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Why is my example terrible other than it doesn’t agree with your opinion? You’re right I don’t remember Kindle having its own store in 2010, but if so then Apple followed a precedent. Are you looking for an industry-wide shake up? Do you remember when buy and selling on the internet was true Wild West and buying anything online was risky? I do.

Yes, Apple is protecting their profits but they are also providing something to the users, a safe and low-friction shopping experience. That is a huge value to me and many others.

When I think Apple is wrong I do speak up and more importantly I don’t complain about it on forums, I vote with my wallet. I’ve passed on many of their products. As I said before, I think the App Store needs some review and possible regulation but their rates (generally) are competitive with comparable marketplaces. I think their review process and some of their policies are skewed but overall their rate structures seem fair.
Yep. I would love to see a shake up and have some of these policies changed. I guess we will see. and your example with Barnes and Nobles is still terrible. lol
 
I’m hoping this battle is big enough to drop the high 30% shaving of Latium that Apple does
 
I wonder if Apple will rewrite their App Store rules to bill the developer for that 30% regardless of what payment method is used.

"You want access to my (hardware) customers via my (software) App Store? That'll be 30% of the amount charged/advertised for paid-app downloads/subscriptions."

This is going to get REAL interesting.
 
Tencent should just tell Apple they want 30% of every iPhone sale in China or else they will pull WeChat from the iPhone.

This Tencent thing has turned into a material risk for Apple, letting an app become more important than their phone.
 
so just to get this straight: i come into your house, bought, cleaned, taken care by YOU and when you tell me shoes at the door I just say NO and than complain everywhere that you won't let me in? Oh in this case... just don't come!

i don't get it. it's Apple's app store. they build it, they made it popular because of their ecosystem. you wanna be there, you pay. it's simple. if you sell an app with 10 and get 7 bucks because apple gets 30% and you think is not enough for your app, than just sell it with 14.28 bucks and you get your 10.

ah. and it's not about apple. it's anyone. and it makes sense.

the app is out of app store now. what is epic hoping? people will sell their iphone to get androids? oh wait, it'll be banned there as well 🤦‍♂️
 
It's pretty clear Apple's review team is dysfunctional. The App Store, esp on the Mac, is a junkyard of low quality apps.
Yep, I very rarely bother with it. Most apps are overpriced rubbish (and now more and more with subscriptions), and most of the "free" apps turn out to be not free at all, but you only find out after going to the effort. The only app store revenue models I like are ad based with optional payment to remove ads; or optional in app purchases where it's still highly functional if you choose not to buy; or upfront cost, but only for a truly value for money app that sells itself. Each are profitable business models, and each are very user friendly. The problem with the app store though, is that you can't search for apps based on the revenue model. So I simply don't bother unless I have something specifically recommended.
 
Epic can create it's own App store and stick it's App there and take 100% revenue. Let's see how long it will last ?
 
If that screenshot is real, I find it kind of funny that they're making it very clear what's going on. A really good way to rile people up is to point out that they're spending more money than they might otherwise need to. Apple tries really hard to make sure developers hide this fact, Epic says "hell no". I don't think either side is "wrong", I see this as free market forces doing their job. Apple made their move (removing the app), and now Epic is trying to rally their player base. The free market will decide now. And the best way for the market to do its job is for customers to be well-informed.

(Thus, if there's anything I can be upset with Apple about here, it's that they basically forbid you from communicating with your customers about the costs you pay to Apple. This indicates Apple knows their practice is not popular, but would rather hide behind their policies rather than let fully informed customers make decisions.)
 
I don't agree with many of Apple's App Store guidelines, but this is one I'm enormously thankful for. Nothing could be worse than having to put in payment info separately for every app you use just so you can save the developer some money. Obviously this rule is meant to make Apple more money, but it also makes for an inarguably better experience.

No one is taking away Apple's payment flow. It is still an option.
 
1) When the purchase doesn't require any resources from Apple, yes, 30% is too much.
2) Developers, pay for the yearly developer account as the listing fee and then pay for bandwidth and fees for the other services that Apple provides like customer service for refunds.
3) Yes, provided there's a way to install Apps
4) Yes, provided those apps are subject to the same sandbox that the App Store apps have
5) Because the App Store is the only way to distribute your apps on iOS devices
6) Because of the userbase size and the fact that premium apps have been shown to be more likely to sell on Apple devices rather than Android.

The problem is that Apple wants to take a large cut of every transaction while forcing developers to charge the same price as their own payment processing method even when that transaction is only a token saying you paid.

PayPal is probably on the more expensive side, but even then, they only charge a 3% transaction fee.

I'm not saying the 30% doesn't go towards maintaining the store, but maybe Apple should change how the store fees are handled and charge the developer directly based on the size of their App for the storage and bandwidth required for distribution.

You would end up with very unhappy developers. Each being charged rates different from the next.
30% or any set % keeps it simple. Next year it goes down to 15%.
Point I am making is they (developers) want free. They don't want to pay anything anymore because it will save them and make them more profitable. They don't like it the way it is, which is fine to have such an opinion. But, they wouldn't have wares to sell if there was no phones to sell too.

You maybe able to discern that if you buy from a third party on your iOS or Droid device, that any issues and or support lies with the third party. Well, 99% of the rest of the world will call Apple and or Google(or phone manufacture) and scream bloody murder the moment any of those transactions go south (not in a good way). Or they get hacked, mostly when they get hacked.

The system that Google and or Apple provides is not a once you buy it, it's done solution. They didn't make enough money to pay it off and it just runs in perpetuity. Epic maybe able to do the same thing with a 12% overhead cost (that they Charge their customers). But, Apple gets down to 15%, and has to support EVERYONE ELSE. Not just Epic.
So, please, pretty please. Give this mission up. Epic and or anyone else is NOT going to win here. This is retail, everyone charges. Some items get WICKED markups. Think Jeans, or Jewelry. Just because it's digital doesn't mean it's free.
 
No one is taking away Apple's payment flow. It is still an option.

When was the last time you walked into a retail store and when you picked up your merchandise and went to pay for it at the register. The merchandises "vendor" popped out of the floor and said, "Psss, hey pay me here, and I will charge you less for that item! :)" And the "store" was OK with that?

I'll wait.
 
You would end up with very unhappy developers. Each being charged rates different from the next.
30% or any set % keeps it simple. Next year it goes down to 15%.
Point I am making is they (developers) want free. They don't want to pay anything anymore because it will save them and make them more profitable. They don't like it the way it is, which is fine to have such an opinion. But, they wouldn't have wares to sell if there was no phones to sell too.

You maybe able to discern that if you buy from a third party on your iOS or Droid device, that any issues and or support lies with the third party. Well, 99% of the rest of the world will call Apple and or Google(or phone manufacture) and scream bloody murder the moment any of those transactions go south (not in a good way). Or they get hacked, mostly when they get hacked.

The system that Google and or Apple provides is not a once you buy it, it's done solution. They didn't make enough money to pay it off and it just runs in perpetuity. Epic maybe able to do the same thing with a 12% overhead cost (that they Charge their customers). But, Apple gets down to 15%, and has to support EVERYONE ELSE. Not just Epic.
So, please, pretty please. Give this mission up. Epic and or anyone else is NOT going to win here. This is retail, everyone charges. Some items get WICKED markups. Think Jeans, or Jewelry. Just because it's digital doesn't mean it's free.
If you go with the retail analogy that'd be like Epic wanting to build it's own store while being told they can't because Apple doesn't want any stores but its own and that you can only sell your product through their store.

I guess the question here is who owns the device, Apple or the customer?

If the customer owns the device, why are they forced to buy software through Apple?

If you say Apple owns the software and you own the device, fine... but Apple also prevents users from installing their choice of operating system on the hardware they own.

I could buy a wicked expensive pair of jeans and modify them to my liking, I cannot buy an iPhone or iPad and install anything but iOS

However favorable it is to Epic, if Apple loses the antitrust case they will have to change something... that could take the form of allowing apps to be sideloaded on iOS devices, or if Apple refuses to modify iOS, allowing users to replace it with whatever they choose

If Apple released an update for macOS that limited apps to only those from the App Store I could choose to not install it or switch to an alternative operating system, in the event that I installed the update and I didn't like it I could install any previous version of the operating system compatible with my device.
 
If you go with the retail analogy that'd be like Epic wanting to build it's own store while being told they can't because Apple doesn't want any stores but its own and that you can only sell your product through their store.

I guess the question here is who owns the device, Apple or the customer?

If the customer owns the device, why are they forced to buy software through Apple?

If you say Apple owns the software and you own the device, fine... but Apple also prevents users from installing their choice of operating system on the hardware they own.

I could buy a wicked expensive pair of jeans and modify them to my liking, I cannot buy an iPhone or iPad and install anything but iOS

However favorable it is to Epic, if Apple loses the antitrust case they will have to change something... that could take the form of allowing apps to be sideloaded on iOS devices, or if Apple refuses to modify iOS, allowing users to replace it with whatever they choose

If Apple released an update for macOS that limited apps to only those from the App Store I could choose to not install it or switch to an alternative operating system, in the event that I installed the update and I didn't like it I could install any previous version of the operating system compatible with my device.

You don't have to purchase an iPhone. You can choose any number of Android or Samsung devices. Apple is not a monopoly. They own and created the store. You can choose to play by their rules or not. But, if you don't they can remove your app from the store. It's in the contract.

This whole argument is based on what the developer feels it should be. It's not up to them what Apples rules are. They can file their grievances with Apple and work with them to get changes made. That's the right way to do it. Not blatantly do the wrong thing, and have a video all lined up with it to depict publicly their issues with Apple. And now, Google. They are pun intended, Epically wrong here.

To go back to ownership of phone or device. Apple does sell the user the device, and grants a license for the use of the OS. The user can delete the OS if they want, and do whatever they want with the hardware they so feel. As long as they don't back-engineer it or try to sell any IP. They can do what they want. Jail-break away. However, Apple will not support the end user of that device or jail-broken OS. So, if Epic wants to sell it via the Jail-Break way. They sure can. However, they will not get any prominence on the AppStore. So, good luck finding customers to sell to.

You can buy as many jeans as you want. But, any Jeans company worth their salt will not allow you to buy their jeans and rebrand or alter it for resale etc. Which from my other post of can you purchase from a vendor, merchandise you find in a store while in a store? No, you can't. You go to a store you pay while in that store. You don't get to say to the cashier, "Hey, I know I'm in BestBuy BUT, the guy behind me is from Microsoft, and he wants to sell me the same box I just picked up in your store on your shelf for 20% less. Is that OK if I buy it from him while in your store?".
At best, they will match the price. which a best buy will do. But, if that is not their policy. They don't have to
 
I think this is all a big advertisement for Epic Store to tell people you are paying more via App Store and can get it for less directly on our website.
 
I guess the question here is who owns the device, Apple or the customer?

If the customer owns the device, why are they forced to buy software through Apple?

the customer owns the device, you can jailbreak it or install anything you want on it. You can't tell Apple to make a way for that, this is their product, either buy it as is or leave. Once you buy it, as is, do whatever you want with it but you can't tell them to implement options on it like bootcamp, alternative OS, VR headset support, Bluray reader
 
While there's no doubt the App Store process was designed to raise revenue, it was also a security measure to ensure apps couldn't just get on devices and do whatever they want. Apple had the chance to improve the security of its devices from the outset and they did that, learning from the security and reliability issues that come from a completely open system (like OS X was at the time).
 
Hopefully for Apple, they are too large. This App Store monopoly has to end and hopefully we should be able to install apps outside of the App Store.

there is no such thing as “the App Store monopoly,” any more than walmart has a monopoly in the buildings it has built.

If you want freedom to sell whatever you want, build your own phone and infrastructure.
 
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