I know I'm probably way in the minority on this but I actually love the new translucent menubar. I was using an app called MenuShade in Tiger that basically did the same thing, only allowed one to set the level of transparency.
That's fine, and I don't mind Apple making the menu bar translucent for those who like and want that... what I'm p***ed off at Apple for is not making a pref pane option to set the level of opacity (or at least on/off for translucency and maybe even a white <-> grey slider for those who prefer it solid).I know I'm probably way in the minority on this but I actually love the new translucent menubar. I was using an app called MenuShade in Tiger that basically did the same thing, only allowed one to set the level of transparency.
What color was the menu bar in Tiger? I don't even remember.... Was it a pure white? Or was it slightly grey as well?
Unfortunately the Menu Bar Tint shows up if you're watching full screen video.
What I'd like is to do the opposite of what you all seem to want. I love the menu bar transparency (translucency really) on my wife's MB. Is there an app to make it transparent?In PPC the menu bar is opaque by default. Unless I use a third party app to make it transparent. I'll stick with the latter.
Menu Bar Tint.
For those wanting to make the solid white menu bar grey with tint (or any other color for that matter).
But beware:
What I'd like is to do the opposite of what you all seem to want. I love the menu bar transparency (translucency really) on my wife's MB. Apple has already acknowledged that the 12" PPC's should have the transparent menu bar enabled so it must be a driver bug (Nvidia GeForce FX Go5200). Until they fix it, is there an app to make it transparent?
sudo defaults write /Library/Preferences/com.apple.windowserver QuartzGLEnabled -boolean YES
Personally I don't buy the Apple answer since we get translucent contextual menus (right click). Bad coding or a driver bug? Is Apple to lazy to fix this problem or is the menu bar using different calls than the contextual menu (stupid if you ask me)? Also, why was the menu bar translucent in the dev builds and not in final for 12" users?Unfortunately, we can't look forward to an official fix. I might've raised your hopes a little, when I posted a couple weeks ago that an AppleCare rep told me that the GFX 5200 should render the translucent menu bar, and 10.5.1 would remedy the problem. She did tell me that, but was mistaken.
The determinant for rendering the translucent menu bar is Quartz GL support. The fall back path renders an opaque menu bar on cards that do not support Quartz GL. And the GFX 5200 does not offer Quartz GL support in Leopard. My understanding is that the graphics card is technically capable of it, for it is programmable and supports pixel/-vertex-2.0 shaders/ARB fragment program. For a reason I do not know, Quartz GL has been disabled. Maybe others who know more can help better.
There are no 3rd party solutions right now. I'm as bummed as you are. My $2700 2.5- year- old machine can't do something a $1300 3.5-year-old one can. This is coupled with a complete lack of information on requirements for people who actually thought of a translucent menu bar as a selling point (all three of us). This has been mishandled by Apple to be sure.
I doubt it makes much, if any, difference at all.Does changing the menu bar to a solid rather than transparent put less strain on the GPU? Anyone notice things moving more smoother?
I know changing the dock to 2-D made a big difference on my macbook.
Personally I don't buy the Apple answer since we get translucent contextual menus (right click). Bad coding or a driver bug? Is Apple to lazy to fix this problem or is the menu bar using different calls than the contextual menu (stupid if you ask me)? Also, why was the menu bar translucent in the dev builds and not in final for 12" users?
That actually makes sense to me.LenVegas in another thread said it better than I ever could: "Leopard still uses simple resources (small transparent PNGs) to build the actual menus then applies a subtle blur effect. The menu 'bar' no longer has a "resource", it is now built from scratch by the newesh 'CoreUI' layer and is more of a rendered surface, allowing for future support for resolution independence and possibly other fancy stuff (animated movement, animated icons etc.) yet to come. The 'translucence' which is actually done by sampling the wall paper and applying several techniques to it, including some subtle pseudo-3D real-time shading (the 'curved' looking surface), isn't really just "transparency and blur". At all."
In earlier builds, the menu bar was not generated like it is now, not even needing Core Image capable cards for the effect (it worked on the Radeon 9200 for instance). I think all it required was Quartz Extreme, for the blur.
Exactly what I was thinking actually. They need to make it black and white. Either it does support it or it doesn't. From what I've read in other forums and blogs, it seems that Apple hasn't put much research into it and is actually assuming it won't work.I'm still puzzled that the initial support document said that all Core Image-supported cards would render the translucent menu bar and now it's been changed to specifically exclude the GFX 5200. And maybe I'm looking way too into this, but I get a kick out of the wording of the current support document: The GFX 5200 "may" not have the necessary OpenGL capabilities to render the effect. What is "may"? Whatever Apple feels like doing?![]()
be careful when you're messing with this file, your computer may become unbootable if you change the file's permission.![]()
Menu Bar Tint.
For those wanting to make the solid white menu bar grey with tint (or any other color for that matter).
sudo defaults write /System/Library/LaunchDaemons/com.apple.WindowServer 'EnvironmentVariables' -dict 'CI_NO_BACKGROUND_IMAGE' 0
LenVegas in another thread said it better than I ever could: "Leopard still uses simple resources (small transparent PNGs) to build the actual menus then applies a subtle blur effect. The menu 'bar' no longer has a "resource", it is now built from scratch by the newesh 'CoreUI' layer and is more of a rendered surface, allowing for future support for resolution independence and possibly other fancy stuff (animated movement, animated icons etc.) yet to come. The 'translucence' which is actually done by sampling the wall paper and applying several techniques to it, including some subtle pseudo-3D real-time shading (the 'curved' looking surface), isn't really just "transparency and blur". At all."
This is how mine looks now:This is what I want my menu bar to look like, sigh. Image courtesy of Andrew Escobar.
sudo defaults write /System/Library/LaunchDaemons/com.apple.WindowServer 'EnvironmentVariables' -dict 'CI_NO_BACKGROUND_IMAGE' 1
From what I understand it used to be just transparent and very hard to look at. They decided a slight blur was the way to go to make it easier to see and use.But what I don't understand is WHY?!? At this stage, couldn't OS X just take a look at the background and quickly generate a "skin" to paste onto the menubar? Like a winamp skin, circa 1996?? It's not like it has to have "real" transparency and blurring, since things aren't supposed to slide underneath it. It seems like a big to-do about very, very little. An over-engineered solution to a non-existent problem (at least in this version of OS X, where advanced features you mention aren't really a factor).
e out there came up with a way to tweak the effect for those of us who care to.