It is not refusing to do things differently, but more more expensive and difficult.Apple is after ensuring the end user has the best experience. That means they have to be the bad guy to developers. From experience, devs don’t really like doing anything different.
No it's not. Mobile gaming is the future of mobile gaming. That has very little to do with the topic being discussed here. There's not much crossover with PC/Mac gaming and mobile gaming. One focuses on quick hit, sitting on the toilet games and the other focuses on in depth time consuming play. There's really no worry of one taking over the other.
You sound so butthurtNo we don't. That is like telling a programmer to write in C instead of Java.
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No.
No it's not. Mobile gaming is the future of mobile gaming. That has very little to do with the topic being discussed here. There's not much crossover with PC/Mac gaming and mobile gaming. One focuses on quick hit, sitting on the toilet games and the other focuses on in depth time consuming play. There's really no worry of one taking over the other.
So, developers have had four years to bring their apps up to date. Why is that a problem? I don't know anything about programming. But if that was my profession, I think four years would be plenty of time.Launched four years ago, Metal is Apple's own 3D graphic and programming interface that combines the functions of OpenGL and OpenCL under a singular API.
OpenGL and OpenCL are not outdated. They serve a different purpose.So, developers have had four years to bring their apps up to date. Why is that a problem? I don't know anything about programming. But if that was my profession, I think four years would be plenty of time.
I don't understand why Apple can't support OpenGL/CL and Vulkan alongside Metal.
Perhaps "convert" is a better word. The point is, they've had four years to do whatever is needed.OpenGL and OpenCL are not outdated. They serve a different purpose.
Why do they have to convert instead of Apple providing a library?Perhaps "convert" is a better word. The point is, they've had four years to do whatever is needed.
I'm sure someone has an emulator in the works.
WoW runs on Metal. What else do you need at this point?
I don't understand why Apple can't support OpenGL/CL and Vulkan alongside Metal.
It's fine for iOS, where developers are used to doing things Apple's way and only Apple's way, but the desktop is a whole other beast.
I need Sims 4 as well lol anyone know if Sims 4 utilizes Metal? I'm going to guess probably not?
Well, it’s non Apple tech. That’s the same thing, isn’t it? Apple seems to be moving to a NIH (Not Invened Here) policy even when doing so gains neither the customer or the company any advantage.
Mobile gaming makes more revenue and that's only expected to continue. Obviously with more revenue, I would think that is where developers would want to be. With Apple bringing iOS apps to the Mac, I am sure they would prefer to use one standard. This way they can take advantage of the mobile games that exist today and give developers the tools to create more advanced games to be sold cross-platform. It certainly makes sense for Apple. I'd imagine they are okay only taking a small piece of the PC gaming market.
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Except that they opened CarPlay to third party maps and are opening the automatic password prompts to third party options as well. Many of their announcements yesterday made it EASIER to use non-Apple options (except this one).
I couldn't care less about the gaming aspect of this, I need to see how the huge number of scientific programs that currently can be supported on both Linux and macOS are going to continue to function. One of the key reasons many people in science related fields buy Macs is so they can run this software on a computer that natively supports programs like Office as well.
We now have a situation where Windows is adding a Linux layer as an option and Apple is removing the ability to run cross-platform compiled programs. Sounds like a losing situation for Apple...
You ever tried running a blizzard game in metal? Starcraft is the worst of the bunch. Nearly unplayable with graphical glitches. I went back to OpenGL after seeing how bad metal was. The game devs don't support it the same.
Blender is all OpenGL / OpenCL. Was going to buy an eGPU to increase Blender performance but now it looks like I should move to Linux or Windows instead. This truly sucks. :-(