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Is it not $240/per year?

I'm just basing it off the info you gave me. Personally I don't play WoW so math could be wrong.

WOW/New expansion
$60/year

Subscription
$15 x 12 months = $180/year

$60 + $180 = $240/year.

Yes, $240 is extremely expensive for ONE game because most games don't cost $240 bucks. I know people who've spent 1000+ hours in Civ 5 and bought it + all its DLC for $15 or CSGO with hundreds of hours. Same with Halo or Call of Duty or FIFA or Madden. Or single player games like Fallout: just tons of characters with different builds and stuff. None of them cost $240, they cost $60. Comparing WoW to a mobile F2P is not exactly the best comparison.

I'm pretty sure there's an direct correlation with the rise of F2P model games and the decrease of subscription model. games. WoW is still doing well for a game of its age and type but that's because its Blizzard. Its lore and world is unparalleled but the issue is no one has time to invest in doing whatever 30 man raid/boss thing, organizing your group/guild, etc.

I could try doing that or getting with 2-3 friends and play Heroes of the Storm (or Overwatch) or I could sit on my sofa/bed and play Hearthstone.

WoW is one of those games where you have to commit hours upon hours too.

New games like Hearthstone and Heroes of the Storm and Overwatch and mobile games don't require that. Play 1 min, 5 mins, or 20 mins, come back right where I left off and play again.
I agree you can't compare the styles of play. I'm just illustrating how bad of a deal the pay-to-win model is.

As for cost, there's not an expansion every year and I think they're $50 (just looked and the latest is $20 now). Monthly rates are $13-15 depending on how long you sign up.

I've played almost all of the games you've listed and the amount of development that goes into them, while greater than a simple mobile game, pale in comparison to WoW. Everyone has their pain threshold but I consider WoW a better bargain than CoD with its yearly release and expansion packs for a limited world and multiplayer. YMMV. Of course I have more money than ever and inversely less time little time to play them. Go figure.
 
I actually hope they step up their console quality like experiences on the ATV. I prefer the smaller type, time killing games on my Pro like Temple Run 2, Angry Birds 2, and Hearthstone.

I am in the market for a Nimbus controller to try some of the ATV titles
 
I don't mind F2P depending on the game and how it's implemented. I play a MMO called "Arcane Legends". It's F2P, and while many players do spend a ton of money, it is not necessary to be competitive. Spending money in that game just speeds things up for you. But every item is obtainable even if you spend no money. It will just take more time. But I've played other games where you must spend lots of money to be competitive.
 
I don't mind F2P depending on the game and how it's implemented. I play a MMO called "Arcane Legends". It's F2P, and while many players do spend a ton of money, it is not necessary to be competitive. Spending money in that game just speeds things up for you. But every item is obtainable even if you spend no money. It will just take more time. But I've played other games where you must spend lots of money to be competitive.

I would love games where you can either play free, or after you try them out you could purchase an "all access mode" for a reasonable one time fee of $20 or so and play them like a normal pay game.

My understanding from an article on toucharcade web site was that the few games that implimented this didn't get enough payed users to make it worthwhile.

Between paid games being modified to a free model after the fact (gameloft did this to a couple of my purchased games), games that were quickly broken after I just purchased them and still not fixed (2K's Bioshock) I feel a bit let down with iOS gaming right now.

I am happy mfi controller support is increasing, and universal games with touch devices and Apple TV will increase the amount of games that support controllers.
 
I would love games where you can either play free, or after you try them out you could purchase an "all access mode" for a reasonable one time fee of $20 or so and play them like a normal pay game.

This model would only work for games that are not server based and are not updated regularly. An MMO is server based, and so it requires incoming money on a regular basis to support the costs of keeping the server running and the ongoing updates made to the game. I can't speak for all MMOs, but Arcane Legends has 1-2 updates every week and a full expansion added every few months. They have a staff of a dozen or so people working on this game full time M-F 9-5.

This would be like expecting an internet service or cellular service to give you lifetime service for a flat upfront fee. Or find a lawyer or doctor to offer you a lifetime of work for only an upfront fee. Would you work on a job that offered to pay you an upfront fee only and then no money afterwards?

Services are always going to be subscription based, and any game running on a server is technically a "service".
 
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I would love more Steam indie games to come to iOS at the same time as Steam.
I'm still waiting for Sunless Sea and Prison Architect.
The fact they are not tells me that the App Store is not what is used to be for game devs.
I really wish Apple would make more of an effort on this front.
Steam is a goldmine for great indie games and the App Store should be too.
 
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The iPad is the best tablet for games on the market. I don't care for new modern games. I want retro games. iOS has a lot more of the retro games than android, such as streets of rage and street fighter. I would like to see more though. Hopefully Nintendo will bring their classic games to the iPad.

Apple seem to be somewhat taking gaming seriously with the release of the new Apple TV. So hopefully they keep up this momentum and it transfers across to the iPad.
 
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If you're looking for good car games, I recommend Asphalt 8: Airborne and Skylanders: SuperChargers.

Impulse Game Studios recently released a mobile port of 123 Slaughter-Me Street, called 123 Slaughter-Me Street: Retro. It's like an 8-bit sidescroller and it's pretty good. My favorite part is that Will from DAGames created the port's soundtrack (it's my favorite part because DAGames is my favorite song artist).

Then there's Pop the Lock. It's a simple game -- tap the screen each time the pink line reaches the yellow dot. But there's an incentive -- You can collect little pink stars and each time you reach 100 pink stars you unlock a new "hat" for the lock.

So, yeah. Those are some games I recommend.
 
If anyone made an SNES emulator for iPad like the Surface RT had, I would be a happy man. Having hundreds of Super Nintendo games on the go was great.

The added USB integration was even better 'cause you could throw on an Xbox360 controller.
 
I would love more Steam indie games to come to iOS at the same time as Steam.
I'm still waiting for Sunless Sea and Prison Architect.
The fact they are not tells me that the App Store is not what is used to be for game devs.
I really wish Apple would make more of an effort on this front.
Steam is a goldmine for great indie games and the App Store should be too.

I think indies could make a concerted push to iOS. If they all released at a reasonable (but premium for iOS) price of eg 4.99, then held firm on that for a while, perhaps they could carve out a segment in the marketplace for higher priced games that offer more than your usual F2P trash which is just hunting for whales?

The market on is I think large enough to support multiple price points for different types of software.
 
Assassins Creed "Identity" was just released and it's absolutely gorgeous. I also love the graphics and gameplay of NBA 2k 16. Both incredible in my book..
 
I want more games like Shooty Skies and Air Attack 2. Addicted to those types of games right now.
 
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