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iHorseHead

macrumors 68000
Original poster
Jan 1, 2021
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Hi everybody!
Does anyone know if they will release it on macOS or iOS? I've read some articles that have stated that they will release the games on iOS and Android, but when I look at Wikipedia & trailers they say nothing about iOS or Android.
The trailer says "PC", but does it mean Mac as well?
 
No macOS, no. iOS and Android in 2022 though, unless they cancel it. If it comes to iOS there is a chance it’s playable on macOS though, as macOS can run iOS apps.
 
They made it clear elsewhere it comes out on iOS in the first half of 2022. Rockstar tend not to make their most popular best selling games available on mac so I think there is zero chance this much smaller project comes out on mac ever. Such a shame.
 
They made it clear elsewhere it comes out on iOS in the first half of 2022. Rockstar tend not to make their most popular best selling games available on mac so I think there is zero chance this much smaller project comes out on mac ever. Such a shame.
Maybe GTA IV will be released in 2038 on iOS?:)
I was wondering if I have to buy the games again or I'll just receive an update.
 
I tried getting into Grand Theft Auto but had trouble enjoying playing a bad guy. Of interest you’d think sex would be all over a story like this, but my impression is no, thinking back about the hot coffee mod. Boy how things have changed since then on the gaming front. :)
 
I tried getting into Grand Theft Auto but had trouble enjoying playing a bad guy. Of interest you’d think sex would be all over a story like this, but my impression is no, thinking back about the hot coffee mod. Boy how things have changed since then on the gaming front. :)
You kids and your mods... back in the day we were shocked and amused we could put a hamster in a microwave... poor Ed. ;)
 
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They made it clear elsewhere it comes out on iOS in the first half of 2022. Rockstar tend not to make their most popular best selling games available on mac so I think there is zero chance this much smaller project comes out on mac ever. Such a shame.
The original GTA trillogy release came out ~11 years ago on Mac. Doesn't work anymore due to 32 bit binaries.

Apple was way less hostile to gaming back then though.
 
I tried getting into Grand Theft Auto but had trouble enjoying playing a bad guy. Of interest you’d think sex would be all over a story like this, but my impression is no, thinking back about the hot coffee mod. Boy how things have changed since then on the gaming front. :)
The fuss over that hot coffee thing was purely because they hadn't declared that particular content when submitting the game for certification, since they had decided to delete it (not because it was too explicit but because it was crap).

Then hackers figured out that the boning minigame was still present in the code on the disc, which is not uncommon for things that are cut from games, and when they figured out how to reactivate it on modded consoles, a few censorship advocates and politicians saw their opportunity to grab some headlines.

There's sex and nudity in the GTA series, the problem was that they were judged to be guilty of hiding this particluar minigame.

I'd be interested to see what they've kept and what they've cut from these re-issues. Surely they can't still have the rights to the entire soundtracks, and there's stuff in these games that today's critics will probably cry about.
 
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The fuss over that hot coffee thing was purely because they hadn't declared that particular content when submitting the game for certification, since they had decided to delete it (not because it was too explicit but because it was crap).

Then hackers figured out that the boning minigame was still present in the code on the disc, which is not uncommon for things that are cut from games, and when they figured out how to reactivate it on modded consoles, a few censorship advocates and politicians saw their opportunity to grab some headlines.

There's sex and nudity in the GTA series, the problem was that they were judged to be guilty of hiding this particluar minigame.

I'd be interested to see what they've kept and what they've cut from these re-issues. Surely they can't still have the rights to the entire soundtracks, and there's stuff in these games that today's critics will probably cry about.
Yeah the Hot Coffee Mod was a laughable joke, somewhere around PG-13. The game had an adult rating, and I remember a case where a Grandmother claimed to be suing Rockstar because she bought it for her grandchild, who had likely never seen that Mod. The funny aspect in many parents minds are OMG there is sex, but death and murder, no problem. ?

Now when I played several chapters of GTA San Andreas, including the section where Hot Coffee could be activated, besides that Mod, I don’t remember sex, or opportunities for sex as I don’t remember any in Red Dead Redemption, which I played for a longer time until I burned out on it. The problem with theses kinds of world simulations is when you ride into a town and there is nothing to do. ;)
 
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Yeah the Hot Coffee Mod was a laughable joke, somewhere around PG-13. The game had an adult rating, and I remember a case where a Grandmother claimed to be suing Rockstar because she bought it for her grandchild, who had likely never seen that Mod. The funny aspect in many parents minds are OMG there is sex, but death and murder, no problem. ?

Now when I played several chapters of GTA San Andreas, including the section where Hot Coffee could be activated, besudes that Mod, I don’t remember sex, or opportunities for sex as I don’t remember any in Red Dead Redemption, which I played for a longer time until I burned out on it. The problem with theses kinds of world simulations is when you ride into a town and there is nothing to do. ;)
Aside from strippers and lap dances, GTA has always let players pick up prostitutes and do the business inside a car (and kill them afterwards to reclaim the money, of course). They’ve ramped it up over the years to the point where GTA V has a menu of different services and a first-person mode.

There was also a character in GTA IV’s Ballad of Gay Tony DLC who kept walking around naked in cutscenes. The joke was that the camera would always frame the shot so his junk was hidden behind an object, while your character kept looking away in horror. Then during the final cutscene you think he’s going to walk behind a strategically placed plant or something, but instead he steps right into view, sausage a-swinging in extreme close-up.
 
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Rockstar says that the games were remastered using unreal engine. If this is true, building the game for macOS is as easy as selecting "macOS" in a dropdown menu and hitting a button. Rockstar deliberately excluded macOS.
 
If this is true, building the game for macOS is as easy as selecting "macOS" in a dropdown menu and hitting a button.
Not again this nonsense, it's been discussed over and over that this is not the case.

If you still think it is, please answer why Unreal Engine Environments available on the Epic UE marketplace are not compatible with every platform? You can literally go there as a developer and buy assets/content to create your games and for each environment compatibility is listed with Mac, Windows and Linux support. Many don't support macOS and Linux. Why is that the case if it's as easy as hitting a button?

And no, this isn't an error, I am developing with Unreal Engine and run into these problems all the time. You can however drop a few simple things (blocks, cubes, whatever) in a game and switch to any system, that doesn't mean that all the environments and assets, as well as game logic works on any system.
 
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You're not missing anything by not having this on Mac. I've been playing San Andreas on Xbox Series X, since it's free on Game Pass, and... oh my. It's terrible. It defaults to a very shaky 'fidelity' graphics mode, which can't keep up a 30fps refresh rate, and even in 'performance' mode the framerate completely tanks in busy areas. The textures have mostly been upscaled by AI, and it shows. Where a human has gone in and edited things, there are brand new spelling mistakes, and some complete abominations in the smoothed-out faces and twisted character models. Luckily the dark lighting means you often can't make out characters' faces at all.

It feels like some sort of fan-made project to port the game to Unreal Engine, like they ripped the files from the Steam version and threw this together while they wait for a cease and desist notice from Take 2. Except I think if actual GTA fans had been involved in the making of this, it wouldn't be such a steaming mess.

From what I've read of the other versions, they're all pretty bad, on all formats. If you want 4K at 60 fps on PC, well for some reason it seems to be more demanding than Red Dead Redemption 2. On the plus side, all the songs they cut out of the 'definitive' editions are still present in the game files on PC, so somebody will probably go and mod it back together again. But it will still be the worst version of the games by far, and Take 2 has actually removed the orginals from Steam, so they're just history now.

More vandalism than remaster, I think.

iI41rJ0.png

HfNdKP3.jpg
 
You're not missing anything by not having this on Mac. I've been playing San Andreas on Xbox Series X, since it's free on Game Pass, and... oh my. It's terrible. It defaults to a very shaky 'fidelity' graphics mode, which can't keep up a 30fps refresh rate, and even in 'performance' mode the framerate completely tanks in busy areas. The textures have mostly been upscaled by AI, and it shows. Where a human has gone in and edited things, there are brand new spelling mistakes, and some complete abominations in the smoothed-out faces and twisted character models. Luckily the dark lighting means you often can't make out characters' faces at all.

It feels like some sort of fan-made project to port the game to Unreal Engine, like they ripped the files from the Steam version and threw this together while they wait for a cease and desist notice from Take 2. Except I think if actual GTA fans had been involved in the making of this, it wouldn't be such a steaming mess.

From what I've read of the other versions, they're all pretty bad, on all formats. If you want 4K at 60 fps on PC, well for some reason it seems to be more demanding than Red Dead Redemption 2. On the plus side, all the songs they cut out of the 'definitive' editions are still present in the game files on PC, so somebody will probably go and mod it back together again. But it will still be the worst version of the games by far, and Take 2 has actually removed the orginals from Steam, so they're just history now.

More vandalism than remaster, I think.

Rockstar didn't actually do the remaster, lol. I wonder how much involvement they had with Grove Street Games (who did this port).
 
Rockstar says that the games were remastered using unreal engine. If this is true, building the game for macOS is as easy as selecting "macOS" in a dropdown menu and hitting a button. Rockstar deliberately excluded macOS.

Not again this nonsense, it's been discussed over and over that this is not the case.

If you still think it is, please answer why Unreal Engine Environments available on the Epic UE marketplace are not compatible with every platform? You can literally go there as a developer and buy assets/content to create your games and for each environment compatibility is listed with Mac, Windows and Linux support. Many don't support macOS and Linux. Why is that the case if it's as easy as hitting a button?

And no, this isn't an error, I am developing with Unreal Engine and run into these problems all the time. You can however drop a few simple things (blocks, cubes, whatever) in a game and switch to any system, that doesn't mean that all the environments and assets, as well as game logic works on any system.
For coolius, I am not a programmer, but besides Unreal Engine, I think there is a lot more going on behind the scene such as coding and third party technologies that are Mac or Windows OS centric. These games tend to be developed with Windows (or consoles) in mind including optimizations, and then (my impression) is they have to hobble together bridges to the MacOS to get it to run there.

This is what Feral has done for decades and you may have noticed there are some features usually missing in the Mac version such as cross platform multiplayer, even basic in-game features. I remember I want to say a version of Sim City, where the Mac version was missing the ability to share buildings with other players or something along thise lines.
 
Rockstar didn't actually do the remaster, lol. I wonder how much involvement they had with Grove Street Games (who did this port).
It's bizarre that Rockstar would give a developer of iOS and Android ports the keys to the crown jewels. Look at the care that goes into remakes of things like Halo and Dark Souls, then compare it to this...

I can't understand how anyone at Take 2 took a look at Grove Street Games and thought, "Hey, these guys already pumped out our old iOS versions of the games back in the day, and they went on to even greater heights with Turtle Tumble on Android. Let's put them in charge of remaking three of the biggest and most significant games ever made."

Note, this is a full-price release, $60.
 
It's bizarre that Rockstar would give a developer of iOS and Android ports the keys to the crown jewels. Look at the care that goes into remakes of things like Halo and Dark Souls, then compare it to this...

I can't understand how anyone at Take 2 took a look at Grove Street Games and thought, "Hey, these guys already pumped out our old iOS versions of the games back in the day, and they went on to even greater heights with Turtle Tumble on Android. Let's put them in charge of remaking three of the biggest and most significant games ever made."

Note, this is a full-price release, $60.
Clearly this edition in a money grab (like all remakes/remasters); if Rockstar is busy making GTA6 (lets hope they are, lol) then I could see Take2 giving the port to GSG to work on in the interim.
 
For coolius, I am not a programmer, but besides Unreal Engine, I think there is a lot more going on behind the scene such as coding and third party technologies that are Mac or Windows OS centric. These games tend to be developed with Windows (or consoles) in mind including optimizations, and then (my impression) is they have to hobble together bridges to the MacOS to get it to run there.
That's exactly the case, usually 3rd Party libs causing issues. But also your own code when porting and not starting multi-platform support from scratch. It can be a preprocessor directive causing trouble. Back in the day I ran a lot into what I called a "#pragma once" problem. Some compilers supported it, others didn't. And then you'd have to replace those with other include guard macros. Now that's a minor problem, but it was always annoying. And refactoring large projects automatically... good luck, it usually breaks other things. It's usually not straight forward and requires time and people to do it.
Note, this is a full-price release, $60.
LMAO! Not sure what's worse, the guy hit by a car when not standing anywhere near the road or him talking after he died.
 
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Clearly this edition in a money grab (like all remakes/remasters); if Rockstar is busy making GTA6 (lets hope they are, lol) then I could see Take2 giving the port to GSG to work on in the interim.
The two I mentioned aren't just money grabs, there's actual effort and attention to detail in those. The Halo remake ran the old engine alongside the new one and you could toggle the graphics between the two to see what had changed. Same with Perfect Dark and Goldeneye. Dark Souls was completely redone, as was The Last of Us and Final Fantasy VII.

Obviously those companies only made the games to make money, but they must have cared about curating their piece of videogame history. At the other end of the spectrum, Take 2 gave three enormous games to a small team of nobodies and told them it's fine to upscale the entire thing using optical character recognition.
FD7mEiNWQAYT76P.jpg
 
Man, I was so excited to play this! I knew it was quite expensive, but I had to buy it right away on PS5.
But so many problems... performance issues, poor textures, graphics glitches, bugs, gameplay problems, clunky menu feeback...
And Sony never does refunds once you downloaded the game. I never thought starting with such a legendary game could go so wrong.

GTA_DE_VICE.jpg
 
Here's another good video, this one is fan-made mods with parts of the original trilogy remade in the GTA V engine. In other words, what Rockstar could have done if they actually cared any more.

It's amazing that fans can knock together something like this in their spare time, but the creators of some of the biggest games ever made can't match this sort of quality.
 
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