I almost smashed this disk last night. Was on a really stupid, easy mission. But it required you to drive all the way across "long island". Get there kill a guy fleeing from the arcade. Easy enough. Except stupid crap would happen and he'd get away. Then I'd have to reload, get another car, drive all the way there again, chase him again and then have something stupid happen. They really, really need mini saves once you've gathered info and driven somewhere...its not realism it's tedium.
As is most of this f****** game. Sure it's good and realistic. But to keep up relationship with LJ recently I had to drive back to the old island and take his stupid a## to a strip club. Can't it just have me picking him up a bit of dialogue in the car and we can skip and be there and vice versa for the return? And getting in and out of safe houses, etc...do we really need to run up and down stairs. Don't get me started on the level where you take a window cleaning lift up to the top floor...up and down!
Next Gen games seem to promote and tolerate tedium as part of the "realistic atmosphere". Like AssCreed having to run down a mountain at the start of every level. Stupid. Big open environments mean lots of running around pointlessly. So your 24 hour game became 12 hours of actually playing something, 6 hours of cheesy dialogue, and 6 hours of travelling somewhere. If you're lucky. Eternal Sonata was like 20 hours for me...5 of gameplay that was interesting and involving, 10 hours of horrible writing, and 5 hours of walking in a linear line.
Do we have more of this kind of tedium to look forward to?
Paul