Separate names with a comma.
Discussion in 'Mac and PC Games' started by jeanlain, May 14, 2017.
The Windows version in even worse. It doesn't support high resolution anywhere in the UI.
Do they do that for all games? I know they do for Hitman, and this is why V-Sync can be disabled. For other games, I don't know. The F1 games are limited to 60 fps, which suggest they use Metal to display the rendered image.
I'm not sure if they use openGL because of the Steam overlay or another reason related to performance or V-Sync. But the good news is that Metal 2 and the new Steam should allow Feral to get rid of openGL entirely.
Whilst Metal used to be better for Heroes of the Storm, I (and others from what I've read), have to use OpenGL atm, since the game has really annoying graphics issues since I've installed High Sierra. Suppose it has something to do with Metal 2 which Blizzard hasn't gotten around to fix yet.
Yeah, I wonder what's taking them so long with the SC2 engine. The Metal version has been in beta for 9 months.
At least that’s what I read.
DiRT Rally for Mac is out in three days.
The system requirements are very low.
I did some benchmarks with Dirt Rally running under macOS High Sierra and Windows 10:
The game was running at 1920x1200 at High settings (minus Smoke Shadows on Windows, as these are not supported under macOS) with 4x MSAA on my 2016 15" rMBP with a 2.9 GHz Intel Core i7 and a Radeon Pro 460 (4 GB VRAM).
So Windows is almost 36% faster.
That's the difference I'm seeing on my iMac radeon pro 580.
Is it possible to get 60 FPS in Dirt Rally on Mac if you disable AA and dial back some settings?
Of couse, the opposite would imply that the fastest Mac in the world couldn't reach 60 fps with lowest resolution and quality. I'm getting 60 fps with almost everything set to high at 1440p.
On another topic. The game still appears to use openGL. Apparently, Metal 2 did not allow Feral to drop openGL completely. :-/
Dang really? So all that Metal 2 support business is a lie?
No, the game may use openGL only to display what has been rendered by Metal. I've been told this is to avoid issues related to frame rate stability with Metal on certain setups.