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Arcade is still decent, plenty of solid games. It started off good and even the breath of life they gave it a couple years ago made it clear theres lots of potential. Apples problem indeed is they just don’t have much of a passion for any type gaming (aside from their 30% cut from IAP garbage freemium games). There are so many simple things they could do to make Arcade a better experience. They have tons of power and clout if they wanted to use it.

I‘ve been saying for years they should bundle it with an Apple TV/controller/one year of Arcade for $200. Marketing is super simple since you can pick up and play on ANY apple device. I can literally see the commercial in my head.
As for the controller thing, I like that you can practically use any controller with Apple TV, and Apple has not locked one into a controller that would probably be costly, and you may not like anyway. If the controller happens to support IOS specifically, then you can control the entire Apple TV experience except for volume and scrubbing timelines for videos and music. Also, Apple has thought it through enough to enable button re-mapping. If they get around to supporting back paddles and remapping them, that would be perfect.
 
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I thought Apple might put more interest in gaming with the revamped Apple TV4 in 2015 (the current range of Apple TV). But Apple still hasn't and shows no interest. Sure some people like the sanitised politically-'correct' kiddy games. Tim Cook has no interest in this except to extract as money from it as possible. Tim Cook is solely a money person. He is a one trick pony.
 
XBox Game Pass says hello. Real games, real value, broad support across PC, XBox, and streaming. Solid discounts on buy-to-own. Think of that, an actual gamer-oriented service instead of Apple's half-baked insult. Apple's ridiculous product isn't compelling and deserves its failure, that's the actual problem. The tilting at windmills about subscriptions is tiresome.
Personally, I'm not interested in Game Pass either. I want to own my games, preferably on physical media too. I want to be able to play my purchased games without internet (unless the gameplay itself specifically requires it) or subscription.
 
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I use my iPad for streaming my game library on Steam. It's basically an iPadOS powered Steam Deck
 
Personally, I'm not interested in Game Pass either. I want to own my games, preferably on physical media too. I want to be able to play my purchased games without internet (unless the gameplay itself specifically requires it) or subscription.

Which is great and I hope that's always an option for you. Realistically, though, that's counter to the direction the industry is going, particularly the physical media part—there's still plenty of games released digital as one-time purchases, and even Game Pass allows you to purchase-to-own at a discount if you'd prefer, but physical media is not necessarily realistic in the era of multi-gigabyte games. Often if a game even offers a retail box, the disc inside contains just a stub application to download the actual game.

Once again, however, Nintendo provides with its ubiquitous cartridge system. I suspect whatever follows the Switch, now predicted for sometime in 2025, will still support physical media because it's so engrained in their ecosystem.
 
I seriously doubt this. Perhaps 10% of Apple Arcade subscribers use the service on a weekly basis, but 10% of US consumers being Apple Arcade subscribers?... that's impossible. I am not aware of anyone in my circle who subscribes to Apple Arcade or even has knowledge of its existence.
Do you think it's impossible for Steam and Nintendo Switch Online to have 11%? Because that number comes from the same company saying Apple Arcade has 10%.
You seem pretty confident. Better email the editors and let them know they've made a grave mistake with this article. All is well with Apple Arcade, both among users and developers. Apple brings the magic again!
See my earlier response to you. The article cited by MacRumors doesn't specify how many developers they spoke to and only uses the word "multiple".
 
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What a hysterical article! Apple’s newest hardware is supporting ray-tracing but allegedly the rumors are some developers “smell death” for Apple games… 😂
 
I like the _idea_ of Apple Arcade. Problem with Arcade is simply that the quality of games is so low that the service is not worth using. I have access to the service as a part of Apple One, but almost never use it.

Almost feels like Apple exec team is not playing games themselves.

I guess the fix could be to have real AAA titles in Arcade. To get there, Apple might need to hire some execs from Steam, Microsoft, or Sony to run Arcade and give them a multi-billion dollar spend budget to lure in publishers.
 
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Do you think it's impossible for Steam and Nintendo Switch Online to have 11%? Because that number comes from the same company saying Apple Arcade has 10%.

See my earlier response to you. The article cited by MacRumors doesn't specify how many developers they spoke to and only uses the word "multiple".
I doubt it too. 11% of US consumers is a lot... around 29 million people. According to Nintendo, Nintendo Online has 38 million members worldwide, so that would mean 76% are based in the US? That doesn't make sense, although it could depend on how MIDiA Research defines a "US consumer".
 
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Personally, I'm not interested in Game Pass either. I want to own my games, preferably on physical media too. I want to be able to play my purchased games without internet (unless the gameplay itself specifically requires it) or subscription.
 
I really hope Arcade doesn't go away. I tell my kids I will approve anything from the Arcade, since I know I can trust the content. No microtransactions, no ads, no manipulative gameplay... you know, actual games. I don't have to scrutinize Arcade content like I have to non-Arcade games, which are more often ad platforms with games attached.

Actually a really good take. I play maybe 15 minutes of iPhone games once a year and the last time I did I tried a game from Apple Arcade. It was fun and focused on good gameplay. No banner ads, no dark design patterns, just a nice experience to pass the time. Based that experience and the occasional browsing of the Arcade homepage, I'm confident in the quality of games on there.

With that being said if I had the option to remove it from Apple One to reduce my bill I would remove it.
 
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Apple Arcade is just for kids, tried it, realize that, moved on.

I tried Nintendo and the Nintendo switch and I can see its appeal, but it just wasn’t for me.

Then I try to steam deck. And I really enjoyed it. It’s now my go to platform for gaming.
 
Apple should've acquired major gaming studios instead. Apple Arcade is a half measure.
Will never happen when Apple describes itself as a "walled" garden. You can't attract any game community with type of support. Cause who would want to see their work die on the vine with kind of philosophy.
 
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Also ghosting is in almost all cases cringe, bad manners, and emotionally immature and stunted... and I'm not too surprised of Apple doing it to invested developers. I feel bad for them.
 
Tim Cook has zero inspired vision and could never create a well-developed gaming platform or system.

The dude thinks a rock is exciting but still talks slower than Mitch McConnell.
 
What never made sense to me is why a company worth trillions of dollars couldn't spend some of their cash to make just one huge amazing game that would be a hit.

With TV I can kind of see why they want to be in the industry, but Macs/iPhones/iPads already have access to every other movie and TV show in the world. It's not like their products were lacking for content.

With games, that's not the case. But they just keep coming out with more and more tools enticing developers to make games instead of just doing it themselves like they did with TV.

When I got an M-series Mac, I was kind of excited about possibly gaming, but it's been a dud.

They advertised that Stray game on the macOS web-page for what seemed like a year before it finally came out.

I'm not a gamer, have never owned a console, but I kind of remember that the Xbox became a hit because of Microsoft's first-party Halo game.

I'm more familiar with Nintendo, and obviously their success lies with their first-party software franchises.

So why is a company as rich as Apple trying to entice some struggling companies to make some janky shareware level games rather than just shove money at the problem like they did with what I would argue was a non-existent problem with Apple TV? I mean they showed they can make Oscar and Emmy winning movies and shows by shoveling money at it. Why not do the same with games?

Just even ONE high-profile AAA game.

They're going after things that aren't exclusive (music, news, sports, and TV—exclusive to the Apple TV service but not Apple products). They could make a really high end exclusive game.
Probably because only Apple’s very latest hardware supports ray-tracing: the iPhone 15 Pros, M3 computers & soon iPad Pros. I expect Apple’s interest in high end gaming will increase in time. Despite the doom & outrage in the forum, Apple makes HUGE sums of money from gaming. It’s just low end kid games for now, because that’s what runs on the current Apple devices most people own.
 
Apple is going to destroy their own service. That’s what happens when companies are greedy. I’m going to get a little philosophical. Greedy companies are destroying America. As long as companies attitude is how much can we suck from our consumers the economy in America is going to continue to go down hill. Companies need to provide a product or service and decide what is a fair cost and not charge anything more than that.
 
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Apple is going to destroy their own service. That’s what happens when companies are greedy. I’m going to get a little philosophical. Greedy companies are destroying America. As long as companies attitude is how much can we suck from our consumers the economy in America is going to continue to go down hill. Companies need provide a product or service and decide what is a fair cost and not charge anything more than that.
I don’t think the problem is so much the cost but it’s the value. if the games offered on Apple Arcade Were better than the current price point would be As much of an issue.
 
Probably because only Apple’s very latest hardware supports ray-tracing: the iPhone 15 Pros, M3 computers & soon iPad Pros. I expect Apple’s interest in high end gaming will increase in time. Despite the doom & outrage in the forum, Apple makes HUGE sums of money from gaming. It’s just low end kid games for now, because that’s what runs on the current Apple devices most people own.
I was under the impression most of the games that utilized Ray tracing could disable ray tracing and run at the lower graphics Fidelity. A bigger issue is the current Mac game community is small and game publishers Don’t see the benefit of porting their games to Macs, so the games just aren’t there. And having a few machines that include ray tracing isn’t going to change that.
 
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