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Editorial??

Flappy Bee wasn't released until after Flappy Bird was removed from the app store. Capitalizing while the iron is hot? You betcha. Unscrupulous? Personal opinion at best.

I totally agree. And it's like the pot calling the kettle black: How many of the "original" stories on MacRumors are simply rewrites of articles that were posted on 9to5 hours earlier?
 
Same here, in fact I really can't stand video games or the cult-like culture that I've had too many friends and coworkers exhibit. Escapism in full tilt.

Ha, you sound like my parents when I was playing halo 10-12 hours some days during middle and early high school. Kind of glad I completely grew out of that.
 
Should we not be actively leaking stories that these flappy apps are loaded with viruses and malware?
 
Apple does a lot to stop developers from posting trash that they call a "game" or "app" that aren't. Only yesterday I replied to a post here in the iPhone and iPod touch Apps section where this developer was promoting his game that he had rejected five times before it was allowed.

These games will die down by the summertime. Saying no to developers just because a game is the same as another, or has lame graphics/gameplay is more trouble than it's worth. You create a system where only the best can even get through the hole.

It's sad, but it would be worse if no one was actually downloading these to begin with.
 
I'd let the buyers/downloaders decide - if there's demand, the app/s will be successful. There always are trends, a while ago there were floods of match-3-games, now it's Flappy Bird-time. I find the "In-App-Purchase" issue more questionable than some copycat games of an app that has been pulled in first place. And afaik Apple hasn't complained about Disney's "Frozen Free Fall" app being a clone of "Candy Crush Saga", which is a clone of dozens of Match-3-games which began as clones of Bejeweled.
 
You know I certainly wouldn't pay for a flappy-birds game, but what I would pay for is a very well written tutorial going through the steps of recreating it in Xcode, giving examples of the different design considerations for creating it across phones, tablets, and computer. The game is simple enough to not insanely overwhelm someone, yet complex enough to introduce the intricacies of creating such things.

I remember when I was young, I got my introduction by meddling with Nibbles/snakes, some gorilla banana throwing game, and some other QBasic games. This Flappy bird could be a great example and introduction for (young) people to Objective-c, Xcode, Game Center, iAd, data storage, physics, sprite, etc...
 
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Good point. I guess my attention span for gaming nowadays has decreased from what it was when I was 14-16 years old.

I'm glad I'm not the only one that noticed... :confused:

Played various types of games for 16 hours+ straight in high school.
Try to get back into new gaming?...failed.
Try to get back into older gaming?...nope, try again.
In-browser flash/iOS games? 30 mins at most before I get bored, rarely interested anyways.
Try to get off the internet to do something actually productive? Now that's impossible...
 
Does the dev of Flappy Bird still make money on the advertisements in the game even though he pulled it? The game clearly still has advertisements on it.
 
I'll throw mine into the ring.. download Floppy Dodo.. it helps me pay the bills. AppStore.com/floppydodo

99¢ No Ads, No IAP.

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I would also like to add that I've only sold about 40 copies of Floppy Dodo.. clones are not very lucrative unless you're high in the charts (even if it's a good quality clone)
 
You know I certainly wouldn't pay for a flappy-birds game, but what I would pay for is a very well written tutorial going through the steps of recreating it in Xcode, giving examples of the different design considerations for creating it across phones, tablets, and computer. The game is simple enough to not insanely overwhelm someone, yet complex enough to introduce the intricacies of creating such things.

I remember when I was young, I got my introduction by meddling with Nibbles/snakes, some gorilla banana throwing game, and some other QBasic games. This Flappy bird could be a great example and introduction for (young) people to Objective-c, Xcode, Game Center, iAd, data storage, physics, sprite, etc...

Interesting, I'm a professional iOS dev in Silicon Valley, I wrote a flappy bird clone as a fun side project. (floppy dodo) I may be interested in doing something like that.. maybe even making it open source... that is after making a killing re-skining it 100 times it for the naive people paying tons of money for clones on Elance.
 
When will flappy bird news STOP!? :confused:

This is a bit off-topic, but I'm very curious about your signature:

"No downgrade to iOS 7 until the drunk 2 year old designed icons are FIXED!"

So, you're not going to DOWNGRADE to iOS 7 until they fix it... ? :confused:

The only way that could work is if you were using a newer version of iOS than 7. The only way that could work is if you were beta-testing 7.1. But if that's the case and you like the icons in 7.1, why downgrade at all when you know 7 will soon be replaced by the version you're on?

:confused:
 
What did you expect MacRumors?

Posting Flappy Birds stories on your front page, knowing very well that other tech sites will copy it?

It got so much attention by the media that this shouldn't surprise anyone!
 
leading the developer to remove it from the App Store because it was an "addictive product,"

Not at all for me. I did download it few hours before it was removed and I played few times. Honestly, I have no idea what the fuss is about! It remains in one of the folders with apps that I hardly ever use.
 

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