Because Jobs was so much more serious than Cook about games! /sAnother Cook misstep
Because Jobs was so much more serious than Cook about games! /sAnother Cook misstep
A little beter than Jobs. Steve hated the gaming industry after his time at Atari. Not sure why or how there were so many games for Apple in II, Classic Mac or Road Apple days. I allege that Steve and Woz had some really embarassing pictures that they used as leverage.Another Cook misstep
Not just subscription model gaming but "purchase one time" games on iOS have a shelf life of maybe 5 years because of iOS changes and deprecation unless the developer is actively updating it.
A song or movie purchased on iTunes 15+ years ago still plays on the latest devices without intervention from the producer/publisher. Software compiled 5 years ago is tenuous at best on all of Apple's platforms and compiled 10 years ago is out of the question.
Kinda like an arcade IRL!If it does die, my Apple One monthly price better go down. Also the Apple Arcade is useless unless you’re 12 years old.
A little beter than Jobs. Steve hated the gaming industry after his time at Atari. Not sure why or how there were so many games for Apple in II, Classic Mac or Road Apple days. I allege that Steve and Woz had some really embarassing pictures that they used as leverage.
I'll date myself. Karateka and Prince of Persia on the Apple II. Dark Castle on the Mac/Mac Classic. Escape Velocity and the daddyMac games...Marathon, Doom and Wolfenstein 3D on LC/Quadra/Performa 636.
Plus how many millions of PS+ subscribers?34m Game Pass subscribers. People are willing to pay if the service is good.
Apple arcade. I like apple products, but apple arcade is just a bunch, a sh*tload, of junk. Nothing which could compare to the worst « fat » gameboy’s game.
Some game developers are dissatisfied with Apple Arcade amid concerns about the subscription service's future, a new report claims.
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Sources speaking to mobilegamer.biz described a "smell of death" around Apple's games subscription service and noted the difference between the company's investment in TV and music, and its interest in games. "At the very top of the company there needs to be a passion and respect for games, and there just isn't," one developer said. "It all depends on how much buy-in there is from those guys at the top, and I don't think they really value Arcade or invest in it the same way you see them invest in music or TV."
The service initially touted generous upfront payments to developers. Most games released on Apple Arcade in the service's first few years were apparently profitable, providing a lifeline for studios. "Despite its imperfections, we're very very happy Arcade exists. It has made premium games viable on mobile," one games studio executive said, explaining that their company would not exist without Apple's support.
The report claims that Apple Arcade's payouts to developers have been falling for several years, noticeably starting in October 2020. Both upfront payments and the per-play "bonus pool" have shrunk, and Apple is said to be evasive about how these sums are calculated. "They have this opaque metric that they call a qualifying session, and bonus pool payments are made based on that," one source said. "But no-one knows what a qualifying session actually is – it has something to do with if the game was launched, how long the player played for and how often they return. But it's a black box, really."
"App Store Greats" are not eligible for upfront payments, receiving bonus pool contributions only. As a result, games with shorter narratives and premium indie titles earn less than games with longer-term retention. This apparently explains the slow loss of certain types of games on the service. Moreover, there has apparently been a strong shift toward prominent family-friendly IP in Apple's commissioning decisions, with one or two new "App Store Greats" per month. Very few original games are greenlit for the service unless they meet these requirements.
While some developers spoke about their relationship positively, others described the company as "vindictive" or "spiteful" in its dealings. Some developers claim that the Apple Arcade team has not made its strategy shift and overall direction clear, and often simply stops replying to emails. "I got the sense they didn't really know where they were going with it all – almost like they weren't sure if they'd have jobs at the end of it," one studio representative said.
Developers similarly spoke about their difficulties getting marketing support or obtaining features on the App Store, even when their games are struggling to get traction on Apple Arcade. "We have to basically beg for featuring from Apple. Getting that banner featuring at the top is like squeezing blood from a stone," one developer added.
Apple "rebooted" the subscription service in April 2021, cancelling a large number of projects. Some developers believe that Netflix's competitive move into gaming subscriptions has prompted Apple to consider another Apple Arcade reboot, but the long-term future of the service is unclear.
Article Link: Game Developers Describe 'Smell of Death' Around Apple Arcade
Are willing? Do they have a real choice?34m Game Pass subscribers. People are willing to pay if the service is good.
How can Apple Arcade have the "smell of death" when its user base is only 1% lower than Steam?
Karateka!! The countless hours my friends and I spent playing that one! I was obsessed with all of the Space Quest games back in the day. King's Quest too. Black Cauldron. Loved Bard's Tale and Ultima. Wolfenstein!! So many great memories of growing up with those games and trading pirated floppies with my friends in middle school.A little beter than Jobs. Steve hated the gaming industry after his time at Atari. Not sure why or how there were so many games for Apple in II, Classic Mac or Road Apple days. I allege that Steve and Woz had some really embarassing pictures that they used as leverage.
I'll date myself. Karateka and Prince of Persia on the Apple II. Dark Castle on the Mac/Mac Classic. Escape Velocity and the daddyMac games...Marathon, Doom and Wolfenstein 3D on LC/Quadra/Performa 636.
The mobilegamer.biz article uses the term "multiple" when describing the sources that are negative about Apple Arcade. They also mention that not all of the sources they talked to were negative. So I don't think you can really use the term "massive" when it comes to the number of developers interviewed for the story.So either that survey of AA engagement (which had no input from Apple) overstates the real success of Apple Arcade, or all the developers who are complaining about AA are lying. All of them, in a massive coordinated effort.