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Exporting using the media engines... Is that actually new or a minor improvement to a process that already does this? Seems mad this is just being added for machines that have been out 3+ years.
Agree. FCP is due for an overhaul, and it doesn't feel like Apple is working on it, with any sense of urgency at least. I think they should aim for a Resolve-like pages, bringing back a modern version of Color as a page, a Motion page, a sound page, and a Compressor page. They also need to bring in some advanced new AI tools. This would get me excited on FCP again. But I've been slowly drifting to Resolve more often for more serious projects.
 
These updates are very welcomed. But... the truth is these are very minor and FCP is still way behind Resolve, Premier, and even CapCut.

*sigh*
And to think it was at the top, 12 years ago, when I was studying editing on the glorious V7.

That said, there's still hope.
Software gets better and worse all the time, case in point being Premiere pro, which had been losing traction every year for a while only to be massively improved with recent releases.
 
You ca
I suppose it's too much to hope that this option becomes available for Mac. As a novice I'd happily pay a few dollars to "try it out" for a month or two, but I can't justify hundreds for something I'll rarely use.
You can already try it for free. Why pay $49 to do so?
 
Love how quick I can cut and edit a timeline on FCPX. Is the speed of DaVinci just as good? I’m curious since so many people talk about it now.
 
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This is perfect for the high-end editor that doesn’t want or maybe even know how to edit.

I was just complaining the other day why I can’t just simultaneously output a high-quality master while I import the footage.
 
Editing on iPad is Hell.

iPadOS has too many limitations.

I would agree. I recently did an experiment where I only took an iPad on a trip. The intention was to offload all video and photos to an external drive and maybe do some light culling and editing in the filed.

To say the experience was painful is an understatement. I tried a short edit in FinalCut for iPad but gave up. Easier to just buy cheap M1 MacBook Air.
 
Back in the day, FCP was the real deal for pro(maybe not everyone's winning, but at least the hardcore users still got something to work with.). But now, it's kinda turned into a family toy. Ever since Apple decided to "go non-pro" on us, all the seriously pro apps got chucked into the trash. People are talking, saying it's 'cause Apple didn't wanna step on the toes of other developers. And yeah, that's pretty much on the nose. So, Apple playing nice, nerfing their own pro apps down to toys and then keeps make "Pro" something. That way, you can get some Apple "Pro" stuff, and still use the legit pro apps from other devs. It's like, everybody wins, right?
 
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And to think it was at the top, 12 years ago, when I was studying editing on the glorious V7.

That said, there's still hope.
Software gets better and worse all the time, case in point being Premiere pro, which had been losing traction every year for a while only to be massively improved with recent releases.
I just cannot fathom why -- in an era of enormous consumption of video content, AI tools, and GREAT iPhone cameras -- Apple is choosing to run away from FCP and let it die slowly. It. 👏 Makes. 👏 No. 👏Sense. 👏 At. 👏 All.
 
I suppose it's too much to hope that this option becomes available for Mac. As a novice I'd happily pay a few dollars to "try it out" for a month or two, but I can't justify hundreds for something I'll rarely use.
I understand your position, but you have the option for a 90 day trial of Final Cut Pro for Mac, which should be more then sufficient to make an educated and informed decision if Final Cut Pro is worth the money to you for a license. Please don't wish on us a subscription model that just keeps leaking money from our bank accounts year after year, because you can't make a decision.
 
I suppose it's too much to hope that this option becomes available for Mac. As a novice I'd happily pay a few dollars to "try it out" for a month or two, but I can't justify hundreds for something I'll rarely use.
Why can’t you try it out on iPad and if you like it, keep it or purchase FCPX for Mac? They are similar enough that you’ll know right away if it’s for you. I would argue that the upsell is a popular source of revenue for Apple.
 
Final cut pro is lagging behind so much. They really should just cancel the product
I am sure your masters at Adobe would love that, but FCP X works well if you bother to learn it.
It doesn’t do everything exactly like brand X, but it does a lot.
And some things, it does better (synching multiple simultaneous camera clips, for example).
 
WHOAAAAA....this CANNOT seriously be Apple's FCPx Creative Summit announcement!?!!?!!?? How is MacWorld calming this is a "major update?" The color upgrade and cleaning up timelines is nice (I can now remove a free plugin that does the same thing), but overall it sounds like the team was sent home months ago!

I LOVE using FCPx and hung through the FCP7 to NO FCP8 to FCPX rocky transition. I was a big proponent of the magnetic timeline (since I used ripple-delete all along in FCP Classic anyway). This announcement sounds like a harbinger of EOL.
WHAT does this say for MOTION!

OUTSIDE of color, can someone with real skill in FCPx (not just cap-cuts) just give a few features that would make Davinci equally (or more) efficient? (Not argumentative - just curious since I have not played much with it). I get the impression Davinci is not lightyears behind FCPx...not hearing ppl saying they get things done so much faster there. 🤔
 
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Apple should just build Motion and Compressor into FCPX.

It would make FCP much more powerful and useful, it would bring back a lot of features that were lost in FCP7, that somehow exist in Motion but not FCPX.

DaVinci really nailed the entire-workflow-in-one-app thing. Apple should do the same, even if it's more consumer or hybrid-shooter oriented.
 
I used to be a commercial editor back in the day and got out of it just as the FCP - FCP X transition happened so I never had to deal with it. Had a small project to do for family recently, so decided to give the new FCP a go - surely it would have caught up to the legacy version by now, right?

Yikes. Can't use my regular workflow of cutting and splicing clips and dragging them around. Nor can I move titles by dragging them around the canvas? I gave up and redid them in Motion instead. In honesty it felt like having to use iMovie with a darker theme still. *sigh*
 
What does iPadOS limitation has anything to do with the Final Cut Pro app? It's hypocritical to try and criticize iPadOS in this scenario when Apple is attempting to update a "Pro" app for feature parity with their desktop app.

A comment like this is from the same people who criticize Apple for the lack of Pro apps.
I think everyone is expecting Apple to be capable of delivering a workflow that showcases what they are trying to sell the Pro iPad as being able to deliver.

There are a lot of workflows that haven't made it to iPad due to its limitations, but there are some workflows that are increasingly incorporating iPhones and iPads into them. The biggest two are photography and videography. So these are low hanging fruit workflows for Apple to build a showcase for how they see iPadOS being a "Pro" OS. In turn, giving us a glimpse at a future that looks different than the OSes we all grew up with (and is embodied in macOS).

It is amazing to me to see how poor the file base workflow is on iPadOS for these reasons. The macOS Finder is heavily optimized for creative workflows in these areas. Putting Windows to shame in many ways. Everything from expansive file format support for things like RAW to deeply built in file metadata (tagging, color coding, etc) that is useful in culling and editing workflows in the photo and video arenas.

It ends up looking like Apple is just as confused as the rest of us as to what a "Pro" workflow looks like on iPadOS.

That doesn't mean people haven't been able to build a workable flow for themselves despite it... But it doesn't mean Apple should be OK with the current state.

A Pro app in name only isn't what most people are asking for.
 
Text based editing is the killer app right now. It should be an easy one for Apple to implement given everywhere else we’ve seen them using speech to text running on device.

I feel like FCP and Motion are not much more than tech demos to Apple these days. Something for them to test new hardware and software features in-house before getting them out to developers. I’ve said this before, it’s extremely interesting how fast DaVinci Resolve’s performance on Mac took off around 2019/2020, the partnership on the EGPUs, and how complete their optimization was for M1 at launch. Resolve has been a fixture in Apple’s benchmarks starting just before that. I took it as a sign Apple was giving them a bit of special treatment and that Apple was not interested in FCP ever regaining its professional edge.

I was surprised to see Premiere featured in the M3 launch benchmarks, but then realized the bench was on transcribing for text based editing and the better neural engine cores probably do speed that up.
 
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