I don't see Apple settling this one. Epic isn't asking for any money, nor should they be due any. Their losses are entirely self inflicted. Apple will just keep them blowing in the breeze.
Your point being?JFC. You're comparing physical products to digital ones.
Are jury trials typically more expensive than bench trials?
That just further shows how terrible the analogy is. In this analogy, Bob can ONLY shop at Walmart, because his house was built by Walmart. This analogy makes the claim that it is reasonable for Apple to require all apps used on iPhones be purchased from the Apple app store in the same way it is reasonable for a home builder to require anyone who buys a home to do all their shopping at a store owned by that builder. And that is a terrible argument to make.
Note I am not commenting on the merits of the case here, Just pointing out that equating Apple's app store to a physical store makes Apple's app store look crazy awful.
Selling software in the days before the App Store was all about distribution, retail space, square metres (footage), and shelf space/positioning. Internet distribution helped established software companies that already had the big marketing budget and internet infrastructure to generate volume traffic to their eCommerce web sites. I remember I had limited success through shareware sites and bundled software distributors, but it was brutal for the independent small development team.I agree with you. 100%
But this isn't exactly the same, retail space and square footage isn't the same as digital "real estate".
That said, I agree that "Epic dont know how good they had it."
Given that Steam, Itch.io, and independent sites exist, Epic must be totally delusional for them to believe this has any chance of happening.Selling software in the days before the App Store was all about distribution, retail space, square metres (footage), and shelf space/positioning. Internet distribution helped established software companies that already had the big marketing budget and internet infrastructure to generate volume traffic to their eCommerce web sites. I remember I had limited success through shareware sites and bundled software distributors, but it was brutal for the independent small development team.
Now Epic games want a return to the bad old days when you had to be a huge established company with eCommerce, cross-boarder tax clearances, etc. to make it as an independent software developer.
Selling software in the days before the App Store was all about distribution, retail space, square metres (footage), and shelf space/positioning. Internet distribution helped established software companies that already had the big marketing budget and internet infrastructure to generate volume traffic to their eCommerce web sites. I remember I had limited success through shareware sites and bundled software distributors, but it was brutal for the independent small development team.
Now Epic games want a return to the bad old days when you had to be a huge established company with eCommerce, cross-boarder tax clearances, etc. to make it as an independent software developer.
Agreed on that, if there’s nothing to gain by haste, play it safe and have time to properly evaluate.Given that Apple has nothing to gain from a hasty resolution as well, every day Apple drags this out is a day Epic remains banned from the App Store. Whatever Apple loses in App Store revenue (which is inconsequential to them), Epic loses more (and the money is more impactful to their bottom line).
And the longer this court case goes on, the more Epic is revealed to be the hypocrite they are.
Let Apple string them out to dry.
Agreed on that, if there’s nothing to gain by haste, play it safe and have time to properly evaluate.
However, I think for technology, advancement, options for developers and costumers, having flagship games and game engines is a net benefit. Having Fortnite running at great performance is a positive showcase. But granted, dishonest behaviors shouldn’t be rewarded.
What’s the current state? Can a dev still use Unreal Engine to make iOS games? I’m already lost at this.
What’s the current state? Can a dev still use Unreal Engine to make iOS games? I’m already lost at this.
Unreal engine is safe (for now at least).
Yet it is simply not true. That is not what this case is about at all. Apple (Walmart) is not stopping Bob to buy v-bucks from EPIC (Target) at all. All they are saying is do not advertise in our App Store (Walmart) that you sell them at EPIC Store (Target). They are not preventing Bob to buy v-bucks direct from EPIC at all.Wait. Bob shops at Walmart (Apple's app store), meaning that Bob has a Walmart Home (Apple iphone). Bob can NOT shop around. He can't some other store. You can't sell him your home made furniture unless you take it to Walmart and give them 30% of the price. His house won't allow him to bring in anything that is not from the Walmart.
It is a terrible analogy.
In the app or subscribing to IFTTT via the website (which lots of apps do... Spotify and Netflix)
Steve was a smart man. I know this was probably way before Epic was thought about but it's exactly what is going on now.The Epic Games situation, as summarized by Steve Jobs 10 years ago.
Here is a perfect example of why life experience matters. Tons of people just like to armchair CEO and say, "I think 30% is too much." No rationale, just sounds like "free money" for Apple and "too high." "Oh man, they take 30% for doing nothing but allowing an app on their platform!? Greedy Apple!"Epic dont know how good they had it.
I tried to sell clothing in a department store years ago. They wanted me to pay for floor space, put all my stuff their on consignment, and then they were going to mark up 100%.
So I had to cover the cost of making the goods, getting them to the store etc, and they made a massive 100% mark up, where I had to cover the cost of goods sold in my share.
And this was to get product in 1 store.
Epic can publish a game and get it in the hands of 1 billion people all over the world, all that distribution handled for them, selling across different currencies etc.
That would have been a dream for anyone only a few years ago.
I have zero sympathy for them.
Here is a perfect example of why life experience matters. Tons of people just like to armchair CEO and say, "I think 30% is too much." No rationale, just sounds like "free money" for Apple and "too high." "Oh man, they take 30% for doing nothing but allowing an app on their platform!? Greedy Apple!"
Where do you want to go? Are you saying that Epic shouldn't pay anything to increase their stocks? 30% is more than enough for both companies. Epic won't go broke because of it. Terrible comparison between a car company and a software developer.It is not so much "life experience" as a failure to understand basic business fundamentals.
Fundamentals like money that is going to the CEO and those under him could instead be going back into the company to make a better product. I mean when Toyota's CEO makes less then 1 million US$ and the train wreck that is the US automobile market pays around $50 million and the company is padded out with MBA who really don't do anything more then a person with basic business sense could figure out and the stock goes up when said company lays off a mess of workers when a cut in salary (As Nintendo's CEO and those under him did when that that company hit hard times) would have save jobs you know the stockholders and those running the company don't know their head from a hole in the ground.
I watch the ideal version of American Capitalism portrayed in By Word of Mouse (1954), Heir-Conditioned (1955), Yankee Dood It (1956). which were all backed by the Alfred P. Sloan Foundation. and look at the current reality and wonder where it all went wrong.
Fundamentals like money that is going to the CEO and those under him could instead be going back into the company to make a better product.
I mean when Toyota's CEO makes less then 1 million US$ and the train wreck that is the US automobile market pays around $50 million
This logic always amuses me. The company is owned by the share holders. They decided how to compensate their leadership. Spending more money on other parts of the company will not necessarily "make a better product". It is rare in big companies that their products issues are because they are not spending enough on their product. More commonly, it is much more fundamental. For manufacturing companies, it is often because of historical issues between them and their union employees.
Epic Games fired back against Apple yet again in a new court filing, saying the iPhone maker “has no rights to the fruits of Epic’s labor,” the latest salvo in the ongoing battle between the two companies.