Thanks for this helpful post about editing.Although I really like Affinity Photo, I still prefer Adobe Photoshop (not Elements) for image editing. I think the main cause is, that I use it for so many years and I rarely find the time to get more comfortable with Affinity Photo. I can recommend all Affinity apps, they´re the tools, I´d definitely use on a new Mac. If you´re planning to buy Affinity Photo, there will soon be a new major version on the 9th of November 2022. They´ll probably have introduction pricing and if not, wait for Black Friday at the end of the month.
I think that's not necessary, as image editing should be powerful enough to get the edit done on a single layer. As there is no absolut right way of doing things, it finally depends on your opinions and preferences of what is a good result. I did 3 fast edits. None is perfect but shows different directions of what could be done.
You could use Gimp or Krita for your editing. Another free option is NIK Collection 1.2.1. I´ve attached a 20 seconds edit of your image with NIK Viveza.
View attachment 2108656
Here another example of a one minute edit in a software called Luminar Neo that is a bit over edited in my opinion, but it goes slightly more in the direction of what people nowadays do with Instagram filters:
View attachment 2108685
Finally an example of mainly auto color, contrast, tonality and increased clarity in Affinity Photo:
View attachment 2108688
I guess with compositing in Unreal, you'll make bump and diffusion maps for oversampling to get a better 3d look and feel. There is a really old Blender centric tutorial that shows how to make textures look more real. Maybe you like it too:
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The Secrets of Realistic Texturing — Blender Guru
Discover the secrets to creating realistic textures in blender.www.blenderguru.com
For the bump maps I tried to create so far, I've been using CrazyBump that unfortunately never left Beta state:
Besides creating the proper overlays, color management is another important thing to think about, if it comes to 3d:
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The Secret Ingredient to Photorealism — Blender Guru
You may not know what it is or how it affects your render, but it's actually the reason that some renders still look distinctly fake despite having proper modelling and materials. Not only that but it's also been causing you to make lighting "cheats" to make your scene work.www.blenderguru.com
Since making the post, I've discovered that the issue with this particular texture seems to lay in the Unreal Engine Material I'm using, so darkening the base color map, did not resolve the issue in play mode in Unreal Engine. It's still extremely light, bleached out looking, and there is a good chance, there is something I've overlooked or missed that is causing the issue for this particular texture.
If your not familiar with UE, (likely you are, but I'll mention it for anyone who is not) the materials in UE are GUI interface coding, that usually starts with the texture and manipulates it, putting different effects upon it, and usually for 1 texture, there are multiple texture maps that supply data to the material so it knows how to create different effects such as a grayscale height map, that would make a walkway with flagstone and mortar, have the visual effect that the mortar not only looks lower, but allows an additional effect to be painted in the cracks like moss.