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Never believed in the game sub model. i think the jury is still out. I wouldn’t call any game sub model proven yet.

I just think people for the most part have a different relationship to games than tv or music.
 
I was under the impression most of the games that utilized Ray tracing could disable ray tracing and run at the lower graphics Fidelity. A bigger issue is the current Mac game community is small and game publishers Don’t see the benefit of porting their games to Macs, so the games just aren’t there. And having a few machines that include ray tracing isn’t going to change that.
I agree, but in 3 to 5 years when every new piece of hardware coming from Apple has advanced shaders & ray tracing I think Apple will become a lot more attractive to higher end games. Apple already makes a lot of money from games, so they are happy for now, but they are planning for the future too… 😉
 
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Apple is going to destroy their own service. That’s what happens when companies are greedy. I’m going to get a little philosophical. Greedy companies are destroying America. As long as companies attitude is how much can we suck from our consumers the economy in America is going to continue to go down hill. Companies need provide a product or service and decide what is a fair cost and not charge anything more than that.
Companies can charge as much as the market allows. It's the competition that keeps the price down. Except for personal computing and mobile phones, the cost of entry is so high as to prevent any meaningful competition from emerging.

This is where Tim Cook comes in. The three pillars of his strategy as Apple's CEO are:
  1. Milk the cash cow that is the iPhone for as long as possible while making incremental improvements to keep the consumers interested.
  2. Look to China to reduce production costs and increase market presence.
  3. Broaden service offerings to deepen user engagement and improve each device's profit margin.
Now iPhone sales are no longer what they used to be and decoupling from China is in full force, his lack of feel for technology is getting exposed. It just doesn't seem like Tim Cook has a vision for where Apple should be headed as a tech company. The iPad roadmap (if there is one) is in tatters. Apple's commitment to gaming is being questioned. Its failure to close the gap in the AI race is hurting its reputation. Just to name a few.

This article correctly pointed out that Apple is more interested in music and TV than gaming. Tim Cook committed a fatal mistake in not recognizing the importance of gaming to the potential success of Apple's AR/VR devices. He doubled down on that mistake by investing heavily in content creation and streaming, which are bleeding Apple dry as we speak.

Apple has lost its way. AVP is looking more and more like a desperate attempt to remain relevant as time passes. Tim Cook neglected to build the foundation that would allow AVP to succeed as an AR headset, i.e., gaming, a social network exclusive to Apple users, and a vastly improved Siri powered by advanced LLM engines.

When was the last time people were truly excited by Apple's product announcement?

Apple under Tim Cook is a classic example of "resting on your laurels".
 
I agree, but in 3 to 5 years when every new piece of hardware coming from Apple has advanced shaders & ray tracing I think Apple will become a lot more attractive to higher end games. Apple already makes a lot of money from games, so they are happy for now, but they are planning for the future too… 😉
Go talk to any game developer who develops or used to develop games on the Mac. Most of them hate Apple with a passion. Ray racing won't change that. Unless Apple is willing to dole out big bucks to game studios to clone their AAA games for macOS, 5 years won't change anything. We're already way past the point where gaming can be salvaged organically on the Mac.
 
You want games get a PC. I use my Apple machines for work and PC for games.
All of Apple's major operating systems are essentially one thing under the hood now, ever since the transition to Apple Silicon has been completed on the Mac. If game developers don't develop games for the Mac, they most likely won't develop games for iOS, iPadOS, or visionOS either. And it's AVP, which runs on visionOS, that's been touted as the next big thing that will replace iPhone as Apple's cash cow.

Your personal preference aside, in the bigger scheme of things, AVP simply won't succeed without gaming. And if AVP doesn't succeed, Apple won't succeed for the next 10 years.
 
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I agree, but in 3 to 5 years when every new piece of hardware coming from Apple has advanced shaders & ray tracing I think Apple will become a lot more attractive to higher end games. Apple already makes a lot of money from games, so they are happy for now, but they are planning for the future too… 😉
In 3-5 years, PC gaming hardware will also be that much more advanced, and that is what AAA devs and publishers will be targeting when they want to impress with graphics. Mac gaming still won’t go anywhere because no one will be buying Macs to play AAA games any more than they do now. The potential customer base is what drives AAA game development.

Let’s face it. There are good reasons to buy a Mac, but what was the last time you heard someone say they bought a Mac for high-end gaming? On the PC side, folks go out of their way to build or buy for that purpose.
 
I had Arcade for about a year. Only game I loved was Samurai Jack. And I would gladly pay a one-time cost to keep that game around, but alas, after finishing the game the first time, I took a break from it, and didn't really pay any attention to the other games I tried on Arcade. I kept paying the monthly fee 'just in case' I wanted to jump back into Jack... and then the 50% price hike came and I cancelled.

I am by no means a gamer... I really liked Jack as well as a couple others I played a bit... so Arcade was a decent option, and I would have likely paid for it indefinitely had the price not gone up. Maybe that is the death blow it faces... the cost-benefit ratio got shifted too far for 'casual players' with the price hike.
 
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I really hope Arcade doesn't go away. I tell my kids I will approve anything from the Arcade, since I know I can trust the content. No microtransactions, no ads, no manipulative gameplay... you know, actual games. I don't have to scrutinize Arcade content like I have to non-Arcade games, which are more often ad platforms with games attached.
I could not agree more … and as I can see the content growing for kids mainly I can easily see that arcade are used mainly by families softly … hundred of games on all platform with strict control is a dream for me and my daughter on her iPhone and iPad Air … I don’t think it will go anytime soon … thank you Apple
 
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My choice would be for developers to be able to opt in to Apple Arcade when submitting paid apps. Any paid app lacking ads and in-app purchases would be eligible for free play for Apple Arcade subscribers, if the developer allows. It's a win for users (more games included with their Apple Arcade subscription) and for the developers (revenue from apple even if users don't choose to purchase the app on its own).
 
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What a hysterical article! Apple’s newest hardware is supporting ray-tracing but allegedly the rumors are some developers “smell death” for Apple games… 😂
Sorry, but this attitude on Apple's part is exactly why their gaming initiatives never go anywhere. Ask gamers what they want. How many will say "energy efficient ray tracing"? GPU demos at Apple events are all missing the point. Look at what Nintendo achieves on potato hardware.
 
Apple Arcade has always felt inadequate and it’s been apparent for a long time that most developers would be better off moving to another platform if they’re not already doing so.
 
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I really hope Arcade doesn't go away. I tell my kids I will approve anything from the Arcade, since I know I can trust the content. No microtransactions, no ads, no manipulative gameplay... you know, actual games. I don't have to scrutinize Arcade content like I have to non-Arcade games, which are more often ad platforms with games attached.
You totally nailed it! That's exactly what I think and do with my boy!
 
Sorry, but this attitude on Apple's part is exactly why their gaming initiatives never go anywhere. Ask gamers what they want. How many will say "energy efficient ray tracing"? GPU demos at Apple events are all missing the point. Look at what Nintendo achieves on potato hardware.
Apple makes more on its “lame games” than Nintendo, Sony or Microsoft could hope for. Does it run AAA games? No. Does it need to? Again no. However Apple is leveraging new hardware to be able to run much more elaborate games than what’s currently available for the Apple ecosystem. I expect we will see those in 3 to 5 years. I’m looking forward to the next AVP with an M4. 👍🏻
 
I have been watching too much true crime content, this headline struck me as weirdly literal at first, until I realized the Arcade is a digital service... haha
 
I really hope Arcade doesn't go away. I tell my kids I will approve anything from the Arcade, since I know I can trust the content. No microtransactions, no ads, no manipulative gameplay... you know, actual games. I don't have to scrutinize Arcade content like I have to non-Arcade games, which are more often ad platforms with games attached.

This!! For kids, Apple Arcade is the ONLY way to go for the reasons you state
 
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I want to own my games, preferably on physical media too
Unfortunately, physical media isn't really a good solution either. DRM-free digital is really the best choice, if you can. GOG (linked in this thread) is your store, if you want "true" ownership.
physical media is not necessarily realistic in the era of multi-gigabyte games. Often if a game even offers a retail box, the disc inside contains just a stub application to download the actual game.
It's not just the size of the games, even if the discs aren't just stubs/license keys. It's that, in the era of fast internet and ubiquitous connectivity, games ship broken. Even if the full game is on the disc, do you really want to play a day zero version of modern games? Indie games are more likely to be playable. But try playing any modern "AAA" game without day one patches, and I'd wager it has bugs galore and terrible performance. You might as well buy digital for convenience and offload to a backup SSD rather than trying to rely on physical discs. Nintendo handhelds are a possible exception, but even the Switch is expected to be internet-connected to download patches.
 
Why are people here upset about apple arcade?
Apple Arcade seems like just an additional service for apple one. Apple didn't promote it as killing consoles in the first place. Most of the games are games from indie developers. Who want to earn additional income from their own games that would normally sell out Pay only once. Business plan from apple arcade seem like not include A++ games with subscription price at 3USD
 
So basically this reads as Apple nickel and diming developers in order to keep that subscription price low. But also sounds like they are being unprofessional and spiteful too by ignoring emails etc from developers.

If they don't want to support the service, and use some utterly bewildering way to calculate how much money they pay devs, they should just cancel the whole thing. It also explains why a game like Asphalt 9 is not in the store and 8 is.
 
No major games in Apple Arcade. Don't think anyone will subscribe separately to Arcade. Most will have access to it only through Apple One.
 
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I really hope Arcade doesn't go away. I tell my kids I will approve anything from the Arcade, since I know I can trust the content. No microtransactions, no ads, no manipulative gameplay... you know, actual games. I don't have to scrutinize Arcade content like I have to non-Arcade games, which are more often ad platforms with games attached.
Exactly this! I also liked to use it. I'd have a a bunch of new games every few weeks that I could play and would know that they are all up to a certain standard. If I would travel and needed to download some new games I immediately knew where to look.

The problem is that noticeable game updates now only seem to occur every few months. And amazing exclusives like Mini Motorways or Cards Against Darkness are simply missing.

I am sure that subscription rates would soar, if Apple added the right marquee titles.
 
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