The classics are available now!
http://bitthirsty.com/final-fantasy-i-ii-now-available-on-the-app-store
http://bitthirsty.com/final-fantasy-i-ii-now-available-on-the-app-store
Would love to see FF7. Now that's a classic.
$9 each ... uggh ... I was hoping for Apple pricing rather than typical Sony gouging ...
It translated nicely onto the PSP via PSN (as did FF VII). Each of those are $9.99 ... but *huge*
When did $9 become such a huge amount of money? This price is in-line with what they've charged on every other platform. The iTunes model is not sustainable for large projects if everything is sold for $.99.
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I know what you are saying, and agree that for new games it is a poison business model as it has had a widespread devaluation effect ... but I am talking about THESE games within that micro-economy.
For 22 year old games that have clearly made their money and only needed to be ported to adapt the PSP control system to the touch screen, I would have set a reasonable price at $4.99 each. There was *NO* 'development' investment at all.
The game didn't get ported over by itself nor was it configured to work with all the different iDevices along with the different OS's and what not.
When did $9 become such a huge amount of money? This price is in-line with what they've charged on every other platform. The iTunes model is not sustainable for large projects if everything is sold for $.99.
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Welp, I splurged and bought the second one this evening . damn I love it.
I can't seem to get very far in FF2 I seem to find high end mobs just a short walk from the main city.Game is hard as hell...how in the world do we buy more items...!!! Grrrr low on hp
The iTunes model is not sustainable for large projects if everything is sold for $.99.
Would love to see FF7. Now that's a classic.
Bah, FF6 was the pinnacle![]()
Purchased FFI this morning and can't stop playing it. I cannot believe how well this game\these games have held up over the years!
Actually, I *COMPLETELY* agree with this ... I have written a couple of articles for GearDiary where I talk about how I hate the iApp business model and how it cheapens everything else.
I mean, I wonder how much it cost to *PORT* a game like Final Fantasy or Plants vs. Zombies to the iPhone OS & Touch System and other considerations. How many copies would it take to 'break even'.
NOW ... look at original IP ... how could you POSSIBLY manage to do a direct develop for the platform?
THAT is why the iPhone / iPod Touch will never be a first rate gaming platform.
Eventually people will realize that good games, including ports, require that the developers or porters break more than even. I look forward to that day, when quality games make it to the iDevice (that's not to say that there aren't some great games for very reasonable prices, but rather to say that we could get a much greater variety of quality games if we were willing to pay to make it a worthy undertaking for the developers).
Bah, FF6 was the pinnacle![]()