I knew it was a bad idea the moment it was announced.. I don't think many people want to "rent" their games.. The good ones are treasured experiences you want to have and preserve. (Just look at all the NieR Reincarnation fans crying about the shutdown at the end of April and begging for an offline version (...me included)) ... And if they do want to rent their games, like with Microsoft's Gamepass, it means actual quality full games (which you can, btw, buy separately and keep and use long term at a whim), not quick-fix mobile games...
I find it hard to imagine enjoying something like Fantasian (?) with the time limit of my subscription to Apple Arcade creeping up on me, or knowing that if I stop paying I am barred access from what I already invested my time and energy into. It just sucks...
imo Apple Arcade should've just been a sort of section or storefront where Apple invests in renewing old classics (liek they did with Cut the Rope) and also new quality full sized games ... placed at the forefront of the App Store (or at least the Gaming section) to promote them and remind people of them.. (And more quality over quantity) to try to revitalize the very mired mobile game market, try to make it what it was in the beginning with good purchasable games. (too many "freemium" and gacha games)
I'm surprised they caved in with Death Stranding and made it a full purchase game. They should go that route, or should've, also bringing good quality console games over to their devices.
Apple's most out of touch "get off my lawn" aspect has always been gaming. It's a shame. They need to hire some industry vets like they so quickly hire them for other forefront tech areas.
I find it hard to imagine enjoying something like Fantasian (?) with the time limit of my subscription to Apple Arcade creeping up on me, or knowing that if I stop paying I am barred access from what I already invested my time and energy into. It just sucks...
imo Apple Arcade should've just been a sort of section or storefront where Apple invests in renewing old classics (liek they did with Cut the Rope) and also new quality full sized games ... placed at the forefront of the App Store (or at least the Gaming section) to promote them and remind people of them.. (And more quality over quantity) to try to revitalize the very mired mobile game market, try to make it what it was in the beginning with good purchasable games. (too many "freemium" and gacha games)
I'm surprised they caved in with Death Stranding and made it a full purchase game. They should go that route, or should've, also bringing good quality console games over to their devices.
Apple's most out of touch "get off my lawn" aspect has always been gaming. It's a shame. They need to hire some industry vets like they so quickly hire them for other forefront tech areas.