35 buying a 5$ = 175$
so your point is?
no one wants to buy an expensive app. not to mention a little ios game blown up
35 buying a 5$ = 175$
so your point is?
People are spoiled by cheap apps on the iPhone. I agree, some apps seem overpriced (others extremely cheap), but in general I wouldn't expect them to go down a lot. I would expect them to be a bit less the through the 'conventional' channels. But it is no realistic to expect everything to be between $.99 and $4.99 (Developers also need to live)
How much is Angry Birds with apt-get ?![]()
Debian's apt-get "store" price range is better.
10 people buying a 20$ app = 200$
50 buying a 5$ app = 250$
then your app also get popular and you make more.
no one wants to buy an expensive app. not to mention a little ios game blown up
10 people buying a 20$ app = 200$
50 buying a 5$ app = 250$
then your app also get popular and you make more.
10 people buying a 20$ app = 200$
50 buying a 5$ app = 250$
then your app also get popular and you make more.
Hi! I'm the author of the TUAW piece this article references. I couldn't agree more; there are really two questions here -- what it's like at launch day, and what it'll be like when it's settled into a steady state. I am looking forward to repeating this analysis down the road. The launch day data is interesting in itself though; someone I saw on Twitter described it as a "roomful of devs playing blindfolded app pricing chicken".This analysis is welcome but probably premature. Software developers are waiting to see what reaction they get (how many sales) and will no doubt experiment with prices to find the "sweet spot". That still happens regularly with iOS apps too but there's more collective experience.
Mac App Store sales will drive prices one way or another. I'd like to see this same chart in 3 or 6 months.
People are spoiled by cheap apps on the iPhone. I agree, some apps seem overpriced (others extremely cheap), but in general I wouldn't expect them to go down a lot. I would expect them to be a bit less the through the 'conventional' channels. But it is no realistic to expect everything to be between $.99 and $4.99 (Developers also need to live)
Makes perfect sense.
So if Apple priced their computers like PCs, Apple would make more money.
Brilliant.
Someone call Steve and let him know....
Interesting. That might explain why it launched with just 1k titles. I would have thought it would have ten times that many.This race to the bottom with the iPhone and iPad app store has scared away most large game developers. Maybe if the Mac App store can keep the prices acceptable then we can see some more interest and support from larger developers.
Makes perfect sense.
So if Apple priced their computers like PCs, Apple would make more money.
Brilliant.
Someone call Steve and let him know....
Precisely.Didn't know there were so many economists on this board.
When will I be able to keep track of sales with Appshopper?![]()
10 people buying a 20$ app = 200$
50 buying a 5$ app = 250$
then your app also get popular and you make more.