peterjhill
macrumors 65816
Originally posted by Cappy
As far as who ports it well that sounds like a MS move most definitely.
Almost every game that is out for the Mac is done this way. Westlake and MacPlay run very lucrative businesses.
What sucks about the XBOX is that Microsoft makes them use DirectX for all the graphics. Had they used OpenGL, we would be set, and have the game tommorrow. Rememeber what Carrnack said about Quake III at MW expo, they had to change only a couple hundred lines of code to make it work on a Mac.
Hey, maybe Bunge did sell out. Hard to blame them, when they see all that cash and stock. Then you add game exposure. They probably sold more copies of Halo in the first day of sale then all previous software sales. I don't know one person with an Xbox that does not have the game.
About the has been and will have been in 2003 aspects of Halo:
1) that assumes a straight port of the game, that it will look exactly like it does now. Why assume that? I would imagine that they will keep the same story and map that exists on the console, after all they have put alot of time into it. But if they have to rewrite the graphics engine, why not use the latest and greatest? As mentioned above, their best bet will be to write the port in OpenGL. The game is going into development now. I would think that it would be comparable to games in the same cycle.
2) what other FPS lets you hop in a car, have a buddy hop in the passenger seat, and another hop on the back on a high caliber machine gun and let you go drive around reeking havoc? How about having 16 people (on the Xbox) in the same game on a huge map? How about hopping in a Banshee and start flying around and shooting things? Or a tank? Didn't think so.
3) no first person shooter has ever EVER had a story line that was so good. It feels like you are playing a part in a movie. The only thing I would wish for is that they make the PC/Mac versions have darker, more creepy graphics in the alien ships. They won't, but it would be cool.