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It’s not “satisfaction” :) It’s that Epic doesn’t want to follow the rules that Apple set up, so Apple CAN’T allow them on the store until they have assurances they won’t pull the same thing.

Here’s the key to anyone playing GeForce Now on an iOS device… you have to own an iOS device in orde to play on an iOS device. While the add on services revenue is a nice bonus, the people are still carrying around and using an iOS device.

Apple wins when people choose an iPhone. They just win MORE if folks buy into the services.
True. Remember this was the original plan with the iphone using webapps for 3rd party apps. Developers clamored for native.
 
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Luckily I used to download all my apps through itunes and you can sideload on older devices with the right software. BUT I don't feel I should have to do that with apps I ALREADY PAID FOR.
You never actually own software. You have a license to use it. Once the developer removes it Apple has no rights to maintain it on their servers.
 
Yep. And Apple wouldn’t care. Apple makes zero money on free apps in the App Store as well. Apple already supports creating an icon on your home screen so you can go directly to a website. This can be done right now instead of downloading through the App Store. Makes you wonder why people aren’t using this feature and instead downloading the services app instead?

The problem… is when a website decides to only support a single web engine that uses non-standard features (yesterday that was Explorer, today that’s Chrome) so their site is crippled when running on other browsers. For some reason, these companies think it’s easier to just create a native app.
To be honest, Safari equally (or more often) gets called IE of modern times since iPhone users are limited to just webkit (under the hood, all browsers run webkit on iOS) So, for instance - Firefox's Gecko engine or Chrome's blink is ineffective on iOS.

This backfires when Safari is late to implement a W3C approved feature or when there is a bug/security issue in the engine. The IndexedDB bug that made the headlines a few weeks ago affected all browsers in iPhone and users had no choice of going to a safe browser because they all ran webkit.

Chrome on Android just sets itself as default which you can replace, but webkit on the otherhand is "THE default" in iOS which is more of an IE behavior than anything.
 
I think many people overestimate how "good" game steaming actually is. Even with a very fast and very low latency connection you will still suffer from additional and very much notable latency, and you will still suffer from very much notable compression artifacts, even with GeForce NOW which is probably the best of the bunch. You will not be able to avoid these kinds of limitations for the foreseeable future as even when streaming from a PC on your local network you will notice latency and compression. Plus you pay an additional fee for playing something you already "own" on a device you already own. I mean .... ?‍♂️

So is this really an alternative? Yes, but not a good one, and it will never be a great one. But, for what it's worth, and without taking a stand here if that's a good thing or not: Apple will eventually lose the fight when it comes to App Store exclusivity. Even if they in some miracle turnaround would manage to "$way" the US regulatory bodies, us Europeans will do them in as it is our custom.
 
I honestly don’t understand how anyone can play an FPS on a phone with tiny screen and touch controls, or play an FPS using streaming of any kind with all the lag and artifacts. I can’t even play FPSs well using PS remote play locally on Ethernet, let alone to a remote PC over Wi-Fi. This game is much more suited for a console or pc anyway
Almost no one I know own a PC any longer. Consoles are a bit more common but not that much. I guess I don’t know many gamers? The market when people are playing on their phones and tablets is huge in comparison.
 
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Almost no one I know own a PC any longer. Consoles are a bit more common but not that much. I guess I don’t know many gamers? The market when people are playing on their phones and tablets is huge in comparison.
The PC gaming market is still pretty big, actually, and if you count by users still the biggest. But it's been in steady decline in terms of revenue. I think it's a generational thing: Millenials, especially the 80's types like me, will stick to their keyboard and mouse devices until they die, but gen Z was basically raised on smartphones and tablets. Most people play games on the devices they already have. If you already have a PC you play on a PC. If you are one of those gen Z types that do everything on their (giant) phone or tablet then you game on those devices. So future definitely is "mobile" gaming, meaning on smartphones and tablets. And while consoles always had the ease of use advantage over PCs, especially tablets threaten those as well now.
 
Safari is an anomaly. The Web on iOS is an anomaly. It should not exist there. It goes against Apple being control freaks. The Web could never have been invented after walled garden app stores had been invented. Think a bit about what cannot be invented today because of app store rules, whose list is growing every day and reaching the size of a book. So much for innovation...
 
I really like GeForce Now, means I can sit on the sofa with my Mac playing a game rather than having to use my gaming PC. I find it more reliable than steams game streaming thing you can do within the house even though the GeForce now thing has to go over the internet and the desktop is wired! Never played Fortnite or even considered trying to play a game on my iPad through it but may have to give one of my usual games a go!
 
Almost no one I know own a PC any longer. Consoles are a bit more common but not that much. I guess I don’t know many gamers? The market when people are playing on their phones and tablets is huge in comparison.
Im the opposite, I don’t think I know anyone that doesn’t have at least a console and usually a desktop or laptop. All the people I know that do game seriously on their mobile like my partner also have something else too when they’re at home. In my opinion there are games better played mobile and ones better played on decent screens and there will always be demand for both for different reasons. Halo on a iPad? What’s the point. Solitaire on a tv? What’s the point.
 
That's the right approach. Brand loyalty for the sake of brand loyalty is useless. We should all buy whatever works for what we need.
Yeah, but paying for and carrying around two decent phones doesn't seem like a great solution. And if you leave the Android phone at home most of the time, might as well game on a tablet, computer or console rather than using a tiny screen and touch controls.
 
Umm I was talking about supporting open standards, so I’m not sure how WebKit being the only engine available on iOS equates to IE not supporting standards and just doing its own thing rendering websites incompatible with other browsers AND other platforms?

Having a bug in an HTML engine is not remotely the same thing as undermining standards to make sure your browser, that only works on your OS, continues to remain on top.

Yes Webkit is the only engine that’s available on iOS, for the same reason iOS never allowed Flash or any other 3rd party RTE’s. But the Webkit team (an open source project) tries very hard to adhere to W3C standards. In fact it is because of Apple deciding to restrict iOS to Webkit, that IE eventually got knocked off its throne; because iOS only ran Webkit, web developers HAD to throw out IE-only code and start supporting W3C standards if they wanted their site to work on iOS devices. Then Google adopted Webkit for Chrome and put it on the desktop, which quickly became the dominant browser because it was completely compatible across all platforms, mobile and desktop.

So yeah, while everyone is screwed on iOS when Webkit has an issue, users on Android, Chrome, Windows, Mac, Linux are not… That’s the difference between IE and Safari.
I'd have agreed if you had replaced Webkit with Firefox, but this is simply untrue for Webkit. Iff you used to code in that time period before Chrome was released, you'd remember it too. Things would work out of the box with Firefox, with webkit - it was hit or miss, and IE was mostly a miss. Just an instance of it, but I still remember having issues with adding event listener with media queries which didn't work in Safari alone and I had to debug for a few days, although it was part of the web standards. It was only fixed in Safari 14 (almost 12 years later). It's just minor stuff like that (SVG rendering was also flawed in Safari), but they all add up yk.

I can remember so many issues from that time period some of which were just recently fixed in the last couple of years. If you need a solid proof, I'd recommend reading Mozilla’s 2020 MDN Browser Compatibility Report created with response from the developer community. For the survey question of “What browsers/platforms cause the most issues?”, mobile Safari and desktop Safari come right after IE.

I'd like to add that I don't dislike Safari for its slow adoption of web standards, I still use it significantly as one of the prominent browser after Firefox. It's just that I dislike not being able to use my favorite engine on iOS and my grudge is on that front alone.
 
Interesting review thanks.
I do wonder if Apple are doing the right thing here.
They are.
On the one hand, they get the satisfaction of banning Fortnite from their app store.
Imo, there was no satisfaction in this entire incident. Apple was protecting its interests from a company that willfully violated its terms of service.
However, using this method means Apple users may find other games they wish to play via Geforce now, and hence not within Apple's own system.
Yep, and it’s great for all.
Feels bit like Banning a TV Show many like, but then forcing them to use a different service to get the show back, where they may then find other shows also.

Perhaps better to keep your users on your system, and not force them elsewhere?
Apple can’t have it both ways. This might be a way for developers to eliminate apple from the payment process in a legitimate manner.
 
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Almost no one I know own a PC any longer. Consoles are a bit more common but not that much. I guess I don’t know many gamers? The market when people are playing on their phones and tablets is huge in comparison.
This is why I think two of the most recent big gaming company purchases both included acquiring developers well versed in delivering games for mobile devices.
 
Think a bit about what cannot be invented today because of app store rules, whose list is growing every day and reaching the size of a book. So much for innovation...
I thought about it, and came up with nothing. Do you have, maybe, ONE thing as an example to get me started?
 
Almost no one I know own a PC any longer.

This is probably why:
I guess I don’t know many gamers


Consoles and mobile are nice but still somewhat limited in hardware and game selection. Game streaming is good but only if your internet connection is fast, stable, and has low latency (not to mention having to pay a monthly fee). When you're playing recent AAA titles PCs are still the way to go.
 
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Which I think is dumb. Taking back what I purchased ?

There should be a law that companies feuding over petty profit can't use their end users as pawns and prevent putting the burden on them by taking away apps they were running before.
 
Things like this are the future of gaming, and really a lot of software. There is a lot that can be done with "thin client" devices that depend on server infrastructure. It leads to a future that could be much more democratized with the need to for the latest and greatest, high-end, device hardware will matter less for more and more people.

It also really supports Apple's arguments for the way the run the app store. The web and other platforms ARE viable competing markets to the App Store.
 
Things like this are the future of gaming, and really a lot of software.

In reality, people much prefer local latency-free gaming and use game streaming as a last resort. I got the free Stadia kit with Cyberpunk 2077 purchase and it was neat the first few times but haven't touched it since. For people that don't want to invest in a gaming console or PC it's a good choice though.
 
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