This was already deep in development at that point. They've been doing Test Flight betas for it since before Arcade was even announced.
Based on what? Apple approved all not only the Game Club app itself, which is mostly just a catalog of the games available in the service and lets you buy the subscription itself, but they approved all of the updates to the individual games that are available through the service now. If they were going to "shut it down" they wouldn't have approved in excess of 50 updates all having to do with this.
This is quite possibly the most ridiculous comment I've ever read given the context. What precisely about a $5/month subscription for all-you-can-play gaming is nickle-and-diming? What does this even have to do with Apple itself?
Then you either weren't around or weren't paying attention to games when they were originally released.
Hook Champ and its sequels were massively popular at the time and extremely well reviewed. A 2012 Wired article about Android gaming holds it up as a shining example of a great game only available on iOS.
Super Crate Box was a very popular indie PC game before being ported to Mac and then iOS.
Minigore, which is launching next week, was popular enough to spawn a sequel, and its main character appeared in other games, both on the App Store and other platforms.
The list goes on and on. The fact that
you haven't heard of them says more about you than it does the titles they've chosen to resurrect.
Well, glad we got that out of the way. Guess we can all stop our subscriptions to both of the services now since PastaPrimav, the ultimate arbiter of taste, has laid bare the truth.