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Feral Interactive released DiRT Rally for macOS today, bringing the acclaimed rally simulation game to Mac for the first time. Developed and published by Codemasters for Windows and consoles, DiRT Rally has been praised for its realistic handling and pure focus on rally driving.

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DiRT Rally is the most authentic rally game ever made, with a highly sophisticated handling model that perfectly captures the exhilaration of driving cars at the edge of control while tearing along treacherous, undulating tracks at breakneck speed. Its high-risk, high-reward gameplay challenges players to learn and master three different disciplines: the point-to-point races of Rally, the tight circuits of Rallycross, and the legendary slopes of Hillclimb.
Feral says the game is "driven by detail", with players able to tweak the brake bias and gear ratios of their cars to adapt to every combination of road surface and weather condition. The title is also said to have been "meticulously crafted" for macOS using the full power of Metal 2, Apple's latest graphics API.

The minimum system requirements are: Mac OS X 10.13, Intel Core i3 1.80GHz processor, 8GB of RAM, 48GB of disk space, a 1GB Nvidia 650, 2GB AMD Radeon R9 290M, or 1GB Intel HD4000 graphics card, and a keyboard (a driving wheel or gamepad is recommended).


DiRT Rally for macOS is available from the Feral Store and Steam for $59.99/£39.99/EUR54.99, with its debut on the Mac App Store to follow soon.

Article Link: Feral Releases DiRT Rally for macOS
 
Me and my friends play everything in Mac, there a lot of games and Metal is super fast. With eGPU advent i play with my ultra slim 13” Pro and Mantiz Venus.
Feral rocks
I guess I'm getting old in my old age. I got a high end gaming rig and both consoles and called it a day. It just wasn't worth it to wait on the randomness of "is it going to be offered on the Mac". After a while it became out of sight, out of mind. But I'm always happy for those who still do game on the Mac when good games get ported over.
 
Me and my friends play everything in Mac, there a lot of games and Metal is super fast. With eGPU advent i play with my ultra slim 13” Pro and Mantiz Venus.
Feral rocks
Me and my friends play hugely more on PC. But I do some Mac gaming too. A welcome title.
 
The title is also said to have been "meticulously crafted" for macOS using the full power of Metal 2, Apple's latest graphics API.

That's awesome! It took some time to arrive, but I guess it's the first title to officially use Metal 2 and not just Metal? Looking forward to performance tests to see how it runs compared to the Windows and Linux versions.
 
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Me and my friends play everything in Mac, there a lot of games and Metal is super fast. With eGPU advent i play with my ultra slim 13” Pro and Mantiz Venus.
Feral rocks

But there sure are a lot of performance problems with ”somewhat demanding” games that use OpenGL compared to how the same game runs in Windows on the same hardware. But Metal sure gives hope for the future.
 
But there sure are a lot of performance problems with ”somewhat demanding” games that use OpenGL compared to how the same game runs in Windows on the same hardware. But Metal sure gives hope for the future.
OpenGL is not a problem. Bad drivers are.
 
Here are some very early benchmark results from me at 1680x1050 and the default settings, which gravitate toward "Medium" on a 2016 15" rMBP with a Radeon Pro 460:

Min FPS: 46.4
Max FPS: 86.8
Average: 61.9

I'll run some comparative benchmarks under Windows 10 when I find the time.
 
OpenGL is not a problem. Bad drivers are.
Maybe so, but whatever the reason is many (if not most, at least the somewhat demanding) OpenGL based games in OS X/macOS runs a lot worse than the same games running in Windows.
 
Maybe so, but whatever the reason is many (if not most, at least the somewhat demanding) OpenGL based games in OS X/macOS runs a lot worse than the same games running in Windows.
A well programmed game in DX12, Vulkan, or Metal can be much faster than in OpenGL or DX11 regardless of platform, even if the latter have good drivers.

Besides that, the Mac has an old version of the OpenGL API.
 
A well programmed game in DX12, Vulkan, or Metal can be much faster than in OpenGL or DX11 regardless of platform, even if the latter have good drivers.

Yes, that's why I think all hope is for Metal for games on the Mac. :)
Especially since it's been so bad when on OpenGL.

Besides that, the Mac has an old version of the OpenGL API.
Yup. OpenGL 4.1.
 
Yes, that's why I think all hope is for Metal for games on the Mac. :)
Especially since it's been so bad when on OpenGL.


Yup. OpenGL 4.1.
The latest version of OpenGL has interoperability with Vulkan and Direct3D.

What Apple needs to do is to bring OpenGL up to date properly and support Vulkan.
 
Just seen DiRT Rally is on Mac App Store, and at discounted price (34.99 Euros) compared to price announced and on sale on Steam.
 
The latest version of OpenGL has interoperability with Vulkan and Direct3D.

What Apple needs to do is to bring OpenGL up to date properly and support Vulkan.

Would be nice, but I don't think it will happen. So for gaming on macOS I think Metal is the way.
 
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