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But the concern here would be how to put a 20 gig game on a mobile device.

No concern anymore with future iOS devices when GTA 6 is released ... (Even now with the 128 GB iPad.) And by the way, I think for SUCH an special premium game, Rockstar Games could indeed charge 50 dollars in the App Store when it really is released the same day. Should have the exact same functionality as the console version in this case, though. You probably need a controller for these games, I downloaded GTA 4 for the iPad with so much excitement, but got so frustrated with the controls that I stopped playing almost immediately (and with a heavy heart).
 
That doesn't sound correct to me that the PS Vita is 7Gflops.

I did some googling and found many contradictory sources for the amount of Gflops present in the PS Vita but I did find one page which specifically looked at its GPU and found it to be 51.2Gflops.

http://kyokojap.myweb.hinet.net/gpu_gflops/

To me this sounds more reasonable and that's only the GPU portion of the console. The CPU probably adds more to that.

Your right; sorry about that. Brain-fried today :)

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Anandtech stated 76.8 GFlops, among other places. Where'd you get 115 from?

You are looking at the GPU performance when clocked at 300Mhz. The iPad Air and 5S are clocked at 400-450Mhz.

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No concern anymore with future iOS devices when GTA6 is released ... (Even now with the 128 GB iPad.) And by the way, I think for SUCH an special premium game, Rockstar Games could indeed charge 50 dollars in the App Store when it really is released the same day. Should have the exact same functionality as the console version in this case, though.

It is not because of lack of power that we won't get more GTA's as of yet; it is because Apple limit an apps download size(ie what they hold on their servers) to something like 2-2.5Gb. When they stop selling 16Gb devices; this will probably rise to 5-10Gb.
 
It is not because of lack of power that we won't get more GTA's as of yet; it is because Apple limit an apps download size(ie what they hold on their servers) to something like 2-2.5Gb. When they stop selling 16Gb devices; this will probably rise to 5-10Gb.

I see. Didn't know about this limit, interesting.
 
not gonna happen. can you see them charging $50 for it on the app store?

Maybe not $50, but $20 games are not unheard of. If it's a quality game then people are happy to pay more. Plus, the developers might be ok with the price cut since it is being released into a much wider audience. By that I mean there are more smartphones and tablets in the world then there are consoles. What they lose on profit, they'll gain back in volume.
 
Hopefully they don't cut any songs. They cut some of the best songs from Vice City.
 
Good Luck Sony & Microsoft, its stuff like this that is killing the consoles. :)

Good luck in the RDF lol

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Yip. Next year should see a GPU powerful enough to outperform a PS3's GPU.

PS3 GPU can't even do proper AA so that is nothing impressive. When would mobile GPU be able to do SSAO and tessellation then we can talk about serious mobile gaming...

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You are looking at the GPU performance when clocked at 300Mhz. The iPad Air and 5S are clocked at 400-450Mhz.




And also don't forget PS3 GPU outperforms the PC GPU at the same specification, while the GPU on Mac underperforms the same one on PC
 
Yip. Next year should see a GPU powerful enough to outperform a PS3's GPU.

Bravo, we might see a GPU that will defeat something from 2006. I'm sure that's where gamers find their best bragging rights, comparing to something from SEVEN YEARS AGO.

:|
 
I remember stopping by a friends house in 2004 and he was playing this game on his Xbox. I couldn't believe how huge the world was. I played it at his house a bunch and a couple years later got a computer fast enough to play it. I'm definitely picking up this remake!

The A8 chip next year should beat out the Xbox 360 and PS3. I wonder how long before GTA IV and V are ported to iOS? Considering the leap between IV and V, I'm guessing that they could optimize IV to run on an A7, probably not at native resolution. The A8 could handle V easy, especially since it will have 2GB of ram. I bet we see a port of IV sometime in 2015 and V in 2016. By then there will be a bunch of A8's and A9's in the market, with the A10 on the way by the end of 2016. Could the A10 give even the Xbox One and PS4 a run for their money? It's pretty crazy to think about.

Scenario A: I have a one hour lunch every day. With an MFI controller and an iPad I could play console quality games at work! Sure, I could also buy an extra 360 and hook it up to my 27" iMac (I think that's possible?), but that would seem kind of weird to have a 360 hooked up at my desk at work. I doubt my boss would protest, and I have my own closed door office, but still. It just seems unprofessional. But an iPad? Everyone around my office has iPads. I could even go outside to play so I can at least get some fresh air.

Scenario B: When I have to visit my mother-in-law's house, or other family for the holidays, if I pack a controller and my iPad (maybe even my Turtle Beach headset) I could essentially have a portable console wherever I go. Now that would be some innovation!

Scenario C: Plane/road trips. Console-quality gaming at 30k feet? Sign me up. Every time I sit down at my Xbox it's like I travel through time. You mean I've been playing for four hours? No way! For me the time goes way faster than your typical iPhone swipe and dash time killer game because of the immersion.

If you really think about it, Microsoft and Sony should be more scared of Apple than they already are. If Apple can start roping in more hardcore gamers with powerful portable and convenient console-like experiences, along with a complete living room TV entertainment solution with the rumored iTV, then console gaming could be in trouble. They have a few years before their dominance will be threatened, but now is the best time for them to come up with their own solution. I wouldn't be surprised to see Microsoft release something like an Xbox Surface, and to be completely honest I might buy something like that.
 
You do understand...this game is 10 years old.

It's 9 year old, but so what, Crisis is 6 years old and people still widely accept its release as a milestone, a defining moment in the push towards gaming realism and as a graphics' benchmark.

I remember stopping by a friends house in 2004 and he was playing this game on his Xbox. I couldn't believe how huge the world was. I played it at his house a bunch and a couple years later got a computer fast enough to play it. I'm definitely picking up this remake!

The A8 chip next year should beat out the Xbox 360 and PS3. I wonder how long before GTA IV and V are ported to iOS? Considering the leap between IV and V, I'm guessing that they could optimize IV to run on an A7, probably not at native resolution. The A8 could handle V easy, especially since it will have 2GB of ram. I bet we see a port of IV sometime in 2015 and V in 2016. By then there will be a bunch of A8's and A9's in the market, with the A10 on the way by the end of 2016. Could the A10 give even the Xbox One and PS4 a run for their money? It's pretty crazy to think about.

Scenario A: I have a one hour lunch every day. With an MFI controller and an iPad I could play console quality games at work! Sure, I could also buy an extra 360 and hook it up to my 27" iMac (I think that's possible?), but that would seem kind of weird to have a 360 hooked up at my desk at work. I doubt my boss would protest, and I have my own closed door office, but still. It just seems unprofessional. But an iPad? Everyone around my office has iPads. I could even go outside to play so I can at least get some fresh air.

Scenario B: When I have to visit my mother-in-law's house, or other family for the holidays, if I pack a controller and my iPad (maybe even my Turtle Beach headset) I could essentially have a portable console wherever I go. Now that would be some innovation!

Scenario C: Plane/road trips. Console-quality gaming at 30k feet? Sign me up. Every time I sit down at my Xbox it's like I travel through time. You mean I've been playing for four hours? No way! For me the time goes way faster than your typical iPhone swipe and dash time killer game because of the immersion.

If you really think about it, Microsoft and Sony should be more scared of Apple than they already are. If Apple can start roping in more hardcore gamers with powerful portable and convenient console-like experiences, along with a complete living room TV entertainment solution with the rumored iTV, then console gaming could be in trouble. They have a few years before their dominance will be threatened, but now is the best time for them to come up with their own solution. I wouldn't be surprised to see Microsoft release something like an Xbox Surface, and to be completely honest I might buy something like that.

You typed out exactly my opinion, the smartphones are getting smarter and they are rapidly eating up into the markets of other established product lines, cameras, consoles, PDAs, MP4s & GPS not being the only ones.
 
Rock Star could churn out Vice City and San Andreas onto iOS with controller support yet Square can't port FF7, a PS1 game to iOS, while charging much more money. Rest my case.

The slow Square/Final Fantasy releases are more about holding out for maximum revenue than technical issues. This is like George Lucas waiting forever to release star wars on blu-ray.
 
Bravo, we might see a GPU that will defeat something from 2006. I'm sure that's where gamers find their best bragging rights, comparing to something from SEVEN YEARS AGO.

:|

Only a week ago; the PS3 was good enough for any console gamer; stop trying to act smart, you come off completely different.
 
Maybe not $50, but $20 games are not unheard of. If it's a quality game then people are happy to pay more. Plus, the developers might be ok with the price cut since it is being released into a much wider audience. By that I mean there are more smartphones and tablets in the world then there are consoles. What they lose on profit, they'll gain back in volume.

Well, it seems to me people are too optimistic here. I mean, the moment full-fledged games appear on mobile platforms such as smartphone or tablet (regardless of devices like ps vita) than consoles will begin to die, which will mean less profit. No more collectors' editions, no more limited console+game bundle and no more charging $50~ for a game. Too much money is at sake to make this happen, plus, if they current console battle will be translated into android vs ios vs win mobile, people will go ******* insane with flame wars.
 
Only a week ago; the PS3 was good enough for any console gamer; stop trying to act smart, you come off completely different.

Yes, "good enough".

Because there wasn't a better console.

If Apple only released their iPhone, then seven years later released a new one ... up until the new one came out, that iPhone would be "good enough" for a lot of people. Wouldn't make it a great phone, though. Consoles are good enough for a long time until the new one is released. Same with everything.

Stop acting like it means something.
 
I was SO excited when I read this earlier today. I wasn't expecting this port until at least next year, if ever! Now its coming out next month!! I'll be playing this a lot during Christmas Break and beyond.

And about releasing GTA VI simultaneously with iOS and XBOX One/PS4. I think a more sensible thing they could do is wait until the game becomes a platinum hit on the consoles so the price can drop and then release/port it to iOS at that price rather than charging 50-60 dollars on the app store.
 
Yes, "good enough".

Because there wasn't a better console.

If Apple only released their iPhone, then seven years later released a new one ... up until the new one came out, that iPhone would be "good enough" for a lot of people. Wouldn't make it a great phone, though. Consoles are good enough for a long time until the new one is released. Same with everything.

Stop acting like it means something.

Just your one of these people that complained on the release of the PS3/XBox 360 about them not being as powerful as gaming PC's of their time. Little wake up call; I can't see any 7-8 year old gaming PC handle the types of games that have been released lately. I bet (if they even still run) that they couldn't run a game with similar attributes of GTA V (in terms of graphics and size). That means something, and one of the reasons it is like that is because the optimisation / lack of differstionation in the console market. The iOS platform is very similar (just with a smaller proportioned life span) to this; and if an 2014 iOS device can be as powerful as this; then that means something.
 
Just your one of these people that complained on the release of the PS3/XBox 360 about them not being as powerful as gaming PC's of their time. Little wake up call; I can't see any 7-8 year old gaming PC handle the types of games that have been released lately. I bet (if they even still run) that they couldn't run a game with similar attributes of GTA V (in terms of graphics and size). That means something, and one of the reasons it is like that is because the optimisation / lack of differstionation in the console market. The iOS platform is very similar (just with a smaller proportioned life span) to this; and if an 2014 iOS device can be as powerful as this; then that means something.

So how does your response say anything about how powerful a PS3 GPU is? If anything, you pointed out how it doesn't have to be more powerful. And I never complained about how the PS3 and 360 were underpowered, well ... not until about a year ago. All I'm saying is that they're using tech from 2006.

They don't have to be as powerful, yes, but let's not assume they were. Let's not assume it's anything newer than 2006 tech that has been able to play games for the past couple years through a combination of holding back and optimization. Let's not pretend that having a GPU as strong as it seven years after the fact now says anything about the state of mobile games against consoles.

"An iOS device in 2014 can be as powerful as this" is actually irrelevant. iOS is quite optimized, yes, but it is nothing next to the sheer level of optimization that games for a console are able to get. Consoles take the optimization crown. So now we're stuck with a yawn fact that doesn't even really mater all that much. Heck, the original Intel HD iGPU had already defeated the PS3, and it was terrible. >_>
 
Yip. Next year should see a GPU powerful enough to outperform a PS3's GPU.
As John Carmack said, you have to take into account that low-level access in consoles and dedicated portable gaming devices gives you 2x realizable performance. And games late in a console's lifespan like GTA V are going to be built around the quirks and intricacies of the console to squeeze every last bit of performance. So if the current Rogue in A7 yields about 120 GFLOPs, your going to a 3x GPU performance increase past 300 GFLOPs to get similar effective performance as the PS3's ~180 GFLOP GPU.
 
Rock Star could churn out Vice City and San Andreas onto iOS with controller support yet Square can't port FF7, a PS1 game to iOS, while charging much more money. Rest my case.

Thats why I love the fact Emulators are allowed on the Google Play Store. Not my device though. I have a Note 3 and hide the onscreen buttons because my emulator supports controllers, and I have a Moga Pro.

ZodTTD.jpg


How no? Sure it won't convert the hardcore gamers, but think about it. PC gamers laugh at console gamers. This is the same thing.

As long as companies are gonna put big games out on iOS, how is that not a game changer? Their is no worries of "backwards compatibility" even as you update your handset. Now that there are actual controllers for the iPhone, and you connect it to your TV, it's essentially an ultraportable gaming system.

Because people when looking for a gaming device aren't going to choose between a Console, OR a phone. They're probably going to have both. Sure they might decide not to buy a handheld device like a PSP or a DS. That is the space that Phone Games are invading. Portable, handheld gaming.
 
Maybe not $50, but $20 games are not unheard of. If it's a quality game then people are happy to pay more. Plus, the developers might be ok with the price cut since it is being released into a much wider audience. By that I mean there are more smartphones and tablets in the world then there are consoles. What they lose on profit, they'll gain back in volume.

$20 isn't enough to create a AAA game. Even on consoles with $60 pricepoints, devs are having their profit margin squeezed and monetizing through DLC and Special Editions to make up for it.

Notice the trend in mobile gaming has been to release a game on mobile for cheap and if it's lucky enough to become a brand, go multiplatform and onto consoles to take advantage of the bigger profit margin (IE Angry Birds, PvZ). Only time it goes the other way is if the game already found success on consoles and is now being ported.

Just your one of these people that complained on the release of the PS3/XBox 360 about them not being as powerful as gaming PC's of their time. Little wake up call; I can't see any 7-8 year old gaming PC handle the types of games that have been released lately. I bet (if they even still run) that they couldn't run a game with similar attributes of GTA V (in terms of graphics and size). That means something, and one of the reasons it is like that is because the optimisation / lack of differstionation in the console market. The iOS platform is very similar (just with a smaller proportioned life span) to this; and if an 2014 iOS device can be as powerful as this; then that means something.

PS3 was designed to play games. The Last of Us and GTA5 look good because devs finally figured out how to harness Cell architecture. The iPhone OTOH is more like a PC than a console - geared toward everyday computing rather than gaming.

The whole focus on hw specs like GPU performance is overblown anyway. Games are what matter and the biggest inhibitor to AAA gaming on mobile is race to the bottom pricing on the app store. The pricing ensures it's more economical to release a Freemium game that bores you into buying IAP than a AAA game at $60 that'll quickly drown in the daily flood of cheap apps. Since Apple has a vested interest in commoditizing software, this is not changing any time soon. Until it does, it's nothing but Candy Crush and old ports.
 
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