I agree, but in 3 to 5 years when every new piece of hardware coming from Apple has advanced shaders & ray tracing I think Apple will become a lot more attractive to higher end games. Apple already makes a lot of money from games, so they are happy for now, but they are planning for the future too… 😉I was under the impression most of the games that utilized Ray tracing could disable ray tracing and run at the lower graphics Fidelity. A bigger issue is the current Mac game community is small and game publishers Don’t see the benefit of porting their games to Macs, so the games just aren’t there. And having a few machines that include ray tracing isn’t going to change that.
Companies can charge as much as the market allows. It's the competition that keeps the price down. Except for personal computing and mobile phones, the cost of entry is so high as to prevent any meaningful competition from emerging.Apple is going to destroy their own service. That’s what happens when companies are greedy. I’m going to get a little philosophical. Greedy companies are destroying America. As long as companies attitude is how much can we suck from our consumers the economy in America is going to continue to go down hill. Companies need provide a product or service and decide what is a fair cost and not charge anything more than that.
Go talk to any game developer who develops or used to develop games on the Mac. Most of them hate Apple with a passion. Ray racing won't change that. Unless Apple is willing to dole out big bucks to game studios to clone their AAA games for macOS, 5 years won't change anything. We're already way past the point where gaming can be salvaged organically on the Mac.I agree, but in 3 to 5 years when every new piece of hardware coming from Apple has advanced shaders & ray tracing I think Apple will become a lot more attractive to higher end games. Apple already makes a lot of money from games, so they are happy for now, but they are planning for the future too… 😉
All of Apple's major operating systems are essentially one thing under the hood now, ever since the transition to Apple Silicon has been completed on the Mac. If game developers don't develop games for the Mac, they most likely won't develop games for iOS, iPadOS, or visionOS either. And it's AVP, which runs on visionOS, that's been touted as the next big thing that will replace iPhone as Apple's cash cow.You want games get a PC. I use my Apple machines for work and PC for games.
In 3-5 years, PC gaming hardware will also be that much more advanced, and that is what AAA devs and publishers will be targeting when they want to impress with graphics. Mac gaming still won’t go anywhere because no one will be buying Macs to play AAA games any more than they do now. The potential customer base is what drives AAA game development.I agree, but in 3 to 5 years when every new piece of hardware coming from Apple has advanced shaders & ray tracing I think Apple will become a lot more attractive to higher end games. Apple already makes a lot of money from games, so they are happy for now, but they are planning for the future too… 😉
I could not agree more … and as I can see the content growing for kids mainly I can easily see that arcade are used mainly by families softly … hundred of games on all platform with strict control is a dream for me and my daughter on her iPhone and iPad Air … I don’t think it will go anytime soon … thank you AppleI really hope Arcade doesn't go away. I tell my kids I will approve anything from the Arcade, since I know I can trust the content. No microtransactions, no ads, no manipulative gameplay... you know, actual games. I don't have to scrutinize Arcade content like I have to non-Arcade games, which are more often ad platforms with games attached.
Sorry, but this attitude on Apple's part is exactly why their gaming initiatives never go anywhere. Ask gamers what they want. How many will say "energy efficient ray tracing"? GPU demos at Apple events are all missing the point. Look at what Nintendo achieves on potato hardware.What a hysterical article! Apple’s newest hardware is supporting ray-tracing but allegedly the rumors are some developers “smell death” for Apple games… 😂
“Potato hardware”, I love that term and it fits so well.Look at what Nintendo achieves on potato hardware.
You totally nailed it! That's exactly what I think and do with my boy!I really hope Arcade doesn't go away. I tell my kids I will approve anything from the Arcade, since I know I can trust the content. No microtransactions, no ads, no manipulative gameplay... you know, actual games. I don't have to scrutinize Arcade content like I have to non-Arcade games, which are more often ad platforms with games attached.
Apple makes more on its “lame games” than Nintendo, Sony or Microsoft could hope for. Does it run AAA games? No. Does it need to? Again no. However Apple is leveraging new hardware to be able to run much more elaborate games than what’s currently available for the Apple ecosystem. I expect we will see those in 3 to 5 years. I’m looking forward to the next AVP with an M4. 👍🏻Sorry, but this attitude on Apple's part is exactly why their gaming initiatives never go anywhere. Ask gamers what they want. How many will say "energy efficient ray tracing"? GPU demos at Apple events are all missing the point. Look at what Nintendo achieves on potato hardware.
Apple makes more on its “lame games” than Nintendo, Sony or Microsoft could hope for.
I really hope Arcade doesn't go away. I tell my kids I will approve anything from the Arcade, since I know I can trust the content. No microtransactions, no ads, no manipulative gameplay... you know, actual games. I don't have to scrutinize Arcade content like I have to non-Arcade games, which are more often ad platforms with games attached.
All comments liking Apple Arcade mentioned kids, kids, and kids. This service is only good for kids.
Unfortunately, physical media isn't really a good solution either. DRM-free digital is really the best choice, if you can. GOG (linked in this thread) is your store, if you want "true" ownership.I want to own my games, preferably on physical media too
It's not just the size of the games, even if the discs aren't just stubs/license keys. It's that, in the era of fast internet and ubiquitous connectivity, games ship broken. Even if the full game is on the disc, do you really want to play a day zero version of modern games? Indie games are more likely to be playable. But try playing any modern "AAA" game without day one patches, and I'd wager it has bugs galore and terrible performance. You might as well buy digital for convenience and offload to a backup SSD rather than trying to rely on physical discs. Nintendo handhelds are a possible exception, but even the Switch is expected to be internet-connected to download patches.physical media is not necessarily realistic in the era of multi-gigabyte games. Often if a game even offers a retail box, the disc inside contains just a stub application to download the actual game.
Exactly this! I also liked to use it. I'd have a a bunch of new games every few weeks that I could play and would know that they are all up to a certain standard. If I would travel and needed to download some new games I immediately knew where to look.I really hope Arcade doesn't go away. I tell my kids I will approve anything from the Arcade, since I know I can trust the content. No microtransactions, no ads, no manipulative gameplay... you know, actual games. I don't have to scrutinize Arcade content like I have to non-Arcade games, which are more often ad platforms with games attached.