It'll be interesting to see what developers do with Metal and Vulkan, but nothing much has changed here. Apple has been behind on OpenGL forever and now they're just making it clear that will never change. Several major game engines already use Metal. Valve seems interested in keeping their games on the Mac, so there seems to be middleware solution in development for the Source engine.
3D modeling and rendering packages all suck, and they suck harder on Mac OS (what worked in Lightwave on Windows would fail in Lightwave on Mac... same for Modo; Blender is intolerable cruelty to anyone other than hardcore geeks, and ZBrush is either the same, not as bad, or worse). There's not much to lose here either.
If developers of scientific software want to stay on the Mac, they will adapt. If they don't want to, they won't. Apple cares pretty much zero percent for small markets. We can only wait and see how it all falls into place over the next six years.
3D modeling and rendering packages all suck, and they suck harder on Mac OS (what worked in Lightwave on Windows would fail in Lightwave on Mac... same for Modo; Blender is intolerable cruelty to anyone other than hardcore geeks, and ZBrush is either the same, not as bad, or worse). There's not much to lose here either.
If developers of scientific software want to stay on the Mac, they will adapt. If they don't want to, they won't. Apple cares pretty much zero percent for small markets. We can only wait and see how it all falls into place over the next six years.
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