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At least finally you will be able to play proper modern high-end games on Apple iOS devices.
I've grown sick and tired about Apple going on stage and saying how much power iOS devices have, and the same as a modern high end console.
They show a short demo.
Then nothing comes out, other that some endless runners, some war games, and a few things with re-done animations.
It's a shame devs simply have not wanted to write good modern games.
Hence why I'm happy this is now finally here as people who only own iOS devices can finally play decent modern software titles.
Shame Apple can't deliver this for owners themselfs.
 
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Anyone know how much bandwidth these services use? I know providers are starting put download caps on.
Starting to? Yea.. something has to give on BW caps. It's a real issue as more and more services go cloud-based and quality increases.


 
I would guess, and I don't know for certain, it's because each game could run it's own store within it that perhaps each needs it's own approval? Again, I don't know for certain. It doubt is has anything to do with ratings.
Apple wants the App Store to provide apps that run natively. I think that's what it boils down to. They put a lot of time and effort into their various operating systems, so that's what they want their own store to offer to customers. Since the internet is not their own store, companies can stream what they want through the browser and internet connection.
 
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Even if these companies were willing to give Apple a cut (like Microsoft was willing to do), it appears that Apple would rather lose out on the revenue than attempt to compete in the App Store with game streaming services with games approved by the ESRB ... a losing position given the EU's new Digital Markets Act, Cydia's lawsuit, Epic's lawsuit, and EU anti-trust investigation looking at Apple's restrictions on Spotify.
They know they can't compete with real games, with real meat to them. Decisions like this reinforce they no longer give an iota about UX like they did in the old days.
 
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Apple wants the App Store to provide apps that run natively. I think that's what it boils down to. They put a lot of time and effort into their various operating systems, so that's what they want their own store to offer to customers. Since the internet is not their own store, companies can stream what they want through the browser and internet connection.
Well technically the Xbox or other game streaming app do just that, run natively. The games run in the cloud just like movies from Netflix, Hulu, etc.
 
Love Stadia, just gotten into it in the last 2 weeks. Been playing on my Pixel Slate ChromeOS tablet and its flawless over gigabit wifi. No lag that I can detect. I hope this Safari version can get to that level.

Tried it right now on my ipad, and MFI controllers (Nimbus in my case) connects! Haven’t been able to launch a title yet as it says my Safari needs an update (it doesn’t), but I’m sure they’ll sort it out. My two never used Nimbus controllers will finally get a workout!
 
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Okay peeps, this is my first report after 15 minutes of play. Worked after I updated IpadOS to 14.3. Detected the MFI controller no problem. On an Ipad Pro 11 256gb (2018), gigabit internet (but limited to the Ipads Wifi 5ghz speed limit).

So, it looks really really good. But the lag is real, and controller input delay from my Nimbus was significant. They will fix this, I have no doubt. Be patient everyone. This is just step one.

I played two games Monster Jam, and Celeste. In Celeste, and was able to pass a level, albeit it the stream would choke up every few minutes. I even got a message about unreliable internet connection. This is the same location very close to my router that my Pixel Slate via Chrome that gets perfect playabilty and zero lag, so this is not a Stadia problem.

So basically in its current newborn form, here are the issues on IpadOS:
1)Low FPS in the stream
2)Compression artifacts
3)Stream choking up every 30 seconds to 1 minute
4)Controller input lag (but this could be an issue only when using an MFI controller)


I thought I would post this, as I know people can sometimes be quick to pass judgement. This is really exciting news people. Just give it time, and I’m sure they’ll have it working smoothly in a matter of weeks or maybe months.
 
I don't care about the full crispness, I just want to play the game with decent visuals. And I'm not going to bother with Boot Camp, nor are most people. This must be the majority view. The graphics are an upgrade for anyone used to playing on a console, which tends to run graphics-intensive games at medium settings.

3min on an NVMe drive, that doesn't include the hours it'd take for me to download the game. And worst of all is when the game isn't on Steam but on some stupid exclusive store, like Valorant is.

Edit: The one real problem with Stadia is you buy full-price games there that can't be played anywhere else. Seems simply too expensive for that kind of restricted access.
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Looks brilliant for me. All those settings like RTX completely lose their value on these services. You’ll get a blur like a crappy twitch stream, even on max bitrate. Sorry, I like visuals, sharpness, color, and responsiveness. Going to cloud gaming, in my case, would be a downgrade, and I’m running a mix of high/medium settings on 1200p.
 
this isn't like a PS or Xbox where the experience is basically the same for everyone. The quality of everyone's experience is going to differ greatly depending on their connection to the servers and even on the same connection it could differ on different days and times of the day.
 
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View attachment 1695908View attachment 1695909

Looks brilliant for me. All those settings like RTX completely lose their value on these services. You’ll get a blur like a crappy twitch stream, even on max bitrate. Sorry, I like visuals, sharpness, color, and responsiveness. Going to cloud gaming, in my case, would be a downgrade, and I’m running a mix of high/medium settings on 1200p.
Eh, when I want amazing graphics, I just go for a walk in my neighborhood.
 
Where’s all this anger coming from? Let the platforms compete and let the best one win.

Stadia doesn’t have the largest game library, but it’s rapidly growing. Cyberpunk runs great on Stadia for anyone looking to try it out.
I'm happy to report no anger here and I'm honestly surprised my comment rubbed so many people the wrong way. I would've elaborated further but I just assumed everyone here thought (like I do) that Stadia is kind of a joke.

IMHO Stadia is a poor deal because:
1. You have to "buy" games specifically for Stadia on the Stadia store and they generally cost more than on other platforms.
2. You have to pay $10 / month for the best streaming quality and if you're paying full price for games you shouldn't have to compromise with the free tier.
3. The performance they've managed to extract from the hardware is pretty lacking vs next gen consoles (PS5/XSX/XSS) and it often (not in the case of Cyberpunk) underperforms what would be expected even vs PS4 Pro/X1X (as in is still performs better but by a smaller margin than would be expected).
4. If Google ever decides they're just not interested anymore you could loose access to everything (or at the very least end up with a bunch of games on a dead, poorly supported platform) and they're tendency to start and stop projects on a dime doesn't inspire confidence.

If Stadia works for you, that's great and I agree competition is good. That said, while i'm sure there's people for whom it makes sense, I honestly can't recommend it and feel that most people will be better served by another streaming service or just purchasing dedicated gaming hardware.
 
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Cloud gaming is such a joke. Nothing beats on device. I tried rainway and steamlink. What a joke. How could anyone play with such latency and loss of quality?

I've been playing Destiny2, CyberPunk and Valhalla all through Stadia for the past month and haven't had any latency issues. Once in a while, I get the occasional visual artifact or slowdown, but generally speaking, Stadia has been rock solid for me at 4k60fps consistently across various devices (Chromecast4k, MBP, Linux desktop, etc).

To be fair, I have a 1gig fiber connection at home and run Unifi equipment, so my network isn't the typical home user setup, but I've talked to others that have more standard setups and see the same type of performance.
 
Google certainly has a history of killing products. Just yesterday they killed their google home max. So I have a difficult time trusting them. Even without all the privacy issues.

I also just don't get why everyone is so excited to play on the smallest screen they can find. Why would you want to? Use your TV, use your computer monitor. At worst use your laptop. But your phone?! Miserable. I play at home and only at home. If i'm somewhere else i'm either working, getting something or with friends/family.
I see stadia as a solution looking for a problem. Sure I believe cloud gaming is the future. Right now it's niche. Most of the country still doesn't have great internet. Stadia has already had 2 outages just this week alone.
Consoles are cheap seeing as they last 7+ years between generations. Stadia doesn't support ray tracing or non standard resolutions so it's no PC replacement. For me it's useless. Geforce now is a bit better but still not ready for prime time. Shadow has the right idea but their specs are lacking.
 
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Google certainly has a history of killing products. Just yesterday they killed their google home max. So I have a difficult time trusting them. Even without all the privacy issues.

I also just don't get why everyone is so excited to play on the smallest screen they can find. Why would you want to? Use your TV, use your computer monitor. At worst use your laptop. But your phone?! Miserable. I play at home and only at home. If i'm somewhere else i'm either working, getting something or with friends/family.
I see stadia as a solution looking for a problem. Sure I believe cloud gaming is the future. Right now it's niche. Most of the country still doesn't have great internet. Stadia has already had 2 outages just this week alone.
Consoles are cheap seeing as they last 7+ years between generations. Stadia doesn't support ray tracing or non standard resolutions so it's no PC replacement. For me it's useless. Geforce now is a bit better but still not ready for prime time. Shadow has the right idea but their specs are lacking.

Everyone’s use case is different. you may only prefer to play at home, but there are other who prefer to play anywhere.

“Why would I want to play on a phone“ because I can. The touch screen controls are amazing and are not intrusive. The iPhone 12 Mini plays Cyberpunk better then consoles.

“Stadia has already had 2 outages just this week alone” Ok. So has PSN/Xbox Live. Everyone/everything has outages. What it comes down to is customer service and how fast it comes back. Plenty of times COD has gone down.

“Consoles are cheap” So everyone has $500 to spend + a “special $200 SSD“ because games can only be used on this ”Special SSD“, plus games have now reached 100GB standard. Even last gen still costs $300.

“Stadia doesn't support ray tracing” - Ray Tracing is not required nor needed. Only a handful of games actually support it. PS5/Series X does not support Ray Tracing past 30 FPS.

“non standard resolutions” - Stadia supports 720p, 1080p, 1440p and 4K.


As far as Stadia is concerned, it is not disappearing anytime soon. With 400 titles coming to the platform between 2021 and 2023. I have not seen a single Cloud platform put anywhere near this effort.

In the last 10 days this is what Stadia accomplished.

- YouTube Streaming
- Crowd Play
- Ubisoft Plus
- iOS Support
- European Countries Added
- Best Place to Play Cyberpunk for Most People
 
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