Actually the evidence is right here. Fortnite IS charging less. Just because it is not the full 30% markup is charging doesn't matter. The consumer is still paying less.
From what I can tell, that option is not being taken away from you.
I think the evidence points to developers and publishers wanting to raise prices due to increasing development costs. That's the line that's being used for $70 retail prices for games being teased for the PS5 and Xbox Series X. I'm sure it wouldn't take Epic very long to use that same line for raising the price for Fortnite even if they did pay less for Apple's store cut, i.e., "we passed along the savings for as long as we could, but our dedication to quality and rising development costs require a new pricing structure".
lol, Spotify has to charge more on the App Store due to the 30 percent fee to Apple. If Apple allowed alternative payments, Spotify could offer the same price as on their website.Spotify, e.g., charges more for service on the App Store rather than charge less elsewhere.
What, you thought Apple was the greedy one? The App Store needs some scrutiny and maybe oversight but their payment policies seem pretty fair compared to their own and comparable markets. I’d also rather deal with one payment system vs who-knows-how many if every dev suddenly had their own in-app payment program in an attempt to circumvent Apple’s percentage.Well, they're not passing ALL the savings to the players. $9.99-30% = $6.99 not $7.99.
That's correct for now. But many of these (usually large) developers object to having to use Apple's payment system, meaning that they want to implement their own. Which will inevitably lead to a worse user experience and far more data collection.
No we don’t. Speaking of Kindle, if you want Apple to open up their App Store why can’t I buy B&N eBooks on my Kindle? Wouldn’t we all benefit from that? Some of us aren’t blindly defending Apple we just aren’t blindly attacking them either.So many here defending Apple blindly. We all benefit if the current policies at Apple change to allow alternative payment systems, allowing apps like Kindle to offer the store inside the app and allowing game streaming services like Xcloud.
What legit internet marketplace passes along 95% of the revenue to the creator? YouTube? Amazon? Google? Kickstarter? Nope. Nope. Nope. People who grew up on the internet where everything is “free” seem to have no concept of value or money.2. Internet > very low distribution costs, direct-to-consumer sales requiring miniscule overhead > 95% revenue straight to the creator
lol your example is terrible. Maybe you do not remember back in 2010, apps like Kindle were able to have their stores inside the apps. Apple decided to change their policy and forced them to remove it or be kicked out of the App Store. So, yeah, we will all benefit with changes to the policies and you won't be affected. You can still continue to blindly defend Apple.No we don’t. Speaking of Kindle, if you want Apple to open up their App Store why can’t I buy B&N eBooks on my Kindle? Wouldn’t we all benefit from that? Some of us aren’t blindly defending Apple we just aren’t blindly attacking them either.
What legit internet marketplace passes along 95% of the revenue to the creator? YouTube? Amazon? Google? Kickstarter? Nope. Nope. Nope. People who grew up on the internet where everything is “free” seem to have no concept of value or money.
Which is also partially owned by Tencent. Sheesh, I’m not even that anti-China and yet, I think it’s ridiculous just how much Tencent has its tentacles in various popular games.
Yeah. I see millions not buying iPhones because of Fortnite. lol.
Good point but apples to oranges. Shopify is an e-commerce/payment platform it isn’t a marketplace. The App Store is that plus hosting, customer service, distribution, developer API’s, etc.Shopify starts at $30 per month plus about ~3% for credit card payments.
As the old saying goes "Bye Felicia". China is just testing to see what they can get away with now that everyone is looking at TikTokOops gone from the App Store
Good point but apples to oranges. Shopify is an e-commerce/payment platform it isn’t a marketplace. The App Store is that plus hosting, customer service, distribution, developer API’s, etc.
Why is my example terrible other than it doesn’t agree with your opinion? You’re right I don’t remember Kindle having its own store in 2010, but if so then Apple followed a precedent. Are you looking for an industry-wide shake up? Do you remember when buy and selling on the internet was true Wild West and buying anything online was risky? I do.lol your example is terrible. Maybe you do not remember back in 2010, apps like Kindle were able to have their stores inside the apps. Apple decided to change their policy and forced them to remove it or be kicked out of the App Store. So, yeah, we will all benefit with changes to the policies and you won't be affected. You can still continue to blindly defend Apple.
You can like the brand, but when they are wrong, you should also speak up.
if they are using a payment processor like PayPal, Epic is making something like 47 cents more in the example provided in this article. PayPal takes a 53 cent cut, and the customer pays $2 less.
So no, Epic only keeps about half of the 10% difference.
But it seems for now that epic has great middle ground?
LOL. So Shopify provides the same services the App Store does to developers and users?Lol. So Shopify has no customer service, API's or hosting to maintain? I would like to know about that magic.
Moreover, free apps pay nothing to the App Store, so you clearly cannot associate the 30% to those concepts. The only reason Apple can charge 30% is because they have no competition on payments, but that will hopefully end soon.
Spotify, e.g., charges more for service on the App Store rather than charge less elsewhere.
That's correct for now. But many of these (usually large) developers object to having to use Apple's payment system, meaning that they want to implement their own. Which will inevitably lead to a worse user experience and far more data collection.
Look up the term "price elasticity". If a company can sell 100 widgets @$50, but only 25 widgets @ $100, they are better off with a lower price. Especially in the case of "in-game" purchases which have an effect marginal cost of $0. All companies are looking to maximize revenue and profit.Yeah of course. I can't imagine any developer is going to reduce their prices from where they are now, even if they don't have to pay Apple anything.