Here is my Jan5, appraisal, subject to change.
What I’ve noticed is that F4 is wonderful all around and is my current gold standard of RPGs, hitting on all cylinders. Even though it’s older than CP77 and consequently at a lower technical level, the amount of effort put into the writing for the quests, the faction quests are all interesting, as interesting as the main quest. A lot of work was put into this outside of the main quest line. Consequently, the sum of F4 becomes greater than the individual parts.
Upfront CP77 is Holy Sh*t!! status, and outshines F4 but hits on just a couple of cylinders, in a way a victim of what it has achieved, which is stunning, visually stunning, with an unparalleled impressive main quest (as far as I’ve gotten in it) an engaging tech tree, and all of the effort went there.
The city environment, design is technically amazing, superb with bustling activity, but because if raised the bar so high, subsequently parts of it feel shallow, superficial to me. I acknowledge this is not fair. But so far from what I’ve seen everything else outside of the main quest serves as filler used to level your character to support the main quest. And the main quest as far as I’ve gotten is very impressive, if not amazing.
Here is the main basis of my critique: game reviews that describe the CP77 environment as vast from a quest standpoint don’t bother to explain the filler nature of all of the side quests. The writing that went into them, at least the ones I’ve seem are minimalist, just an excuse to tactically engage hostiles, break heads, collect loot and XP. So it would not be fair to call it a one trick pony, but by virtue of it knocking my socks off, I subsequently expect more than I should, basically an artificial reality that feels real on more levels than CP77 provides.
Brought from another thread:
Post in thread 'What Game You Play'n?'
https://forums.macrumors.com/threads/what-game-you-playn.1693452/post-29452828
I disagree, its packed full of people, and while the dialog choices open to us, is limited, I see that more of a limitation of the state of technology, time and money. I don't know any game where you can go up to any NPC and start full dialogs
It is a RPG game that has a story to tell, a beginning middle point and ending, so yeah, you do need to follow a course. Its not an open world that you can do anything and there's no real plot - this isn't No Man's Sky
Yes, its not perfect, and enemy AI is an issue even the developer acknowledged.
You can rush through the game in 1/2 that time and you can do all sorts of side gigs/missions and probably double that time.
I think you wanted or envisioned the game to be X but instead got Y. CDPR never promoted it as X but said you could do X, Y and Z.
To sum it up, its just a game, if you don't enjoy it, find something else. I've put way too much brain power into something that [for me] is a diversion and hobby.
This reply has been altered from the other thread. You said:
I disagree, its packed full of people, and while the dialog choices open to us, is limited, I see that more of a limitation of the state of technology, time and money. I don't know any game where you can go up to any NPC and start full dialogs
Actually I agree with you. I’m not as hard core as
@Queen6, yet the other day I was walking down the street talking to every citizen I passed on the street and no one had a word to say other than a “get lost.” However, see my next reply to Plutonius.
What else do you expect in a city .
Do they have that as one of your possible responses in the game ?
Usually there are short, not engagement replies, things like
leave me alone, you need a friend? with finality or they ignore you.
In a way CP77 is a victim of it’s own success, and consequently, I admit putting unrealistic requirements on it. Everything feels so real, I almost expect more engagement from stray citizens. Now realistically I really don’t expect everyone to talk to me, but this is the first artificial environment where it feels so real and compelling, the environment has been raised to such a degree that while realizing it’s a game, it’s at a higher level where I automatically am expecting more.
Consequently, the immersion in the pulse of Night City, these short comings or inability to engage make it feel shallow, if that makes sense. This is the basis of my critique of shallowness and I admit, I not being fair. But it’s also a testament to the new level of city environments that CP77 sets. Is there another game that matches it in this regard?