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The cheaper it is, the more you'd make.

Not true for a lot of apps...

...maybe the majority of all apps except for impulse-purchase-toys-and-games, or apps right near the edge of the Top-100 list.

Wait till more developers do more price/demand curve testing. Prices for many app will go back up to make more money. That's one reason why iPad apps are priced higher. The developers for these iPad apps have had experience with the chase to the bottom actually making less money for most of them.

Price higher, sell a few less app (to you cheapskates), but make more money total. (Till devs find that sweet spot on the curve for their app.)
 
Have you published any similar apps before? I'm interested in how those numbers compare. I would think that's a good day for your average shareware developer.

Nope, this is my first time publishing anything in the App Stores.
 
I can think of a few reasons.

- It required an OS update, and Apple isn't updating 10.5 (except for security issues) at this point.
- Intel only means smaller downloads and less work for developers.
- Only one OS to support makes it easier for developers for the initial rollout.
- Apple is not a big fan of legacy support.

I've noticed...
 
I can think of a few reasons.
...
- Intel only means smaller downloads and less work for developers.
- Only one OS to support makes it easier for developers for the initial rollout.
- Apple is not a big fan of legacy support.

Legacy support slows developers down from doing cool new stuff.

And the people with new hardware are the ones who want to see new apps and features sooner.
 
That $1 Chopper 2 pricetag was simply a advertising/marketing ploy to kick off the excitement. And 30,000 downloads may sound like a lot in a day but I would have expected a lot more for a $1 game that millions of Mac users had the ability to grab (unless millions of Mac users have no idea what the Mac App Store is).

Reminds me of Choplifter. Ahhhh...Apple //e back in early 80s. :)


You would have expected more? Really? that is 3% of the entire Mac Store Downloads (30,000 / 1,000,000 =.03)

That is the biggest success story right after Facebook being on 96% of iPhone/iPod touches
 
- Light Quest ($9.99): 3 units sold for a total of $30, ranked #173
So... You're buying a no-graphics no-story minigame with the money you could buy... let's say Warcraft 3, a complete game, by a trusted company.
Why are you downgrading the gaming on computers, and downgrading computers in general, making them look like mobile platforms (iPad or tablets, iphone-itouch or droid phones)?
If you incorporate steam into app store and maybe even make contracts with other companies so that ALL apps/games are in the app store, Then you'll have done a good move! Then I'll congratulate you, Steve.

Best regards, Orfeas
 
Evernote had a 1800% increase in downloads, it'll be interesting to see numbers from other apps previously available elsewhere.
 
I publish an education app (Montessori Crosswords) and I sold 71 units yesterday (60 in the US). the app is ranked #10 in education.

As for the costs of development, note that there are a lot of apps that were existing on iOS (especially on iPad) before and it is not very hard to create a version for Mac from an iOS app if it has been programmed correctly. So costs are low in this case (at least this is my experience since my app exists on ipad and iphone)
 
Thats the name of the game.... That is why I brought Chopper 2. It reminded me of how much fun Choplifter was...

I was always partial to Fort Apocalypse on the c64. Another helicopter game but with gravity and missiles as well as people to rescue. Got Flight Centre yesterday (funny that's also the name of a travel shop chain over here) was thinking about chopper 2 does anyone know how this game runs on notebooks with gma x1300?
 
Bad Decision

30,000 people are playing their chopper app and they have made $30,000 less Apple fees and development fees. VERY bad decision by this company. If they want to throw away money in the future, just write me a cheque!!
 
Wirelessly posted (Mozilla/5.0 (iPod; U; CPU iPhone OS 4_2_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8C148 Safari/6533.18.5)

I think the app store would have had a bigger impact if the software update function on my Air running 10.6.5 had discovered the 10.6.6 update automatically. Instead, I had to read about it on the web and download the combo update from Apple's support site. Does anyone at Apple do QA anymore?
 
A lot of posts here assume that everyone can make lots of money if they would just lower the price to 99 cents. That will not work. The few apps that get top billing get all the orders --the ones buried in the normal app listings don't get the orders regardless of the price. You can't just come along and submit a 99 cent app and automatically get front page billing to rake in your dough.

Look at the original post that started this thread: the apps below a ranking of 100 are sucking in $30 a day or less. That is less than $1k a month folks. That won't pay most one-person shop mortgages.

What you will see is a flood of less functional apps for a cheaper price in the Mac App Store, with a few exceptions. The majority of developers cannot make money there on comprehensive applications or complex games that require significant investments to create.
 
Being as there's virtually no one interested in continuing development on the 64 bit version of VLC for Mac I would certainly be willing to pay for it ($1-$1.99 is fair) if it ended up on the MAS. Here's to hoping. :)
 
Being as there's virtually no one interested in continuing development on the 64 bit version of VLC for Mac I would certainly be willing to pay for it ($1-$1.99 is fair) if it ended up on the MAS. Here's to hoping. :)
It's on par with the Window version. Is this something new?
 
It's on par with the Window version. Is this something new?

Not quite understanding your question as I don't use Windows. I use Handbrake though and I'm understanding that you can only use VLC 64bit with HB to achieve fast encoding. Is there another app similar to the unfinished beta of VLC 64bit for Mac that will be compatible with HB? If so I would like to know. Seems like no one wants to continue with the Mac version of VLC since there's no revenue possibilities which is why I would be willing to pay for it.
 
Not quite understanding your question as I don't use Windows. I use Handbrake though and I'm understanding that you can only use VLC 64bit with HB to achieve fast encoding. Is there another app similar to the unfinished beta of VLC 64bit for Mac that will be compatible with HB? If so I would like to know. Seems like no one wants to continue with the Mac version of VLC since there's no revenue possibilities which is why I would be willing to pay for it.
The Windows version is 1.1.5 as well. I'm not at my Windows computer to check for anything deployed solely over the software update.

It worked just fine with Handbrake the last time I used it.

http://www.videolan.org/vlc/download-macosx.html

I'm unsure if the 32/64-bit (or just 64-bit) version is pushed via software update. It might just be the 32-bit only package.
 

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The Windows version is 1.1.5 as well. I'm not at my Windows computer to check for anything deployed solely over the software update.

It worked just fine with Handbrake the last time I used it.

http://www.videolan.org/vlc/download-macosx.html

I'm unsure if the 32/64-bit (or just 64-bit) version is pushed via software update. It might just be the 32-bit only package.

Ha, thanks, didn't know there was a 1.15 version. I've been using the older 1.02 Goldeneye version. Didn't know it had been updated. :)
 
Ha, thanks, didn't know there was a 1.15 version. I've been using the older 1.02 Goldeneye version. Didn't know it had been updated. :)
No worries. I remember helping you the last time as well. ;)

They don't really provide much help with getting the appropriate 64-bit capable version so you can run Handbrake in 64-bit mode.
 
30,000 people are playing their chopper app and they have made $30,000 less Apple fees and development fees. VERY bad decision by this company. If they want to throw away money in the future, just write me a cheque!!

if you're not being sarcastic, then you have absolutely no idea how business works. i hope you're being sarcastic.
 
Does not anyone think it's a bit sad that something as great as a full computer such as a high end Apple Mac, should be reduced down to this level.

It's a bit like people buying a PS3 or 360 and paying for pong to play on it.

Perhaps it's only me, but I think it's incredibly sad when these simple mobile games that were written for machine that could not handle anything better and being bought by people on high end desktop machines.

It's the kind of throw away entertainment I'd expect the kids to be playing on a free Flash games website.
 
Does not anyone think it's a bit sad that something as great as a full computer such as a high end Apple Mac, should be reduced down to this level.

It's a bit like people buying a PS3 or 360 and paying for pong to play on it.

Perhaps it's only me, but I think it's incredibly sad when these simple mobile games that were written for machine that could not handle anything better and being bought by people on high end desktop machines.

It's the kind of throw away entertainment I'd expect the kids to be playing on a free Flash games website.


Yeah, it would totally suck if there were some sort of online marketplace for the XBox 360, Wii, and PS3 where you could buy less complex games to download and play. Good thing those console makers aren't planning anything like that, cause man, that'd be a huge failure. :rolleyes:
 
While on the one hand I understand the problem with the "race to the bottom", on the other hand, it can still end up having tremendous payoff. Look at Angry Birds (or insert any number of other success stories). 99 cents for the app, but look how many millions of copies it sold, because it was cheap, which lowered the barrier to entry, and it was well-made, so users were delighted with the purchase (and at how great a value it was!) and were only too happy to recommend it to others, to buy it sight-unseen based on the enthusiastic recommendations of others, to buy additional copies of the game for their iPads/Macs/Android, etc.

It's like that age-old lemonade stand game. Price it too high and you make a lot of money on individual sales but you get fewer individual sales. Price it too low and everyone wants it, but you don't make enough money to sustain it.

I'd say that 99 cents is a decent "try it and hey, if you don't like it, it was cheap" price for an iOS app.

Mac App pricing may be different, though, depending on whether or not a "free trial" version is available (through the App Store, or elsewhere). If I can't try it out first to see if I actually plan to keep it, then I wouldn't risk paying more than maybe $5-10. If a free trial is available so I can make sure I like the app before buying it, then the sky's the limit.

How come steam and other digital services or game services even gog dont have a rae to the bottom? Why is it that apple products only have such a race or at least to such an extent?
 
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