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I completely agree. Will the Vision Pro software experience be so mind-blowing that it convinces people to wear it? I have serious doubts.
I tend to agree with what Mark Cuban said about VR. "You put it on and it's great for 30 minutes, really impressive, and then you take it off and never care about it again." He has a pretty good sense for technology products, and the market has responded largely the way he does, with the exception of an extremely small niche. And with good reason.
 
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I tend to agree with what Mark Cuban said about VR. "You put it on and it's great for 30 minutes, really impressive, and then you take it off and never care about it again." He has a pretty good sense for technology products, and the market has responded largely the way he does, with the exception of an extremely small niche. And with good reason.
100% agree. That’s been my own observation with the kids I know who got Quest headsets. They all freaked out over them for a few days and then never touched them again.
 
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100% agree. That’s been my own observation with the kids I know who got Quest headsets. They all freaked out over them for a few days and then never touched them again.
My son loves going to the arcade and playing the King Kong VR game and has hinted many times that he would like more regular VR gaming, but I see the same thing happening. The headset is an obstacle and as soon as that novelty wears off it will never be touched again. Better he looks forward to the occasional arcade trip.
 
Just a heads up-- there's already an app on Testflight to convert Apple's Spatial Video to a format playable on a Meta Quest headset, etc.



I've tried it out-- it looks fine, but as expected, it's much worse than a dedicated 3D camera. The quality is really quite poor compared to existing stereo 3D video since it's only 1080p, and the framerate is too low (you really want 90fps or above...preferably 120). The 3D depth is shallower than what it should be due to the camera lenses being so close together. And it's just a framed 3D video floating in space in front of you, so it doesn't give you any sense of presence that you're actually "inside" the scene. But... for a built-in feature on a phone it's ok. It's cool to be able to shoot basic 3D stereo clips on the fly, even if it's the most bare-bones basic version of it that you can get.

I will say that the glowing reporting from journalists who tried this out is VERY VERY exaggerated... 😂 People have seen 3D video in movie theaters for years now, and this is really the same basic experience. On the other hand, 180 or 360 degree 3D VR video is much more immersive and is something most people aren't used to, except the phone can't capture that...
 
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Just a heads up-- there's already an app on Testflight to convert Apple's Spatial Video to a format playable on a Meta Quest headset, etc.


I've tried it out-- it looks fine, but as expected, it's much worse than a dedicated 3D camera. The quality is really quite poor compared to existing stereo 3D video since it's only 1080p, and the framerate is too low (you really want 90fps or above...preferably 120). The 3D depth is shallower than what it should be due to the camera lenses being so close together. But... for a built-in feature on a phone it's ok. It's cool to be able to shoot 3D stereo clips on the fly, even if it's the most bare-bones basic version of it that you can get.

I will say that the glowing reporting from journalists who tried this out is VERY VERY exaggerated... :p😂
Well that kinda shoots it dead for everything except home made ... yeah I got nothing.
 
Well that kinda shoots it dead for everything except home made ... yeah I got nothing.
Don't get me wrong, it's not like it's totally useless. It still captures memories in a way that the average person hasn't been able to before. Except that the average person won't be able to view those memories due to the price of the Vision Pro, unless they use a Meta Quest VR headset which ironically seems to be the most accessible piece of hardware for people to view Apple's Spatial Video...
 
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One other thing I just noticed— there’s a problem that’s caused by using the main camera for one eye and the ultrawide camera for the other: Depth of Field. If you’re focusing on something up-close, the main camera has a decent amount of background blur. The ultrawide has none. This means that the background is blurry in one eye and focused in the other, which makes for a pretty uncomfortable viewing experience. :eek: And unfortunately there’s nothing Apple can do to fix that, because it’s purely an optical lens thing
 
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