in thin air; guns, phones, cigarettes etc. cars falling from the sky, odd NPC interactions, calling a vehicle only for it arrive and subsequently explode! Fell through the environment once while driving, with the game automatically resetting to the last place before falling. One mission Trevor's Last Ride the body you need to find spawned in completely different place on the map. Another mission as a vehicle passenger V was placed in the drivers seat with the driver, equally nothing game breaking just not great for the immersion and likely all fixable, no crashes on the PC.

My issue is the direction of the game; the broken AI & systems, economy etc. complete lack of player decision making and being simply an on rails experience, full of filler content. All of this I'm sceptical CDPR will resolve as much of this is how they want the game to be. Want a good semi open world FPS Metro Exodus outshines Cyberpunk 2077 by magnitude's in all respects.

Although the guy in the YT video is playing on a PS5 his comments regarding the broken systems and lack of choice are completely accurate and valid. At some point CDPR clearly took a significant change in direction with Cyberpunk 2077, yet deliberately neglected to update it's audience. Frankly it's all there on the record as CDPR illustrated the gameplay and were descriptive of the content & direction at the time. Maybe the involvement of Keanu Reeves who knows, what I do know is what was released was not what CDPR promised or advertised...

TBH if CDPR don't fix the game rapidly I can see it falling off the radar fast as it's middling at best with many already loosing interest which is likely why the investors are calling for the online multiplayer ASAP before the game is consigned to history and the bargain basement bin. The one redemption I can see is the modding community unless CDPR really step up and do the right thing.

The sad thing is Cyberpunk 2077 has so much potential, yet...

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As far as I know, the closet is just for appearance sake, everything goes in your stash in your workshop room, which serves as just a fancy container
I see little value for this stash, maybe it will be more important later, but I'm only using it to store weapons and some armor that his higher level then I'm currently at
 
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I see little value for this stash, maybe it will be more important later, but I'm only using it to store weapons and some armor that his higher level then I'm currently at
Basically yes as just saves you carrying them around all the time. I mostly use the cars as that way you have more immediate access should you need. The apartments are pretty much a waste of space outside of a few set pieces as the interaction is severely limited and as far as I can see completely irrelevant if V sleeps or stays awake for 150 hours. Like a lot in the game, just serves as eye candy...

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Speaks for itself...
That's one long video, I watched a few minutes and got what I think is an accurate TL;DR

Basically, It seems that CDPR over sold what the game was, it was over-hyped and that fans natually started getting unrealistic expectations.

The opening of intro of the YT has the YT authors stating they enjoyed the game, and I think that's enough. I'm enjoying it, and yes the RPG elements are weaker then we all expected. The open world is weaker then expected and the promotional videos published by the developer are not living up to actual game play, the bottom line is its a really good game (bugs aside) - at least imo
 
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