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While I would love for FW3200 or LightPeak to take over I am sick of USB 2.0 and FW800 drives are always more expensive to buy. I just want something faster without much additional cost as USB2 is slow as hell now a days.

you seriously need to look a little harder

how much is an external 2TB drive?

GO BUY a 5400/5900RPM Hard drive 2TB Drive (5400/5900RPM because of the lower heat)
go BUY an enclosure that fits your needs (be it usb 2.0, usb 3.0, esata, fw)

put the 2 together

shouldn't cost you more than $130, $130 isnt much, the enclosure will outpeform the drive, and the drive will still copy at over 120+MB/s (thats a 700MB dvd rip in 6 seconds)

Again until hardware manufacturers start offering USB3 devices

what do you mean "Until" ........ NETBOOKS have USB 3 now, as well as almost every single new motherboard ive seen from Asus MSI Gigabyte and even ASROCK lol
 
The software that requires the newer version won't function. If make calls to Openg GL 4.0 and hardware doesn't support it... doesn't work.
You deliver software to what people have, not what you wish they had.

Sorry, but I don't believe your argument because that simply doesn't happen in real life. If an older card doesn't support a newer function, it is either emulated in software (with a CPU penalty) or you turn that function off in the game/software (i.e. various lighting textures in the past). I have never heard of a video card simply refuse to function solely because a newer version of OpenGL is used. You said yourself that the software using the newer calls would have to use the new features for there to even be a problem to begin with so Apple's mere addition of the software doesn't break old cards, but rather a newer game using it would if it didn't offer software emulation or the ability to turn off a newer graphic feature (which most games always include support to drop graphics settings in preferences). If the game requires it and you can't run it, time to upgrade your GPU (or buy a newer computer) or simply not run that newer game. That happens to everyone sooner or later, PC or Mac alike. There's some games I cannot run on my PC because I don't have Vista or Windows7 and the latest DirectX. If the game makers choose to not support XP/DirectX9, that's their loss in sales as much as my loss in a game for now.

In other words, the very idea that Apple should hold off on supporting OpenGL 3.x or 4.0 because people have older computers is LUDICROUS. Those computers will keep working with existing software just fine and many will still be able to use newer software supporting newer features with slight penalties in speed in those areas. That's still better than using ancient versions of OpenGL that slow EVERYONE'S computer down new and old alike. I can't use H264 hardware decoding on my PowerMac or my 2008 MBP (even though the latter supports it in hardware). Does that mean they shouldn't have added it to the OS for newer computers? No. The OS must move forward or be hopelessly outdated compared to Windows. And that is something that no Mac fan should want.
 
These speeds are actually very surprising to me. I just recently tried a USB 3.0 drive on a PC recently and i only got firewire 800 speeds. I guess it could have been the actual speed of the drive in the enclosure, but I still don't think it's all that.

Yes, for the most part, what you were observing was that your bandwidth bottleneck was the physical (and single spindle) HDD's limits, not the protocol that was transferring it (SATA, FW, USB3, etc).

Firewire 1600 and 3200 should be promising, and USB 3.0 still relies on the CPU host. Firewire has it's own, so professionals should still keep it in mind.

It has mostly been the advent of higher bandwidth capabilities via RAID-0 and solid state (ie, SSDs) that have increased the appetite for higher I/O interfaces...along with higher bandwidth media applications (HD video, audio) which have time latency factors that bring the requirement to a "Real Time" objective. It has been interesting (and IMO, disappointing) to observe how Firewire's performance has been allowed to languish...not sure really why this is.


Firewire 3200 might theoretically be slower than usb 3.0, but in actuality, it might be faster than usb 3.0. The theoretical speeds are always exaggerated.

This is more a case of product marketing: the theoretical speed is what is marketed, but it includes all of the overhead costs, which decrements the real world pragmatic I/O performance. The classical example of FW400 vs USB2 is that the "theoretical" comparison is 400 vs 480 (~20% advantage to USB2), but after accounting for their respective differences in their overhead budgets, the "reality" comparison is closer to 350 vs 200 (~75% advantage to FW400).


Really, that's the best USB 3.0 can do? Pretty lame - only 1.75x to 2.4x faster than FW800 by those numbers. FW3200 is 4x faster. So much for the claims that USB 3.0 is a worthy competitor to FW3200.

Actually, until there's real world (and populist/mainstream) products really shipping, neither has "won". Similarly, some of this is like debating over the merits of SATA 3GB vs SATA 6GB: it is only relevant for those (currently very few) applications where the current bandwidth being consumed is greater than 3GB. If your application is <3GB, having the "higher spec" interface isn't accomplishing anything for you today, other than incurring some cost for some future-proofing of unknown eventual merit.

Shame on Apple for not having put FW3200 in all their products by now, but holding off on USB 3.0 looks like a pretty wise move by these numbers. On the other hand, if Light Peak really is just around the corner, then no point in wasting time with either.

Agreed, except that there is the merit of being able to exploit a capability more so in the near term than in the long term. Personally, I suspect that the dilemma that Apple (& others) face is that buffing out the I/O raises some system integration and system optimization factors: the historical parallel can be seen from the original PowerMac G5, which raised the bar on alleviating bottlenecks in system bandwidth ... now consider the following: how much have we improved these capabilities? It comes back to the question of identifying precisely where the current system's performance is limited (bottlenecked) and what can be done (hopefully cheaply) to alleviate these ... as such, the potential is that adding a FW3200 port could very well simply magnify an existing system design shortcoming, so strategically, Apple does not wish to highlight this system design weakness in their products (and ditto for Intel, too).


Maybe it's approaching the limits of the tested hard drive? If the drive is the weakest link, then SATA and FW 3200 isn't going to show massive gains, maybe a few percent, not a few times.

Exactly. The last time that I looked at detailed technical specs, the bandwidth of current state-of-the-shelf commodity HDDs wasn't all that far above SATA-I (1.5GB) specs. As such, a SATA II (3GB) was more than enough capabilty (& capability growth) and SATA III (6GB) is for most consumer instances an utter waste of money. The same business pragmatism will apply to I/O connections outside of the box, be they USB3, FW3200, eSATA, or Lightpeak.

It's been about two and a half years and no one has produced any FW3200 devices that I've seen. FW3200 devices were originally projected to ship Oct 2008. Where are they?

Great question. IMO, the answer is going to get into 'Market Forces', probably mostly on the supplier side.

I don't think it's going to take long to get established. Newegg has more than 60 USB 3 hard drive enclosures available for sale right now...

Yet similarly, NewEgg has had eSATA enclosures now for how many years, and how has that done in taking off?


Yeah like FW took off? We had toslink optical for audio. It's not longer terribly relevant. You need HDMI cable to handle more bandwidth for the latest BD based Dolby and DTS formats. Optical isn't everything, particularly over short runs. You also have to consider cost. Lightpeak is far from a sure sell. Its bandwidth just isn't THAT much more than USB 3.0 to overtake it when it's going to be running 1-3 years behind. They should be looking ahead to something to beat USB4 to the market. They've lost already to USB 3.0 in a general sense. Lightpeak appears to be more of a mobile orientated device anyway (fast connections between iOS devices, for example), not a general purpose replacement for all peripherals like USB traditionally has been.

Good points, although I suspect that for the consumer-centric marketplace, the first gate is cost, but there's potentially other factors of significance to consider, such as the ease-of-cabling (if the consumer actually gets the opportunity to voice a real preference in the marketplace). Historically, think about our physical I/O cable connections and see if you can think of any that aren't sensitive to being installed "upside down" (yes, there's a few). USB doesn't pass this ease-of-use test. Nor does FW. Nor eSATA. Nor HDMI. For LightPeak, I've not seen a proposed plug design yet...


-hh
 
The classical example of FW400 vs USB2 is that the "theoretical" comparison is 400 vs 480 (~20% advantage to USB2), but after accounting for their respective differences in their overhead budgets, the "reality" comparison is closer to 350 vs 200 (~75% advantage to FW400).

Of course, you're citing numbers based on the historically poor performance of Apple OSX on USB.

I have a number of triple port hard drive cases (eSATA, 1394, and USB 2.0).

Under Windows, USB gets typically 32-33 MB/sec. 1394 gets 35-36 MB/sec. That's about 10%, not 75%.

eSATA, of course, gets whatever the drive can do (80 MB/sec to 120 MB/sec for typical drives).

If Apple OSX had better USB drivers, the performance would be much closer to 1394.
 
USB 3.0 is easily the replacement of USB 2.0...FW will not win (again).

How will we connect our Macs in target disk mode without FireWire?
wiki said:
* USB networks use a tiered-star topology, while FireWire networks use a tree topology.
* USB 1.0, 1.1 and 2.0 use a "speak-when-spoken-to" protocol; peripherals cannot communicate with the host unless the host specifically requests communication. USB 3.0 is planned to allow for device-initiated communications towards the host (see USB 3.0 below). A FireWire device can communicate with any other node at any time, subject to network conditions.
* A USB network relies on a single host at the top of the tree to control the network. In a FireWire network, any capable node can control the network.
* USB runs with a 5 V power line, while Firewire in current implementations supplies 12 V and theoretically can supply up to 30 V.
* Standard USB hub ports can provide from the typical 500 mA[2.5 Watts] of current, only 100 mA from non-hub ports. USB 3.0 & USB On-The-Go supply 1800 mA[9.0W] (for dedicated battery charging, 1500 mA[7.5W] Full bandwidth or 900 mA[4.5W] High Bandwidth), while FireWire can in theory supply up to 60 watts of power, although 10 to 20 watts is more typical.
 
Who knows, maybe Apple will roll out MacBooks equipped with P1394d at the last minute... Maybe they don't care?
 
Yet similarly, NewEgg has had eSATA enclosures now for how many years, and how has that done in taking off?

I would expect that USB 3 will eventually take hold though, once it's built into chipsets. eSATA isn't that consumer friendly anyway.
 
This is why every Mac needs an expresscard slot.

OR.......... apple can stop dicking around and put in

1x USB 3.0, 1x USB 2.0 + eSata Combo port (if they really want to keep it at 2 ports on the macbook)

and on the other side FW 800

but no they cant because charging $1000+ for an outdated computer is not enough profit.
 
There are plenty of USB 3 devices already on the market, and there will be MORE! As Jobs said about Flash on the iOs devices "Adobe is lazy", shouldn't he look at his own company first? USB 3 appeared as a standard not yesterday... So, shy there is there no USB 3 support in "modern" MACs...? Their hardware politic is to make a cheap chinese PCs and i-Phones/Pads (there is the next generation of ARM architecture, which was very awaited to be met on iPad, but Apple just have miserlined to license it for their "modern" devices), and making them somewhat "supercomputers" via aluminum enclosures and marketing tricks :(

but if it has a glowing apple logo thats automatically 212 horsepower!....... oh wait....
 
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