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It's maybe because the Mac was traditionally more of an art/design software platform than Windows, that the mouse acceleration is the way it is.

Pixel-level drawing/tweaking in a small region of the screen is easier when there's acceleration, because you can just move the mouse physically slowly to get super-fine movement.

With no acceleration (linear mouse movement) and depending on the DPI of the mouse sensor, in some setups it could be impossible/impractical to move the mouse a single pixel on screen. It might move 2 or 3 pixels at a time, minimum.
 
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Hi guys, sorry it's been a little while since I came back to this thread - haven't been well.

So I've done some further testing and mouse control is actually completely fine on my MacBooks native display - it turns out that I only experience this issue on my external monitor (which is essentially the only screen I use during work).

This is the case regardless of whether the Mac is connected via a CalDigit hub or directly connected to the monitor via Thunderbolt.

I have a 27" Asus Pro Art display that has a 1440p resolution and a 60hz refresh rate.

Again, mouse control is completely normal when I swap over to windows using the same display.

I have no solution to this as yet, but at least now I know that its not just an overall operating system issue.
 
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