Every time someone posts this, a kitten gets hit by a car.
The only problem with kittens: they eventually turn into cats.
Every time someone posts this, a kitten gets hit by a car.
haha, such a smart marketing strategy article.
this can only fool people without CGI knowledge.
Ray Tracing is not even possible on desktop computers yet.
It's very computation intensive algorithm that can only found in CG movie and FX effects.
Dream on.
seriously ? who cares about "More Realistic Lighting and Shadows" on a phone screen ?
on a computer screen or a HDTV, ok, that makes sense
on a phone, seriously, i don't give a damn
i just want my apps to run smoothly and my phone to last more than a few hours before running out of juice
No, never. Here is a comparison of (i)GPUs:Could future Macs use PowerVR GPUs?
And how should that work?Can't they add a function so that when the phone is in Airplane mode it still transmits in case the plane goes missing?
Think of how it will make a snappier Safari!
No, never. Here is a comparison of (i)GPUs:
http://wccftech.com/intels-5th-gene...rs-feature-iris-pro-graphics-unlocked-design/
It has dedicated hardware to do it. Just imagine the current iPhone GPU with extra hardware slapped in to do this. It's an alternate way of lighting as opposed to current rasterization methods. It's more physically based, so it's more accurate, but very resource intensive.
I have a hard time believing Apple will use their precious die space to include this, however. Since they won't be direct users of it, they'd have to convince their developers of its usefulness.
I thought this was standard with every Apple product...
Millions. It's the promise of new consoles every generation. Imagine a stealth game where your dynamically cast shadow gives away your position/presence. Just one example.
I am sceptical. Instead of investing into ray tracing they should have used the transistor budget to improve the rasterisation performance. I'd like to see the API though.
iOS and OS X need at least 60 Hz, because that is the GUI refresh rate, IIRC.What kind of framerate can it maintain that quality at? 30 FPS? 60?
Current Workstation GPUs in professional desktops cannot do realtime ray tracing. This entire thing is BS
Am I the only one who prefers the rasterized-only image in the example?