How are you going to do that on iPhone/iPad?gotta go hardwired with these things. I learned that with geforce now
How are you going to do that on iPhone/iPad?gotta go hardwired with these things. I learned that with geforce now
Likely the same reason Microsoft is not promoting Google’s streaming service on Xbox.It works impressively well on iOS and my iPad. I'm just salty there's NO way this solution works on Apple TV and I have a great use case for just that.
How are you going to do that on iPhone/iPad?
Hi, ordinary civilian here. Doesn’t fast Internet speed mean low latency?Just a reminder that it doesn’t matter how fast your internet is, if it’s not stable and/or low latency - Signed a comms engineer
Nope. Latency is the trip time of a packet (round trip being important here), while speed or bandwidth says how many packets can be sent per second. The thing is that computers can and will send multiple packets in a row and not wait for the response to send the next one. Some protocols don’t even rely on the concept of an acknowledgement packet, and use a fire-and-forget approach. UDP based protocols have to build any ACK behaviors themselves.Hi, ordinary civilian here. Doesn’t fast Internet speed mean low latency?
gotta go hardwired with these things. I learned that with geforce now
Just a reminder that it doesn’t matter how fast your internet is, if it’s not stable and/or low latency - Signed a comms engineer
I finished Celeste on Stadia without any problem. It requires twitch controls. I was using a ChromeOS device with Gigabit internet on Wifi. Also play F1 2020 on Stadia regularily and that has no detectable lag (to me). That is another very realistic game where lag or stutter would be end of a race. I play GeforceNow every day as well and that is smooth even on Safari on an ipad. Little more lag than stadia but not critical for 90% of games.I tried it on my 16inch Macbook and 12 inch iPad pro. Lagtastic. I tried Forza 4 and I was crashing into stuff all over the place because of input lag.
Just like all of the other cloud gaming services, I will pass on this one as well.
Not related to xcloud but for online RTS games such as Dota 2, anything above 100ms is slow while 30-50ms is the good and 0-30ms is the great. It depends if you have a data center near you and the network routes of the ISP is good.how can I have stable and low latency internet?
I also find it ridiclous to say that 200ms is slow latency...like literally thats 1/5 of a second...a second...
Why are they even bothering with this? You probably have to live next door to the data center, maybe it works for turn based games.
I have seen people complain of TVs that have "low" latency and you have to turn on "Game Mode"...the game's hardware is literally connected vida HDMI to the TV, but thats still slow it seems.
how can I have stable and low latency internet?
I also find it ridiclous to say that 200ms is slow latency...like literally thats 1/5 of a second...a second...
They don’t want to. It’s in Tim and Apples best interest for this to work, it demonstrates there is an alternative to the App Store for gaming services like this and helps them in their case against Epic. Don’t want to pay for putting your stuff on the AppStore? Fine, serve it up on the web. The Web is where Apple doesn’t control the content on the iPhone.Your move Tim Apple. There has to be a way to break this right
Maybe you don’t want to invest in a PC AND an XBOX AND a PS5.So even in super reliable and fast Wi-Fi it still has some lag and not constant. That means if you don’t have unlimited 5G data plan you will encounter massive bill and still not constant. Therefore, you have to play this at home, which destroys the main theme that you can play AAA games anywhere.
And by the way, if you can play the game only at your home with state of the art Wi-Fi but with lags, isn’t it better to play games at your PS5 or Xbox or PC with zero lag and better graphics and can be played without any internet connection?
I suspect I won't win points with some people on here, but just because some people might benefit from a solution doesn't justify the existence of the solution. None of the reasons you listed are justifications for the product's existence. I don't doubt some people might point to them and say they agree, but that's insufficient for justifying it.Maybe you don’t want to invest in a PC AND an XBOX AND a PS5.
Maybe you want to be able to play some games on the go, ones where latency isn’t an issue.
Maybe you are already subscribed and being able to play on your iPhone/iPad is just a nice bonus.
There are many reasons why this is something that’s useful for some people even though it’s still somewhat limited and not as broadly useable.
Doubtless Microsoft will work to improve the experience as well, more data centers, better caching, network optimizations, etc.
Plus as 5G expands it will help with latency and bandwidth issues.
So for some people, sure, this is not worth it, but for others it’s clear that it does meet their needs.
It‘s a very double-edged sword to say the least.demonstrates there is an alternative to the App Store for gaming services like this and helps them in their case against Epic. Don’t want to pay for putting your stuff on the AppStore? Fine, serve it up on the web.
Nothing has to “justify” the existence of the service except to the people paying to make it (Microsoft) or the people paying to use it.I suspect I won't win points with some people on here, but just because some people might benefit from a solution doesn't justify the existence of the solution. None of the reasons you listed are justifications for the product's existence. I don't doubt some people might point to them and say they agree, but that's insufficient for justifying it.