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I don't agree with many of Apple's App Store guidelines, but this is one I'm enormously thankful for. Nothing could be worse than having to put in payment info separately for every app you use just so you can save the developer some money. Obviously this rule is meant to make Apple more money, but it also makes for an inarguably better experience.
 
The rules have always been separate for physical goods. Apple takes its cut for IAP in software because Apple’s App Store is the “physical server” that’s hosting the developers programs and also because Apple is verifying that the IAP is part of the software and taking a financial risk that the User won’t try to back charge Apple.

physical goods and services like Uber, McDonald’s, Walmart are not things that Apple can verify for the customers, they do not want to use their payment system for that financial risk. the items are supplied primarily outside Apple’s App Store. Apple hosts the developer apps for free as a courtesy to the users of Apple’s devices.

this will probably push Apple to start charging Devs for Reviews and for the Bandwidth each App consumes when users download it. Then Apple would probably only let certified non-profits have “free apps”. The bandwidth for a 200MB app x 10 Million users isn’t cheap... especially when certain Devs are pushing trivial changes to their apps every week.
Maybe that would encourage developers to release smaller and more efficient apps...

I have an app on the store that is under 10MB, if I had used one of the popular App toolkits it probably would've been 100MB at minimum, probably even more than that.
 
Publishers don't save a buck.....they just pass it up to the customer..... I'll gladly type a password if I get Apple's 30% cut

There's no evidence that developers/publishers would be charging less if they didn't have to pay Apple 30%. And there's actually evidence right here to the contrary: Fortnite is charging only 20% less for direct payments, meaning they're pocketing the 10% difference.
 
This is going to be very interesting. Fortnite is huge, ejecting them from the AppStore would cost Epic dearly in the beginning but could cost Apple a lot more in the long run.
 
I don't agree with many of Apple's App Store guidelines, but this is one I'm enormously thankful for. Nothing could be worse than having to put in payment info separately for every app you use just so you can save the developer some money. Obviously this rule is meant to make Apple more money, but it also makes for an inarguably better experience.
Any solution would most likely result in offering an alternate payment option along side of Apple’s IAP. Then consumers can choose which they prefer. My guess is some would choose to stick with Apple’s IAP.
There's no evidence that developers/publishers would be charging less if they didn't have to pay Apple 30%. And there's actually evidence right here to the contrary: Fortnite is charging only 20% less for direct payments, meaning they're pocketing the 10% difference.
Consumers would figure it out pretty quick if the non-Apple IAP price wasn’t cheaper, especially if the two options were side by side. Do we know that the $9.99 price is 30% more than what Epic would normally charge?
 
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Oh wow! This is awesome! Epic is pretty much taunting Apple to ban Fortnite. If this happens, it will spark outrage among Gen-Zs. You don't wanna upset the "Snowflakes".
I’m a millennial and play Fortnite as well. I like it, it is a game where you can win using your reflexes and ability to aim if you play using “action”, or you can win using patience and strategy, leveling up your weapons while the others kill themselves, and trying to attack using stealth. And, I don’t know, it is fun.

I’m gonna install the latest version because Apple is going to ban the app from the App Store as soon as they realize
 
Games like Fortnite are precisely why Apple’s In-App Purchases system exists, in order to prevent the exact kind of abuses I’m sure Epic is going to try to pull off! In game currency is the exact opposite of real world goods and services and pretty much the whole reason the In-App Purchase system was introduced back in iPhoneOS 3. Already we hear about kids spending exorbitant amounts of money on Fortnite and other freemium games, how do Epic’s lockout controls address those concerns? IIRC, with Apple, you’ve got Apple’s parental controls to lock out IAP purchases and whatnot.
 
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There's no evidence that developers/publishers would be charging less if they didn't have to pay Apple 30%. And there's actually evidence right here to the contrary: Fortnite is charging only 20% less for direct payments, meaning they're pocketing the 10% difference.

Actually the evidence is right here. Fortnite IS charging less. Just because it is not the full 30% markup is charging doesn't matter. The consumer is still paying less.
 
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Actually the evidence is right here. Fortnite IS charging less. Just because it is not the full 30% markup is charging doesn't matter. The consumer is still paying less.
Yeah once they get rid of the middleman AKA Apple they'll raise the prices.
 
I dont know. There are Apps I felt dont deserve the 30% Cut.

But not Gaming though.

Before Apple even split the App Store into Apps and Games Section, I have always been advocating lowering the App Store Tax for Apps. Leave the 30% for Games. And 15% for Apps, 10% for Subscription.

It was estimated 80% of App Store revenue comes from Gaming. So Apple is only lowering their 30% cut for 20% of their revenue, or roughly 10% lower in Total App Store Revenue.

I think that is a fair deal.
 
It's surprising how many people don't know this
I didn’t, probably because I vaguely remember Epic before Tencent even existed. But it explains so much about Fortnite that I’m not surprised. Their freemium model is basically the same one all the questionable freemium MMORPGs used 10 years ago.
 
Smack them right in the face with the ban hammer. It's a stupid game anyway.

This is a very thoughtful take: Since it’s a stupid game the Correct outcome is obvious. Combine that with the argument that might makes right and you’re good to go

Or - It’s such an important thing that there are other powerful companies to challenge Apple even it’s a little messy in the short run; all companies are trying to screw us; Apple sucks as much as they all do.
 
A lot of people here like to point out that Apple's cost of running the app store, servers, bandwidth etc are very low compared to what they earn from the app store, but I've never seen any actual proof of it or the opposite, does anyone happen to have a link to prove it either way?
 
I don't agree with many of Apple's App Store guidelines, but this is one I'm enormously thankful for. Nothing could be worse than having to put in payment info separately for every app you use just so you can save the developer some money. Obviously this rule is meant to make Apple more money, but it also makes for an inarguably better experience.

From what I can tell, that option is not being taken away from you.
 
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Which is also partially owned by Tencent. Sheesh, I’m not even that anti-China and yet, I think it’s ridiculous just how much Tencent has its tentacles in various popular games.

Just like Samsung...and probably other MNCs that I am not aware of.

No need to be anti-China to point this out. It's basically late stage capitalism.
 
Watching everything going on with the App Store, I think Apple's model is starting to crack at the edges ... something has to change otherwise Apple is risking full scale revolt and losing control.
[automerge]1597326596[/automerge]

Sorta like to good old days of DRM downloads from the iTunes Store.
 
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A lot of people here like to point out that Apple's cost of running the app store, servers, bandwidth etc are very low compared to what they earn from the app store, but I've never seen any actual proof of it or the opposite, does anyone happen to have a link to prove it either way?

You can take Apple or the developer's word for it. But both sides haven't given data.

So no, you can't trust both of them to be honest about this.
 
Do keep in mind that it’s not like developers want to seriously get rid of that 30% cut and take all the profits while publishing their game on iOS for free. It is more like a stance telling Apple they do not like 30% cut. Remember at one point Apple wanted to charge 40% of all revenue going through in app purchases? What if that is the number we have here? As customer, you really need to learn a whole lot more than just “yeah it’s Apple who makes all this happen so it is fair”. Running a business is no joke, both for Apple and for developer.

How about another approach though? All in-app purchases on iOS is 30% higher than on Android because developer passes Apple’s 30% App Store fee to us customers? Sure, some will lose customers, but what if that was the case from the very beginning? Would customers be happy about directly paying Apple 30% cut for the convenience etc? I certainly would not like to pay 30% more just to enjoy the same service or buy the same stuff in a game simply because I am using iOS devices. So why developers need to pay 30% of their supposed income to Apple instead of 15% or lower? Enough is enough. Apple is in such good position (Too big to fail apparently) that they can do whatever they want. I hope Apple can one day realise they CANNOT do whatever they want without consequences.
 
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Apple's problem is that on IOS the game is available only in the AppStore, it cannot be simply downloaded as on Android. Therefore, Epic Games does not like the policy of 30% commission
 
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