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Which do you believe will dominate mobile development?

  • Native applications

    Votes: 349 72.6%
  • Web applications

    Votes: 89 18.5%
  • Not sure

    Votes: 42 8.7%

  • Total voters
    481
  • Poll closed .
As a developer would you rather build an app that works on one phone/platform, or offer one that works across many?

eeeek horrendus flashbacks of Java!

The problem with making one app for every platform is that it then doesnt quite fit in right with any platform. The widgets may be wrong, the look and feel not quite right etc!
The same is likely true of WebApps for mobiles.
 
Okay, what you forget, is that some folks expect full functionality with their apps. More than likely this can only be done when connected to the web and will not be able to be done when in stand alone or offline mode.

I hope that makes sense?

Additionally, I am not holding my breath until web based applications will have the same capability as stand alone apps do now. We shall see.

It doesn't. The full functionality can be there. A truly horrendous example might be the old Lotus Notes client. You had a database on a server, and a database on your computer (or device). The functionality is identical on both platforms, all the features are available, and when you have connectivity any updates/changes replicate.

I'm not sure why you think the application would be any weaker, limited, or different in stand alone/offline mode. The applications we use offline now are 10 times more robust than those currently offered on the web; why would going web based somehow make the web based applications more powerful and our offline applications weak?

I dont want an app that only lives up to its full potential when it has web access, thats what I meant. It feels half assed to me

See above... what are you talking about?
 
Until there is free reliable wireless high speed internet everywhere, web-based apps will not catch on. I tried a number when I first got my iPod, but very quickly gave up on them when it became clear how few wifi hotspots there really are. With a forced data plan on a cell phone, it makes a little more sense, but even so there are huge areas without a good enough connection to have access to internet, thus rendering the apps useless.

Plus I have a hard time believing that a generic Web app would be able to harness the 3D graphics power of a handheld like the iPhone apps do. Google can keep pushing their Web apps, but they have to realize that not all of us want them.
 
I haven't read the 12+ pages of this thread, so someone may have expressed the same idea, but I think neither web apps or native apps will be the future.

I believe that (in long term) we'll have dumb handheld teminals whose only purpose is to playback streamed video, and send back user interaction and environmental data (gps location, orientation, etc.). (like Onlive, but not only for video games)
Then the application will be processed 'in the cloud' and send its GUI as video (or vnc-like, or a mix of both) to the user's terminal.

That way we would have very light devices (very simple design, low power consumption, heat, size), and could have all our data centralized in the cloud (all in one place, backuped, à la carte computational power, etc.).

But we would first need to have high-bandwidth low-power low-lag ubiquitous (and reliable) mobile internet access, and a solid network architecture (with low lag). That's not for today

Maybe that's why Apple is building its billion dollar datacenter ? ;):D:D
 
I sometimes travel outside of 3G service areas, and much more often find myself underground (Bostons "T" subway system)-- Without native apps, I wouldn't enjoy my iPhone nearly as much. How does Google answer that problem?
 
I don't want connectivity forced on me, I just want it as a great option.

Indeed, however, when you have a smartphone you're making that conscious decision for all but a few occasions.

Nonsense! Around 3/4 of the apps on my iPhone don't require an internet connection to be useful. In fact, about 2/3 of the apps that Apple provides with the iPhone are useful without a connection.

Contacts,
Calendar,
Notes,
Camera,
Clock,
Photos,
several eReader apps (I do most of my reading on my iPhone),
OmniFocus ToDo app,
voice recorder,
1Password,
calculator,
G-Map GPS (only requires a GPS signal),
Unit Converter,
a number of games.

You get the idea. It would be completely unacceptable to me if I couldn't use any of these apps without a cell or wifi signal, such as when I'm on a subway, or out in the boondocks, or traveling out of my home country and don't want to pay roaming charges.

Until free, ultra high speed internet connectivity is EVERYWHERE, native apps will always have a place.
 
Nonsense! Around 3/4 of the apps on my iPhone don't require an internet connection to be useful. In fact, about 2/3 of the apps that Apple provides with the iPhone are useful without a connection.

Contacts,
Calendar,
Notes,
Camera,
Clock,
Photos,
several eReader apps (I do most of my reading on my iPhone),
OmniFocus ToDo app,
voice recorder,
1Password,
calculator,
G-Map GPS (only requires a GPS signal),
Unit Converter,
a number of games.

You get the idea. It would be completely unacceptable to me if I couldn't use any of these apps without a cell or wifi signal, such as when I'm on a subway, or out in the boondocks, or traveling out of my home country and don't want to pay roaming charges.

Until free, ultra high speed internet connectivity is EVERYWHERE, native apps will always have a place.
I wonder how many people waited till the App Store came out before getting the iPhone. I remember reading a lot of the comments here that claimed that web apps were fine (up until the store was revealed)...
 
Apple started off with web apps which never took off. The iPhone was quickly jailbroken and native apps quickly developed, forcing Apple to officially support native apps which has taken off.

Cloud computing is great for developers, but not the users.
 
its important to remember that while web apps may be less functional or lack the full blown experience of a native app, providing any sort of e-commerce exchange to the end user by way of the native app automatically nets apple 30% of the transaction value.

this prohibits any sort of traditional business looking to migrate to mobile space and capture sales because of the instant, deep discount.

$$$$$$$
 
web apps, on the other hand, allow you to charge your customer full price while you retain your full margin.

e.g. amazon kindle app for iphone

buy book through web app from amazon, launch native iphone app, native app syncs with amazon server, populates your native app w/ book.

amazon is happy, and so are you.
 
First, when they talk about Web Apps, it may not be hosted on the web. It can be (like Pre) running on the device. Essentially, the device comes with a web server.

So, a lot of the arguments against web apps are mute. They still run on the device even if you don't have network connection. The speed, although slower than native, can be acceptable for a lot of apps because there is no network traffic.

Having said that, there is no way it will be comparable to native, for:

1. Nothing good ever comes out of committee. I don't need to say more on this. Will anyone believe that Google, Palm, Nokia and Blackberry will be happy campers together?

2. Nothing good ever comes out of cross-platform effort. C is as cross-platform as you can get (much more than HTML), yet every OS has their own API's. To support device-unique features, vendors (like Palm) will add hooks and developers will have to learn and code those hooks. Essentially, it is no more cross-platform than coding for natives.

3. Battery life matters. Adding another layer (whether as Java, or HTML/CSS/Javascript) will suck the battery power, even if the performance is acceptable.

4. While Google wants the cell to be an internet device, Apple's sight is on portable games (like PSP and DS). Technically, Apple's goal is obtainable, so unless Google and others can propose a HTML based solution for gaming, their starting point is already three years behind.
 
you can't be serious

Two points for you:
  1. everyone here had a pretty good idea that this phone platform was going to change everything. How could you think otherwise? Claiming that you are visionary is laughable at best.
  2. Please learn the difference between "accept" and "except." You can say what you want (and yes, we all make mistakes), but spelling and grammar stupidity will always make you seem less intelligent to those of us who paid attention in the 3rd grade.





I dont believe that one bit LOL. How is he going to know whats going to work out best. No one thought accept Apple desktop graphics would catch on, no one thought accept Apple that the iPod would catch on, the Apple-App store is really popular, how can someone say web based apps will do a better job LOL. I use to like Google, but I think they are becoming too greedy and invading unnecessary markets, Stick to being a search engine.

I'll make my own prediction 20 years from now Google will be making toasters and sofas LOL.

Everything critics have said about Apple they have become the most successful in LOL
 
I do not think that this is true. If the future of mobile development is all through the web, will not be fun. For example, if almost everything did become internet based in the future, you would log on to your Mac and it would immediately boot straight to some server in the middle of nowhere. You would not own software physically, but you would have to download everything. If you weren't connected to the internet you would not be able to do anything. This would be terrible.
 
Webapps are the future and anyone who thinks otherwise is deluded. They're less hardware-intensive than locally-run apps, there's no need for a proprietary SDK, it's still possible to retain the microtransaction model and they're cross-platform.
 
Webapps are the future and anyone who thinks otherwise is deluded. They're less hardware-intensive than locally-run apps, there's no need for a proprietary SDK, it's still possible to retain the microtransaction model and they're cross-platform.

Making ad-hominem attacks on anyone who might not agree with you doesn't make you any more right. Some apps lend themselves well to a client-server model and will work well as a webapp, and others don't. For instance an email client could just as well be a webapp as a native app. On the other hand a 3D action game is going to do most of its processing on the client, whether it's loaded through a web browser or not; there's just no way to offload the realtime graphics rendering of 60 FPS of video to a server.

It's silly to make sweeping generalizations like "Webapps are the future", especially if by "webapp" you mean thin client apps where most of the processing is done on a server, and which only use least common denominator client-side functionality which is available across all kinds of client devices. Only a subset of apps lend themselves to that kind of model.
 
If WebAPps are the way forward.. why have Google released native apps for the iPhone? ;)
Performance, for one thing. Apparently, Apple has figured out that the overall performance of web apps, at this time, is not quite ready for prime time, and likely won't be in the near future. Even with the advent of Wi-Max, bandwidth is not wide enough to accommodate the ever increasing demands of high speed 3D graphics, responsiveness, and processor intensive operations.

Anyway, seriously, as mentioned previously in this thread, neither WebApps or Native apps are the future - its both. It depends on the best tool for the job.

My preference is for a native app that integrates with a web service - best of both.
Agreed - which is basically what we have currently with Maps, YouTube, VNC, Safari, SlingPlayer, FlightTrack, et. al. There is really no need for exclusivity, one way or the other, when it comes to mobile apps.
 
No no no no no, no, no no no

Did you think Altavista was incompetent at the time? Since the AppStore wasn't the first mobile application store, couldn't you argue it's wild success is because of marketing?

And you're in danger of confusing marketing with advertising - which incidentally is NOT responsible for Apple's iTunes App Store success.

First of all, marketing, or at least good marketing, begins with the study of what people will use - given the choice. The key is developing an understanding of how people work, what aspects of the things they do are currently necessary - because they're dictated by the limitations of their options, and how they could work better.

I'm not going to re-educate you on why iPod/iTunes works. That's part of history now. What I am explaining is that what Apple have achieved is to develop a very high level understanding of human habits, and solved ergonomic issues with very well designed products that people like to use.

To the uninitiated, this means: marketing, advertising, hype, pretty products etc. etc.

But the critical element is in user preference. People don't have to buy an iPod Touch or an iPhone. They aspire to do so, but mainly because the message they receive - by word of mouth and personal experience, is that they work a lot better than the alternatives. And whilst Apple's first releases may not always have as high a spec as some of the alternatives, they DO work better than the alternatives.

The other lesson we learn is that we don't want a bewildering choice of different options, features and models - but that's another story.

And when people do buy, they pass this same message on. In other words, the message becomes viral. You could call this marketing - marketing by word of mouth - the most effective marketing of all. But your derogatory tone suggests you think Apple's App Store success is due to some form of advertising push by Apple. And this simply isn't the case.

Most companies spot a trend, develop a gadget to gain a share of that market, then try to work out how to sell it - usually by attempting to differentiate it from the rest. All too often this is achieved with hyped spec, smaller form factors, different models to suit different types of buyer [whatever that means], new keyboard layouts and plastic bling etc.

These companies also spend too little on software and virtually no time planning beyond the unit sale. The user experience is supposed, rather than thoroughly thought out, and further interaction with the maker not just limited, but eliminated completely. See: Nokia - [Quick! -before they go out of business!]

Apple did indeed also spot a trend. They too decided to develop a gadget to gain a share of that market. But that's where the similarity ends.

Apple, from iPod experience, knew that the right product sells itself. So they began, not by attempting to differentiate it from the rest, but by radically redefining the product and how we use music players. Tying the iPod to iTunes was the difference that changed the way we buy music.

To summarise, Apple's 'push' began at the thinking stage. The result was no accident. iPod/iTunes, iPhone/App Store are products and services and business models designed to work - from the outset.

There were lots of cartwheels before the Formula One racing car, but no-one accuses Mercedes of ripping off the wheelwright and village blacksmith - that would be retarded wouldn't it?
 
incompetent

Did you think Altavista was incompetent at the time?

Yes

We all did.

I read that there were millions of sites on the internet, and Altavista promised to find answers for me. It rarely delivered anything useful.

Ask.com is equally retarded now.

Google created a generic, not just by giving the world a new verb for search, but by making search work.

Are you spotting a trend here?

And while we're at it, what retarded thinking named these search engines? People are by now aware that Google was a misspelling of googol - the large number 10 to the 100, that is, the digit 1 followed by one hundred zeros in decimal representation.

But the alternative is better.

What on earth were those clowns smoking when they came up with 'Altavista'? Does it mean something in Latin? Different view? Maybe? Who cares?
 
Huh?

You're in dangerous territory when you start talking about what we need. I didn't need keyless entry on my car until I had it. I didn't need a cell phone until I got one. I didn't need Chrome's V8 JS engine until I tried it. Now I need all three of those just as much as you needed Google.

Yes you did.

And... "Dangerous territory"? I've been in Dangerous territory for real - and it's not on the internet.

Your position supposes that we progress by accident. We don't. Our needs evolve as we develop. The clever trick is to spot these needs before we get there.

The alternative is to be Microsoft.

If you didn't need keyless entry, why didn't you opt for the model without it? Oh, there wasn't one. Someone smarter than you decided it was a good idea... and gifted it to you.

When you drive down the road in your car with keyless entry, do you look at the six feet of road immediately in front of you, or do you look out for dangers, junctions, pedestrians?
 
I'm sure it's been said before...

But I must chime in: Web-centric stuff is nice, but kind of useless when I'm not connected, either willingly or unwillingly...
 
G58, you write very well on these product development and marketing related issues. I come from that background as well.

There are two types of biases in any case study: Success bias and failure bias. These happen when you back trace from a success story or a failure story to the methods used in those products and services. For example success bias exists because we only know and talk about successful products because they survived. ( History is the biggest example of success bias ;) )

Elaborating

One thing I want you to think about and share with us in this context is, it is one thing to theorize about why Apple succeeded and also theorize about why another company's product failed. If the analysis stops there, it will suffer from Success bias and failure bias. Consider the Apple success story. Now, are those methods repeatable or not? We need to see if there are other case studies of companies that are as good as Apple in their respective fields but still could not make it big. We can then speculate why that was the case. Same way on the failure bias case.

Usually simple cause and effect analysis about the complex world out there works only in a limited fashion. We also should not rule out the following. In a lot of cases, it is just luck: Being at the right place at the right time. It is not a fatalistic statement. Of course, we can not assign everything to luck either. It is a hard problem and success and failure bias can further distort the issue.

Having said all that, your overall model of 'starting from scratch' and taking a different view point to design a product to meet an evolving trend has a high success potential. Let us call it necessary for any revolutionary product. But is it sufficient? Not all such products succeed. We only know and talk about successful products. That is the success bias. So if that is not sufficient, what sort of environmental factors influence such major re-think oriented products and services to gain a foothold in the market place.
 
Respect noted and returned

G58, you write very well on these product development and marketing related issues. I come from that background as well.

There are two types of biases in any case study: Success bias and failure bias. These happen when you back trace from a success story or a failure story to the methods used in those products and services. For example success bias exists because we only know and talk about successful products because they survived. ( History is the biggest example of success bias ;) )

Elaborating

One thing I want you to think about and share with us in this context is, it is one thing to theorize about why Apple succeeded and also theorize about why another company's product failed. If the analysis stops there, it will suffer from Success bias and failure bias. Consider the Apple success story. Now, are those methods repeatable or not? We need to see if there are other case studies of companies that are as good as Apple in their respective fields but still could not make it big. We can then speculate why that was the case. Same way on the failure bias case.

Usually simple cause and effect analysis about the complex world out there works only in a limited fashion. We also should not rule out the following. In a lot of cases, it is just luck: Being at the right place at the right time. It is not a fatalistic statement. Of course, we can not assign everything to luck either. It is a hard problem and success and failure bias can further distort the issue.

Having said all that, your overall model of 'starting from scratch' and taking a different view point to design a product to meet an evolving trend has a high success potential. Let us call it necessary for any revolutionary product. But is it sufficient? Not all such products succeed. We only know and talk about successful products. That is the success bias. So if that is not sufficient, what sort of environmental factors influence such major re-think oriented products and services to gain a foothold in the market place.

We could play with this one for a long time dangleheart. However, I don't like to get bogged down with success and failure bias.

In essence what we have is a philosophy - defined by its traits - traits we can identify as associated with positive buyer and user response, which in turn translates into sales. That's where we should be looking for the clues to Apple's success.

I assume you've studied Steve Jobs - the man, and his history. Then you'll know something of what makes him tick.

Luck is an illusory thing. Or is it? Do we make our own luck? as some would have it. Is it destiny? or science?

Right place, right time is definitely right in Apple's case. But everyone else was potentially there too. After all, we all stood and watched Shawn Fanning do his thing, and then the music industry do theirs. But there were no serious players - only a pack of fools and their lawyers.

Not only can the model be repeated, it will be - with subtle nuances, a change of scene and all new players. But that's a story for another day.

The theorising is little more than scratching the surface here. Even though I only take the subject as far as explaining a market analysis of why Apple are succeeding, while others are still failing, that's all the subject on this forum requires.

Studying the thing in depth is the work of a book at the very least - or the basis for the marketing element to an entirely new business model.

Not many people lock onto the real issues in this subject, so I welcome your input. Maybe we should continue it off list.
 
We could play with this one for a long time dangleheart. However, I don't like to get bogged down with success and failure bias.

In essence what we have is a philosophy - defined by its traits - traits we can identify as associated with positive buyer and user response, which in turn translates into sales. That's where we should be looking for the clues to Apple's success.

I assume you've studied Steve Jobs - the man, and his history. Then you'll know something of what makes him tick.

Luck is an illusory thing. Or is it? Do we make our own luck? as some would have it. Is it destiny? or science?

Right place, right time is definitely right in Apple's case. But everyone else was potentially there too. After all, we all stood and watched Shawn Fanning do his thing, and then the music industry do theirs. But there were no serious players - only a pack of fools and their lawyers.

Not only can the model be repeated, it will be - with subtle nuances, a change of scene and all new players. But that's a story for another day.

The theorising is little more than scratching the surface here. Even though I only take the subject as far as explaining a market analysis of why Apple are succeeding, while others are still failing, that's all the subject on this forum requires.

Studying the thing in depth is the work of a book at the very least - or the basis for the marketing element to an entirely new business model.

Not many people lock onto the real issues in this subject, so I welcome your input. Maybe we should continue it off list.
This so vividly and coherently explains why Microsoft, in contrast, a company which admittedly peddles products which are "good enough," found the need to wedge their half baked products into the world via coercive OEM deals, anti-competitive and illegal monopolistic activities. Their "me too" agenda makes them seem all the more pathetic, believing that merely following the footsteps of a successful company, sans the quality and high standards of said company's products, will grant them similar success. People do eventually recognize a difference, and many opt for quality over second rate. Anyway, great to have you back G58!
 
First things first, G58: Thanks for responding. I do appreciate it.

I'll grant you that marketing isn't my field, and it's quite probable I'm confusing marketing with advertising. I think my point wasn't taken as I intended, especially when considering the size of your response. I'm not trying to pose sarcastic and disingenuous questions here. Most of what I actually wanted to convey was that I think it's absurd for you to write off cloud computing for everyone, and that Apple is rather good at marketing.

The entirety of what I was attempting to say about Apple's marketing/advertising/whatever-term-is-good-enough-for-this-layman-to-use is that I think they are successful because of it. In my view, Apple makes products that are quite good, and is unbelievably good at letting the public know about them. Do you remember the launch of the first generation iPod Nano? It felt like I couldn't go 10 minutes watching any major network during primetime without hearing about it. I've had two iPods, an original iPhone, and an iPhone 3G along with some devices that run on Windows and synchronized with Windows Media Player. The process isn't that much different.

I had a (monochrome) Palm something in the early 2000's. I bought IntelliGolf from their own website and installed it with Palm's desktop software. It was barely more difficult than using iTunes and the AppStore, which is to say it wasn't difficult at all. When I switched to a different Palm and a new version of IntelliGolf came out, I bought that version on Handango...a mobile application store. It's not like we were devoid of games back then either; I played a wonderfully dramatic title by the name of subhunt...with sound!

7-9 years later the process is slightly easier. Still, BlackBerry could install applications through the browser long before the AppStore was made available on the iPhone and my curve let's me upgrade the OS over the air (better than the iPhone, I'd say). Again, in summary, the consolidation of applications was done by Handango long ago and RIM devices supported similar installs as the iPhone before the iPhone existed. So why weren't these nearly as successful as the iPhone? I don't think it was the 10% of easiness that was added to the process...I think it was the fact that non-business users actually knew these things existed through Apple's marketing, which showed what an average person could do with the internet and email on his or her phone.

Do you think I'm actually worlds away from how it actually is with my perception? For viral marketing to work, I think the people being marketed to have to see something useful about it...and the people doing the marketing need to know it exists. I see Apple as a company that makes sure people know their products exist better than any other -- except the AppleTV, of course.

But your derogatory tone suggests you think Apple's App Store success is due to some form of advertising push by Apple. And this simply isn't the case.

Perhaps we can chalk this one up to the shortfalls of text-based communication. I didn't intend to convey a derogatory tone. I'd like to argue tone is always added by the reader, especially in situations where in-person contact has never occurred; this is also a perfectly honest sentence if it ends after four words :)

There were lots of cartwheels before the Formula One racing car, but no-one accuses Mercedes of ripping off the wheelwright and village blacksmith - that would be retarded wouldn't it?
I don't see how this a valid comparison at all. This sounds like a rebuttal to a different argument. The point was that similar mobile application stores existed before the AppStore, and they were relatively unknown. Apple's has spent tons of money making sure it's AppStore is known. If they think it's important enough to spend money on, why wouldn't I think the money they spent getting the word out would matter to it's ultimate success?

Yes

We all did.
Again with the "we all" hyperbolic claims. I was genuinely asking. I used to use Yahoo, and I never thought it was a terrible engine.

You know how the tone you read my post in really ticked you off? I feel pretty similar about you speaking for everyone, mainly because that includes me. Looking back, a lot of the products I have used were total garbage...the first few computers I had, or even that Palm m125. At the time, however, they were not woefully inadequate and did much of the same productivity tasks that today's devices are using, albeit uglier.

And while we're at it, what retarded thinking named these search engines? People are by now aware that Google was a misspelling of googol - the large number 10 to the 100, that is, the digit 1 followed by one hundred zeros in decimal representation.

But the alternative is better.

What on earth were those clowns smoking when they came up with 'Altavista'? Does it mean something in Latin? Different view? Maybe? Who cares?

It's pretty easy to remember and doesn't really conjure up any sort of negative associations in my mind. For those reasons they seem to be quite good names. Altavista has been defunct for how long now? It stuck in your mind quite nicely. I'd guess 'Altavista' was a combo of alternative vista, or alternative "distant view through or along an avenue or opening" (Merriam-Webster).

Yes you did.

And... "Dangerous territory"? I've been in Dangerous territory for real - and it's not on the internet.
Again, I'm talking about your use of hyperboles. I happen to like cloud computing. You saying "WE" don't need the cloud or Chrome OS is ridiculous. Sorry to hear you've actually been in dangerous territory.

Your position supposes that we progress by accident. We don't. Our needs evolve as we develop. The clever trick is to spot these needs before we get there.
Let me refute that with an emphatic "no". I'd like to point out here that I asked you questions about your post. In my opinion, you've read a tone into mine and extracted words and meaning that weren't even there. I don't appreciate you stating your interpretation of my views on progress, especially when you don't have enough information.

As long as we're debating semantics with marketing and advertising, we may as well bring needs and wants into the mix, right? I was attempting to illustrate exactly what you said in your last sentence, which is probably better illustrated by the paraphrasing of the famous Henry Ford quote: If I asked my customers what they wanted, they would have said a faster horse

The alternative is to be Microsoft.
*Shrug* It's like clockwork on this forum.

If you didn't need keyless entry, why didn't you opt for the model without it? Oh, there wasn't one. Someone smarter than you decided it was a good idea... and gifted it to you.
I think you thoroughly missed the point of my statements. I read through my post again and the italics on "we" is not very clear. Perhaps I should have bolded it.

I'm making the assumption that you are a consumer. As a consumer, you are stating that we don't need Chrome OS or the cloud. I was making another attempt to illustrate other things currently taken for granted that consumers have all said we don't need from a first-person perspective. I remember when my father bought a GMC Truck in 1995 with the keyless entry option; it was selected so infrequently the car had to be ordered. I remember in the 90's when everyone with a cellphone was instantly labeled a drug dealer because of how "unnecessary" mobile communication was. There were many groans on this very forum when Google released their own browser, only for some of us to discover how much faster it was than what we were currently using.

The needle on the irony-o-meter is pegged here. You've brought my intelligence into the conversation here for demonstrating the problem with saying something is unneeded with the benefit of hindsight. The only reason I quoted and responded to you was to because you're saying cloud computing is unneeded. Who is to say with the benefit of hindsight your statement won't seem just as crazy? Then what does your quote above say about you?

So, since those three things that consumers like what I'm assuming you are, have said we don't need. Two of them are very much mainstream now, yet at the time of their inception they were shrugged off as ridiculous luxuries by many. The point I tried to make was not about keyless entry -- you can get many models without it, by the way -- but that it's absurd to completely write something off. Hopefully that point has now landed.

When you drive down the road in your car with keyless entry, do you look at the six feet of road immediately in front of you, or do you look out for dangers, junctions, pedestrians?
Again with the odd comparisons; they must just be sailing over my head. Keyless entry is somehow equivalent to the six feet ahead of me when driving? Is cloud computing the six feet ahead of me and we should be doing something way down the road? Please elaborate.

Back to the original reason for me posting: I don't see how Google is saying anything close to surprising here. Productivity suites are fairing quite well as webapps. To-do lists are much better as a webapp. To think they will not continue to improve is absurd.

Webapps will not, however, replace heavy stats and math software, nor will they replace graphics-intensive games. Isn't it obvious that most games aren't going to the web, though? Does that even need to be clarified? Games aren't restricted to one platform now, why would they be in the future?

Calling something the future of development doesn't mean it's all that is going to exist; it means to me this is where most of the growth will be.
 
Peace

Okay sg.hill, I see aren't actually that far apart.

Please excuse the Rottweiler impression - I'm told it's just my style, but I guess it can be a bit up front sometimes.

However, when you say that: "Apple makes products that are quite good, and is unbelievably good at letting the public know about them." I'd have to say that Apple are probably making products that may not always be quite as 'insanely great' as Steve would have us believe - on some levels - technical or spec for instance.

But what they are doing is making products that make people feel fantastic about owning them. And when you try to quantify that un-quantifiable quality that we all experience when something is just right, we find a value that's elusive and rare. But Apple deliver it - from the first glimpse of their logo, to the looks of interest [envy??] when we get out our... MacBook Pro, iPod Touch etc. on the train. Though I agree, not with Apple TV!

So, Apple themselves may not be in charge of delivering the message - directly, because they don't actually spend that much on physically communicating to their market. Indeed, remember the iPod poster ads? Black on a DayGlo ground - really cheap. Lots of them, but really cheap to produce. But once again, we do that for them. Clever isn't it?

App Stores:

I like your Palm story, but: Who's heard of Handango? And before you answer me, let me say with the greatest sensitivity: who cares? Handango is a ludicrous name [that sounds a bit like 'Fandango' and has nothing to do with anything] and was designed to fail - and I don't care if they are worth millions - so's Yahoo! Worth $44Bn to MS last year, worth $11Bn to the much smarter woman who replaced Jerry Yang.

If you have to be in the know to find something as essential as an app for your device - and until Apple's App Store, that was the case, the model is not working as well as it could.

If you have to go to lots of different places to find something these apps - and until Apple's App Store, that was the case, the model is not working as well as it could.

why? Because people are lazy. People are busy. People are people. And most people are not geeks. But most people who devise and sell apps for mobile devices are geeks and they know nothing about making the buying experience as seamless as it can be.

The secret is not only in how easy an app store is to use, how good the name is, how good the logo is, how visible it is to the market. It's all of these things and MASSIVE GREAT BUCKET LOADS of the intangible stuff that takes hours and hours of thinking to work out, plan, rework and refine, months and months before launch - all with the possibility, and perhaps more importantly, the will - to reject and never launch at all!

Indeed, I'd contend that Apple will have worked up and then dropped, ten projects [without ever whispering a word to anyone about them], for every one Microsoft has thought of [copied] and released.

But I hear a hoard of people cry: 'G, you're just a Mac fanboy.. bla bla bla.

The evidence I rely upon for making this, of many outrageous statements, is the parlous state of the products they DO release! And I use MS as an example, because they are a classic example of how not to do it, yet most do.

Short break required to view 'The Wire'!

§heiiiiiit... ain't no theng.

Nothing on TV or the movie screens has ever been done that well.



First things first, G58: Thanks for responding. I do appreciate it.

I'll grant you that marketing isn't my field, and it's quite probable I'm confusing marketing with advertising. I think my point wasn't taken as I intended, especially when considering the size of your response. I'm not trying to pose sarcastic and disingenuous questions here. Most of what I actually wanted to convey was that I think it's absurd for you to write off cloud computing for everyone, and that Apple is rather good at marketing.

The entirety of what I was attempting to say about Apple's marketing/advertising/whatever-term-is-good-enough-for-this-layman-to-use is that I think they are successful because of it. In my view, Apple makes products that are quite good, and is unbelievably good at letting the public know about them. Do you remember the launch of the first generation iPod Nano? It felt like I couldn't go 10 minutes watching any major network during primetime without hearing about it. I've had two iPods, an original iPhone, and an iPhone 3G along with some devices that run on Windows and synchronized with Windows Media Player. The process isn't that much different.

I had a (monochrome) Palm something in the early 2000's. I bought IntelliGolf from their own website and installed it with Palm's desktop software. It was barely more difficult than using iTunes and the AppStore, which is to say it wasn't difficult at all. When I switched to a different Palm and a new version of IntelliGolf came out, I bought that version on Handango...a mobile application store. It's not like we were devoid of games back then either; I played a wonderfully dramatic title by the name of subhunt...with sound!

7-9 years later the process is slightly easier. Still, BlackBerry could install applications through the browser long before the AppStore was made available on the iPhone and my curve let's me upgrade the OS over the air (better than the iPhone, I'd say). Again, in summary, the consolidation of applications was done by Handango long ago and RIM devices supported similar installs as the iPhone before the iPhone existed. So why weren't these nearly as successful as the iPhone? I don't think it was the 10% of easiness that was added to the process...I think it was the fact that non-business users actually knew these things existed through Apple's marketing, which showed what an average person could do with the internet and email on his or her phone.

Do you think I'm actually worlds away from how it actually is with my perception? For viral marketing to work, I think the people being marketed to have to see something useful about it...and the people doing the marketing need to know it exists. I see Apple as a company that makes sure people know their products exist better than any other -- except the AppleTV, of course.



Perhaps we can chalk this one up to the shortfalls of text-based communication. I didn't intend to convey a derogatory tone. I'd like to argue tone is always added by the reader, especially in situations where in-person contact has never occurred; this is also a perfectly honest sentence if it ends after four words :)


I don't see how this a valid comparison at all. This sounds like a rebuttal to a different argument. The point was that similar mobile application stores existed before the AppStore, and they were relatively unknown. Apple's has spent tons of money making sure it's AppStore is known. If they think it's important enough to spend money on, why wouldn't I think the money they spent getting the word out would matter to it's ultimate success?


Again with the "we all" hyperbolic claims. I was genuinely asking. I used to use Yahoo, and I never thought it was a terrible engine.

You know how the tone you read my post in really ticked you off? I feel pretty similar about you speaking for everyone, mainly because that includes me. Looking back, a lot of the products I have used were total garbage...the first few computers I had, or even that Palm m125. At the time, however, they were not woefully inadequate and did much of the same productivity tasks that today's devices are using, albeit uglier.



It's pretty easy to remember and doesn't really conjure up any sort of negative associations in my mind. For those reasons they seem to be quite good names. Altavista has been defunct for how long now? It stuck in your mind quite nicely. I'd guess 'Altavista' was a combo of alternative vista, or alternative "distant view through or along an avenue or opening" (Merriam-Webster).


Again, I'm talking about your use of hyperboles. I happen to like cloud computing. You saying "WE" don't need the cloud or Chrome OS is ridiculous. Sorry to hear you've actually been in dangerous territory.


Let me refute that with an emphatic "no". I'd like to point out here that I asked you questions about your post. In my opinion, you've read a tone into mine and extracted words and meaning that weren't even there. I don't appreciate you stating your interpretation of my views on progress, especially when you don't have enough information.

As long as we're debating semantics with marketing and advertising, we may as well bring needs and wants into the mix, right? I was attempting to illustrate exactly what you said in your last sentence, which is probably better illustrated by the paraphrasing of the famous Henry Ford quote: If I asked my customers what they wanted, they would have said a faster horse


*Shrug* It's like clockwork on this forum.


I think you thoroughly missed the point of my statements. I read through my post again and the italics on "we" is not very clear. Perhaps I should have bolded it.

I'm making the assumption that you are a consumer. As a consumer, you are stating that we don't need Chrome OS or the cloud. I was making another attempt to illustrate other things currently taken for granted that consumers have all said we don't need from a first-person perspective. I remember when my father bought a GMC Truck in 1995 with the keyless entry option; it was selected so infrequently the car had to be ordered. I remember in the 90's when everyone with a cellphone was instantly labeled a drug dealer because of how "unnecessary" mobile communication was. There were many groans on this very forum when Google released their own browser, only for some of us to discover how much faster it was than what we were currently using.

The needle on the irony-o-meter is pegged here. You've brought my intelligence into the conversation here for demonstrating the problem with saying something is unneeded with the benefit of hindsight. The only reason I quoted and responded to you was to because you're saying cloud computing is unneeded. Who is to say with the benefit of hindsight your statement won't seem just as crazy? Then what does your quote above say about you?

So, since those three things that consumers like what I'm assuming you are, have said we don't need. Two of them are very much mainstream now, yet at the time of their inception they were shrugged off as ridiculous luxuries by many. The point I tried to make was not about keyless entry -- you can get many models without it, by the way -- but that it's absurd to completely write something off. Hopefully that point has now landed.


Again with the odd comparisons; they must just be sailing over my head. Keyless entry is somehow equivalent to the six feet ahead of me when driving? Is cloud computing the six feet ahead of me and we should be doing something way down the road? Please elaborate.

Back to the original reason for me posting: I don't see how Google is saying anything close to surprising here. Productivity suites are fairing quite well as webapps. To-do lists are much better as a webapp. To think they will not continue to improve is absurd.

Webapps will not, however, replace heavy stats and math software, nor will they replace graphics-intensive games. Isn't it obvious that most games aren't going to the web, though? Does that even need to be clarified? Games aren't restricted to one platform now, why would they be in the future?

Calling something the future of development doesn't mean it's all that is going to exist; it means to me this is where most of the growth will be.
 
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