Final Fantasy I & II out NOW!


MadGoat

macrumors 65816
Jul 30, 2007
1,146
15
Canada
I've only been waiting for this since the app store opened. all the RPG clones out there were getting boring, not even any decent turn based rpgs. this however, is what I've been really wanting.
 

Gokunama

macrumors 6502a
Sep 13, 2008
958
0
Got 'em both! The first is a true classic, and it was the first rpg I played with my best friend at age 11. Nostalgia.

My true favorites are Final Fantasy 6 (3 in North America) and 7. Hoping for those, as well as Final Fantasy Tactics (always heard it was great, but never had a chance to play it). Chrono Trigger and Secret of Mana would definitely be two that I'd replay.
 

NightStorm

macrumors 68000
Jan 26, 2006
1,856
59
Whitehouse, OH
$9 each ... uggh ... I was hoping for Apple pricing rather than typical Sony gouging ...



It translated nicely onto the PSP via PSN (as did FF VII). Each of those are $9.99 ... but *huge*
When did $9 become such a huge amount of money? This price is in-line with what they've charged on every other platform. The iTunes model is not sustainable for large projects if everything is sold for $.99.

:confused:
 

txa1265

macrumors 6502a
Aug 15, 2002
860
66
Corning, NY
When did $9 become such a huge amount of money? This price is in-line with what they've charged on every other platform. The iTunes model is not sustainable for large projects if everything is sold for $.99.

:confused:
I know what you are saying, and agree that for new games it is a poison business model as it has had a widespread devaluation effect ... but I am talking about THESE games within that micro-economy.

For 22 year old games that have clearly made their money and only needed to be ported to adapt the PSP control system to the touch screen, I would have set a reasonable price at $4.99 each. There was *NO* 'development' investment at all.
 

Vandam500

macrumors 68000
Sep 29, 2008
1,822
41
I know what you are saying, and agree that for new games it is a poison business model as it has had a widespread devaluation effect ... but I am talking about THESE games within that micro-economy.

For 22 year old games that have clearly made their money and only needed to be ported to adapt the PSP control system to the touch screen, I would have set a reasonable price at $4.99 each. There was *NO* 'development' investment at all.
No development investment? The game didn't get ported over by itself nor was it configured to work with all the different iDevices along with the different OS's and what not. Of course there is a development investment, its not like copying text from Wikipedia onto Microsoft Word;).
 

txa1265

macrumors 6502a
Aug 15, 2002
860
66
Corning, NY
The game didn't get ported over by itself nor was it configured to work with all the different iDevices along with the different OS's and what not.
Did you even READ my post - or was that just reactionary? ;) I put 'development' in quotes as I was implying that these are 22 year old games (not up for debate, I hope), that had their last actual changes of substance when the GBA ports were released in 2004. Even the PSP ports only had graphical retouches ... but that is more than what was done this time around.

Of *course* there is development work - heck, even the simplest of ports (cider, for example) requires non-trivial coding and quality control work. However, given the number of times these games have been sold and resold, it certainly seems that it could have been on the lower end. I mean, look at Plants vs. Zombies for $2.99!
 

uncleSmurf

macrumors regular
Jan 19, 2008
117
0
I downloaded the first one, I've been waiting forever for a FF game to be released. Awesomeness.
 

Michael CM1

macrumors 603
Feb 4, 2008
5,676
272
When did $9 become such a huge amount of money? This price is in-line with what they've charged on every other platform. The iTunes model is not sustainable for large projects if everything is sold for $.99.

:confused:
+1

People have got to stop bickering over App Store prices when stuff isn't 99 cents. Most games for the DS and PSP, even classic titles, will run you $15-20. Even Virtual Console games for Wii run you $5 for NES titles.
 

mtlscream

macrumors member
Feb 26, 2010
34
6
Vancouver, Canada
Bought FF1 and FF2 last night... WOW so fun :) Just like the PSP version :)

But i have many issues....

For FF1 and FF2: Is there a way to target more than one enemy wit a spell like we do on the psp version of it ???

When i tried to play my FFII this am, it was all in japanese.... WTF ???
What should i do ???
 

txa1265

macrumors 6502a
Aug 15, 2002
860
66
Corning, NY
The iTunes model is not sustainable for large projects if everything is sold for $.99.
Actually, I *COMPLETELY* agree with this ... I have written a couple of articles for GearDiary where I talk about how I hate the iApp business model and how it cheapens everything else.

I mean, I wonder how much it cost to *PORT* a game like Final Fantasy or Plants vs. Zombies to the iPhone OS & Touch System and other considerations. How many copies would it take to 'break even'.

NOW ... look at original IP ... how could you POSSIBLY manage to do a direct develop for the platform?

THAT is why the iPhone / iPod Touch will never be a first rate gaming platform.
 

rotlex

macrumors 6502a
May 1, 2003
627
252
PA
Purchased FFI this morning and can't stop playing it. I cannot believe how well this game\these games have held up over the years!
 

Gokunama

macrumors 6502a
Sep 13, 2008
958
0
Actually, I *COMPLETELY* agree with this ... I have written a couple of articles for GearDiary where I talk about how I hate the iApp business model and how it cheapens everything else.

I mean, I wonder how much it cost to *PORT* a game like Final Fantasy or Plants vs. Zombies to the iPhone OS & Touch System and other considerations. How many copies would it take to 'break even'.

NOW ... look at original IP ... how could you POSSIBLY manage to do a direct develop for the platform?

THAT is why the iPhone / iPod Touch will never be a first rate gaming platform.
Eventually people will realize that good games, including ports, require that the developers or porters break more than even. I look forward to that day, when quality games make it to the iDevice (that's not to say that there aren't some great games for very reasonable prices, but rather to say that we could get a much greater variety of quality games if we were willing to pay to make it a worthy undertaking for the developers).
 

MadGoat

macrumors 65816
Jul 30, 2007
1,146
15
Canada
Eventually people will realize that good games, including ports, require that the developers or porters break more than even. I look forward to that day, when quality games make it to the iDevice (that's not to say that there aren't some great games for very reasonable prices, but rather to say that we could get a much greater variety of quality games if we were willing to pay to make it a worthy undertaking for the developers).
If it's as popular as that zombies eat plants game that was released a week ago(made 1 million in sales in a week), they will break even by the end of the month.

That being said, I'm sure they could lower their prices to $5 and break more than even.