Perhaps Apple could come up with a tiered policy for larger developers but that also isn't exactly fair to the smaller developers. Apple is giving a fair chance to every developer big or small.
The way I see it, the big developers have gotten the most out of the App Store. Their apps are going to be in-demand and rise to the top of the storefront very quickly. Apple provided them a massive customer base that they can reach with ease, and Apple handles much of the support. A little guy developer has the uphill battle already.
I think when folks view this as Apple holding a monopoly, it’s just not accurate. Apple is a hardware company that also produces the software that its hardware runs. Apple
hardware is the playing field, and Apple can govern the rules to what can be run on its hardware and how. So long as they apply their rules consistently, then it’s a level playing field. Everybody is asking for exceptions and more choice, but all that costs money and no one else seems to make it work. Apple and Google have succeeded, while even some big names elsewhere (like MS) have failed. They tried to build the ecosystem, and the developers said “no thanks.”
An interesting sidebar to this discussion is that many companies have decided to forgo apps and just use their website for the functionality they need, and, in doing so, can circumvent Apple‘s payment mechanisms and fees. It’s not illegal, and they use web APIs, servers, and their own systems to manage the transaction. Nothing about Apple’s software helps facilitate this, other than having a browser, which is a universal smartphone expectation. Epic depends on Apple’s hardware substantially here, along with advanced APIs, like Metal, to make their game work. They actually use more of Apple’s available toolkits and hardware resources to make their games work. If you slide over to Xbox, PS, or PC gaming, you’ll find that game studios partner with MS, Sony, and Nvidia, Intel, or AMD to make their programs better. In some cases, like with Nvidia, the developer is actually partially supported by the hardware provider to improve game performance. Epic’s move implies that Apple offers them nothing in return for that 30%, which is obviously false. The value of what Apple provides can be debated, but it is certainly not “zero,” which is what Epic is implying by circumventing the storefront entirely.