Oh wow! This is awesome! Epic is pretty much taunting Apple to ban Fortnite. If this happens, it will spark outrage among Gen-Zs. You don't wanna upset the "Snowflakes".
Maybe that would encourage developers to release smaller and more efficient apps...The rules have always been separate for physical goods. Apple takes its cut for IAP in software because Apple’s App Store is the “physical server” that’s hosting the developers programs and also because Apple is verifying that the IAP is part of the software and taking a financial risk that the User won’t try to back charge Apple.
physical goods and services like Uber, McDonald’s, Walmart are not things that Apple can verify for the customers, they do not want to use their payment system for that financial risk. the items are supplied primarily outside Apple’s App Store. Apple hosts the developer apps for free as a courtesy to the users of Apple’s devices.
this will probably push Apple to start charging Devs for Reviews and for the Bandwidth each App consumes when users download it. Then Apple would probably only let certified non-profits have “free apps”. The bandwidth for a 200MB app x 10 Million users isn’t cheap... especially when certain Devs are pushing trivial changes to their apps every week.
Publishers don't save a buck.....they just pass it up to the customer..... I'll gladly type a password if I get Apple's 30% cut
Any solution would most likely result in offering an alternate payment option along side of Apple’s IAP. Then consumers can choose which they prefer. My guess is some would choose to stick with Apple’s IAP.I don't agree with many of Apple's App Store guidelines, but this is one I'm enormously thankful for. Nothing could be worse than having to put in payment info separately for every app you use just so you can save the developer some money. Obviously this rule is meant to make Apple more money, but it also makes for an inarguably better experience.
Consumers would figure it out pretty quick if the non-Apple IAP price wasn’t cheaper, especially if the two options were side by side. Do we know that the $9.99 price is 30% more than what Epic would normally charge?There's no evidence that developers/publishers would be charging less if they didn't have to pay Apple 30%. And there's actually evidence right here to the contrary: Fortnite is charging only 20% less for direct payments, meaning they're pocketing the 10% difference.
It's surprising how many people don't know thisA Chinese company owns 40% of epic
I’m a millennial and play Fortnite as well. I like it, it is a game where you can win using your reflexes and ability to aim if you play using “action”, or you can win using patience and strategy, leveling up your weapons while the others kill themselves, and trying to attack using stealth. And, I don’t know, it is fun.Oh wow! This is awesome! Epic is pretty much taunting Apple to ban Fortnite. If this happens, it will spark outrage among Gen-Zs. You don't wanna upset the "Snowflakes".
There's no evidence that developers/publishers would be charging less if they didn't have to pay Apple 30%. And there's actually evidence right here to the contrary: Fortnite is charging only 20% less for direct payments, meaning they're pocketing the 10% difference.
Yeah once they get rid of the middleman AKA Apple they'll raise the prices.Actually the evidence is right here. Fortnite IS charging less. Just because it is not the full 30% markup is charging doesn't matter. The consumer is still paying less.
Including Unreal Engine, I suspect!This is not unheard of in the gaming industry, where some game engines now allowing game developers to not pay until they make a certain milestone of revenue.
I didn’t, probably because I vaguely remember Epic before Tencent even existed. But it explains so much about Fortnite that I’m not surprised. Their freemium model is basically the same one all the questionable freemium MMORPGs used 10 years ago.It's surprising how many people don't know this
Which is also partially owned by Tencent. Sheesh, I’m not even that anti-China and yet, I think it’s ridiculous just how much Tencent has its tentacles in various popular games.Prefer PUBG here.
Smack them right in the face with the ban hammer. It's a stupid game anyway.
I don't agree with many of Apple's App Store guidelines, but this is one I'm enormously thankful for. Nothing could be worse than having to put in payment info separately for every app you use just so you can save the developer some money. Obviously this rule is meant to make Apple more money, but it also makes for an inarguably better experience.
Which is also partially owned by Tencent. Sheesh, I’m not even that anti-China and yet, I think it’s ridiculous just how much Tencent has its tentacles in various popular games.
Watching everything going on with the App Store, I think Apple's model is starting to crack at the edges ... something has to change otherwise Apple is risking full scale revolt and losing control.
[automerge]1597326596[/automerge]
A lot of people here like to point out that Apple's cost of running the app store, servers, bandwidth etc are very low compared to what they earn from the app store, but I've never seen any actual proof of it or the opposite, does anyone happen to have a link to prove it either way?
You can take Apple or the developer's word for it. But both sides haven't given data.
So no, you can't trust both of them to be honest about this.