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I'm passing the point that he refers to as when things pick up, but they haven't really for me. I'm glad he pointed out some of the tedium in the game.

I'm finally finding more ramps and stunt jumps. Nice variety in that some of them you HAVE to have a fast car (like the GT) to complete or they'll only work with a motorcycle...so that's more fun.

Paul
 
I agree with this his views on the game. *hides from GFLPraxis* I'm probably the only guy here that didn't buy it. :eek:

<]=)

Well I bought it... but can't seem to buy into it at all. Just does nothing for me at all. I racked up more hours on wii-fit in one day, than I have in SSBM since its release (and got more enjoyment in the process).

I agree with Yathzee's comments about unlockable stuff in essentially party style games. It's something that is a real drag for me, especially as I rarely finish a game, let alone spend that many hours on one particular game. for example I only just finished Halo3 last night, months and months after it came out and that's what 6/8 hours single player.. So putting hours and hours into a game, especially one I'm struggling to enjoy in the first place is just not going to happen.



Back to GTA IV.... I FRICKIN HATE MOTORBIKE MISSIONS!! FRUSTRATING AS HELL!!! Other than that i'm still playing so that in itself is a miracle in this day and age.
 
Meh, I like unlockables in anything. GTA IV, Mario Kart, Smash Bros. I like working on games and being rewarded for getting better at them. Of course if it's a game I'm not too keen on I won't bother unlocking and just use cheats (GTA IV).

Also helps to not overwhelm the player with too much too soon. Melee had it right with a small player and stage roster than gradually grew bigger. Remember a lot of games not don't have a training mode and substitute a limited version of the game for a while.
 
I prefer the gradual build up of features, especially for single player games, but I would have liked to have access to the extra tracks in Mario Kart when I first played with my friends the other week.

Tutorials bug me when they force me to do the obvious. There should always be a skip option. I like RE4's approach.

Anyways, Yahtzee's review sold me on GTA 4, so I'll play it someday. He reminded me about PsychoNaughts, which I have yet to play, but I bought it at least.

<]=)
 
does anyone else find this game extremely easy? I'm almost 50% according to the stats page and honestly, I have only failed maybe a dozen times. And most of those are just because I do something dumb like get hit by the subway car... The game gives you plenty of health/body armor during missions and the carbine rifle owns all.
 
does anyone else find this game extremely easy? I'm almost 50% according to the stats page and honestly, I have only failed maybe a dozen times. And most of those are just because I do something dumb like get hit by the subway car... The game gives you plenty of health/body armor during missions and the carbine rifle owns all.

I guess the game is more realistic that way.
 
Back to GTA IV.... I FRICKIN HATE MOTORBIKE MISSIONS!! FRUSTRATING AS HELL!!! Other than that i'm still playing so that in itself is a miracle in this day and age.

The key to the motorbike missions is restraint. Don't go all out unless you have a clear view of the road ahead. You will always catch the target if you keep up a reasonable overall speed and don't crash.

Try steering using both thumbsticks. Use the right stick to move the camera as you turn. The main problem with the motorbikes is that they turn a lot quicker than the camera does, which makes them hard to control coming out of a corner. Using the right stick to control the camera helps with this. If you hit both sticks at the same time it usually works.

I also keep the camera slightly elevated as it is easier to judge oncoming traffic, corners and obstacles from a higher angle.
 
Eugh. Reached the first bit that has really pissed me off. A mission where I have to chase some guys on a motorboat with other boats and obstacles etc in the way. If you hit anything, your boat flips and you fail the mission. This is *not fun*.
 
Eugh. Reached the first bit that has really pissed me off. A mission where I have to chase some guys on a motorboat with other boats and obstacles etc in the way. If you hit anything, your boat flips and you fail the mission. This is *not fun*.

Is that the one where you follow the guy but than the other boats show up and you shoot them. Then a heli comes and you get a rocket launcher, then you can buy the launcher ammo? I liked that one...
 
the rocket launcher is awesome, you can raise all sorts of hell with it :D

Grenades are fun too. Try running around the hospital ward where the patients are sat waiting and drop two or three as you run up and down and see the mayhem that transpires. It's like being in Baghdad...




Then as the police come running in, use the rocket launcher and fire at the doors... It's crazy funny (in a thankfully ITS NOT REAL kind of way)
 
It'll be out on the PC in due time. If anything this is an improvement for Rockstar. All GTA3 based games were PS2 first then released on Xbox and PC later. At least now they're throwing it out on the Xbox first too :D

They threw up the GTA series on Steam a few months back so GTAIV will likely be released on Steam too. Probably only get it for PC since it'd be easier to download a 100% save and just go on sprees (really don't like the story in this one).
 
Hi,

Can you have 2 people playing on the same console like you could in the last version of GTA?

No big deal but would be nice
Nope, way too many PS3/360 games have this, where you can play online great but there is no local multiplayer, it sucks when friends are over.

I have GTA 4 with my PS3 I got last week, and even though I'm early in the game I'm already disappointed.

Reading reviews and feature lists, it's puzzling to know that they removed so many features from San Andres. Things like planes, customizing cars, the amount of safe houses, RPGish part of it, less vehicles, lesser cheats (NO RIOT CODE), and the list goes on, I'm sure I'll find more as I advance through the game.

But in return we got a deep realistic city, where it seems like 95% of the buildings are static, which sucks. Maybe if they spent a little less time on trying to simulate NYC we'd have a better game with actually MORE features than the previous version.
 
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