Let's assume you are right. What will Google do? If Fortnite is gone from iOS and stays on Android, is it a win for Android?Bye bye Fortnight.
Let's assume you are right. What will Google do? If Fortnite is gone from iOS and stays on Android, is it a win for Android?Bye bye Fortnight.
The rules have always been separate for physical goods. Apple takes its cut for IAP in software because Apple’s App Store is the “physical server” that’s hosting the developers programs and also because Apple is verifying that the IAP is part of the software and taking a financial risk that the User won’t try to back charge Apple.Remember its a level playing field for all developers. Except for the developers, Apple wants to cater to.
Let's assume you are right. What will Google do? If Fortnite is gone from iOS and stays on Android, is it a win for Android?
Apple currently bundles the cost of running the App store (+ profit) within that 30%. So free apps get a free ride and wildly popular apps subsidize everyone else. The payment cut is just an easy and convenient way to collect that money. This is not unheard of in the gaming industry, where some game engines now allowing game developers to not pay until they make a certain milestone of revenue. So again, free or low volume games get a free ride, the big ones pay. It's a great way to get developers to tinker and experiment and perhaps create something great. It also means that Epic going around the Apple payment system is, in a way, piracy because they've essentially benefited from 95% of the service that Apple has provided (other than the payment gateway), and doesn't want to pay for it.
Apple could unbundle the services they provide. So they might make developers pay an annual fee for hosting on the App store, a fee per 1000 downloads of your app/game, a fee for every version update, a fee to process credit card payments (that will presumably be competitive with other payment gateways), and so on. It would be more complicated but perhaps satisfy all the people who are looking for fairness. But this might turn the app store into a place where only well funded developers could compete, which maybe isn't what Apple wants.
physical goods and services like Uber, McDonald’s, Walmart are not things that Apple can verify for the customers, they do not want to use their payment system for that financial risk. the items are supplied primarily outside Apple’s App Store. Apple hosts the developer apps for free as a courtesy to the users of Apple’s devices.
You could say they want a battle royaleWell, if it’s a fight that fortnite wants...
The users and the developerLet me get this straight. Apple charges 30%. They give you a 20% discount. Meaning they get an extra 10%. Sounds like we know the winner.
This is a fight Apple will lose in the end. Maybe they won’t have to allow other payment options in-app but they’ll have to allow users to sign up outside of the app. There’s no way Apple can justify Fortnight having to cough up 30% when Uber and Lyft don’t. And now that Apple is getting more heavily into services they’re going to be competing more with existing businesses on the App Store. The Apple tax/cut/rent/commission or whatever you want to call it will be seen as favoring their own services and will become untenable.Well, if it’s a fight that fortnite wants...
And this is for a purchase of in-game “V-bucks”, rather than an item or features.Let me get this straight. Apple charges 30%. They give you a 20% discount. Meaning they get an extra 10%. Sounds like we know the winner.
This actually seems reasonable and should be implemented everywhere. Just let us choose if we want to use „Apple payment“ or „3rd party“ but we all know WHY Apple doesn’t want that. Security my ass. It’s all about those 30% 🤑🤑🤑
It’s a stupid rule though. I could easily argue Uber probably wouldn’t exist without iOS/iPhone (btw, Eddy Cue did say that in an interview a few years ago). Could the same be said for Fortnight? If Apple deserve a cut because they provide the platform/tools/customers how come they deserve it of one business but not the other? I guarantee you if Apple thought they could get away with taking a cut any transaction that happens via an iOS app they would.Apps that provide a physical service or good are allowed their own payment options
30% for paid apps is not exorbitant at all, before the App Store and the Internet app developers (as I was) had to pay up to 70% to distributors/etc to sell our apps. Then we got paid 180 days later sometimes.
1) When the purchase doesn't require any resources from Apple, yes, 30% is too much.So here is the question(s).
1) Is Apple charging too much (30% for the first year i believe, 15% every year after)?
2) Who should pay for Apple setting up the store, maintaining it, securing it, and making it so easy to use?
3) If there is no Apple Store, would you still use an iOS device?
4) Would you as customer trust any other competing "app" store on your iOS device?
5) If developers are right, how come there are so many apps on the app store?
6) If the developers are right, why not stop developing on Apples platform?
Every store has to make money, be it retail or virtual. They all sell products that they have to make money on (Markup) in order to provide that store to the customers. Everything that goes into it is maintained by the owners of the store. The merchandise that is in the store costs the owner money to buy. They make money by reselling it AND marking it up by whatever they see fit (what the market will bare). This is NORMAL. If you want to make your own store, you can go ahead and do so. But Apple WILL NOT LET YOU PUT YOUR APP ON THEIR DEVICES. Because they are not going to deal with YOUR BS when things go badly. This isn't hard to understand. Money is part of it, of course. BUT, Apple 100% prides itself in controlling the ENTIRE experience on the iOS devices.
When Apple moves all products to Apple Silicon. Then sell that same app via the Mac side how every you like.
That is because there is competition, as apps can still be downloaded by the internet browser on a mac. The same thing will probably happen to the iPhone if customers are given the option to download apps from the browser as developers likely won't release on the Apple app store or promote their web app.It's pretty clear Apple's review team is dysfunctional. The App Store, esp on the Mac, is a junkyard of low quality apps.
I noticed the payment options are not always in the same order.Easy. It's a server side screen and it didn't appear in app review.
They're trying to leverage the current public scrutiny of the store and the size of their user base to openly challenge Apple's policies.
The app store prevents listing apps that people want, things that are perfectly capable of running on the devices...It's similar in that just as Epic rightfully has complete control over their game, Apple has complete control over iOS. Years ago before smartphones there were no App stores and phones came with a set of default/basic apps and that's what you got. Apple could (theoretically, and legally...not practically) go back to just offering stock apps that they create and not allowing others to submit apps for iOS. Publishing an app for an operating system (iOS in this case) is not a right that developers have, Apple gets to set the rules (in this case their commission rate/payment methods allowed) and enforce them since it's their product .
Epic actually has huge leverage here because Tencent is an investor and Tencent owns WeChat. Given what's going on with WeChat right now, Tencent could leverage WeChat's availability on iOS.
Imagine what would happen to iPhone sales if Tencent stopped supporting iOS (by choice or by force). iPhone sales would tank in China.
It's no skin off Tencent's back if people don't buy iPhones because they'll just buy Android and get WeChat on that. This might be one of the first times Apple is not in a position of power. WeChat is a unique in that the app itself is more important than the phone.