That doesn't mean anything.
And you are grossly exaggerating with the productivity part.
That's not a very strong argument(but I guess it's among the only plausible ones, together with I like Macs more).
Macs were barely able to make a dent in Microsoft's market share after decades of existence. This is the simple reality.
I'm everyone's primary OS/system gets tuned to make it most productive to them, and then any other platform feels less productive. That's true. But, I'm also trying to look at things more objectively, like refinement of the UI, quality of the tools and software, etc. IMO, Mac has the edge. Windows sometimes has the edge in raw performance (in certain areas), but that's not the same as productivity.
Of course, if there is something you can only do on one platform or the other, then it's kind of 100% vs 0% productivity, but that will vary depending on workflow.
And, of course, market share is kind of irrelevant to the argument we're looking at here. If I had a dollar for every time I saw an IT exec or company decide to go Windows over Mac (or even outright exclude Macs, even in a department) based off total ignorance, well you know how the saying goes...
(BTW, I used to do IT consulting from mom & pop shops to Fortune 100 companies, so I've run the gamut. I also worked in Sr IT at a Fortune 100 for over a half-decade.)
No they couldn't. A platform can't reject drivers or apps lawfully if there are no issues, the code is functional, and the developer is offering tech support for the devices the driver is supposed to enable. In this case, Nvidia has been enabling devices that it doesn't officially support on macOS and the bugs have been widely reported for a few years. It would be better for Nvidia to hand over the driver source code to Apple and let them bake the drivers into macOS in the future.
So, you're saying that if Nvidia were willing to produce proper drivers and/or code for Apple to product them, that Apple would be willing to incorporate them back into macOS?
(That runs counter to about every story I've ever heard on the state of things. But, if true, then we really need to start petitioning Apple heavily. Not that it would matter, I suppose. But, if this isn't just some childish spat, then it is a solvable problem!)
Yes it is, game optimization on Mac is clearly inferior, there are tons of youtube videos that prove it. Install Windows on a Mac and the same game will rung at higher and more consistent frame rate.
Example.
In general, I'd agree here. Since a lot of games are based on technologies Apple hasn't kept up with the latest, often there is a performance difference. This doesn't just apply to gaming, but Windows-centric 3D/CAD apps, etc. But, the same applies to some apps that are optimized for Mac.
But, unless you're really down to the wire, crunching massive projects were minutes/seconds count in terms of money... I think people are often going to pick the OS/app that they work best in, not the one with the best raw performance.
Transcoding isn't 100% usage. It's spikes in usage. Up to 100% for a few seconds and then back down to nothing, then back up. So it never really ramps up the fans.
Handbrake is 100% the entire encode.
Cool (if I understand)... Plex doesn't run 100% when transcoding, which is good to hear if we can't get them to change their behavior. It's just a huge pain in terms of time then, more than the impact on the server.
Yeah, most video apps that output/encode run at 100% that I've used (including Handbrake).
Thanks for the info!