What never made sense to me is why a company worth trillions of dollars couldn't spend some of their cash to make just one huge amazing game that would be a hit.
With TV I can kind of see why they want to be in the industry, but Macs/iPhones/iPads already have access to every other movie and TV show in the world. It's not like their products were lacking for content.
With games, that's not the case. But they just keep coming out with more and more tools enticing developers to make games instead of just doing it themselves like they did with TV.
When I got an M-series Mac, I was kind of excited about possibly gaming, but it's been a dud.
They advertised that Stray game on the macOS web-page for what seemed like a year before it finally came out.
I'm not a gamer, have never owned a console, but I kind of remember that the Xbox became a hit because of Microsoft's first-party Halo game.
I'm more familiar with Nintendo, and obviously their success lies with their first-party software franchises.
So why is a company as rich as Apple trying to entice some struggling companies to make some janky shareware level games rather than just shove money at the problem like they did with what I would argue was a non-existent problem with Apple TV? I mean they showed they can make Oscar and Emmy winning movies and shows by shoveling money at it. Why not do the same with games?
Just even ONE high-profile AAA game.
They're going after things that aren't exclusive (music, news, sports, and TV—exclusive to the Apple TV service but not Apple products). They could make a really high end exclusive game.