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I got it then as well. Funny how it didn't reboot or anything yet before it had crashed a bazillion times. Probably another one of those things developers haven't learned about the iPhone hardware yet.

Same problem, same game. Aurora feint seems to really take it out of the phone.

What I dont understand is, how can such a simple game take up so much memory. They say this is more powerful then the DS and all of that. I dont see that right now. I love my phone, but im not sure that it will be all the gaming machine they say it can be.
 
It's nothing to worry about, plain and simple.

Aurora Feint's problem is with the message, but it's not a problem with the iPhone or memory. It will run just fine without a shut down as will your phone.

I'm also not using nine full pages of apps with everything running plus a full iPod, as some are doing.
 
It's nothing to worry about, plain and simple.

Aurora Feint's problem is with the message, but it's not a problem with the iPhone or memory. It will run just fine without a shut down as will your phone.

I'm also not using nine full pages of apps with everything running plus a full iPod, as some are doing.

That is the odd thing with my situation, I dont have anything running while im playing the game. I even restarted my phone and played it again and got the same message.

Maybe just badly programmed games?
 
I'm sure if I pack my iPhone close to full and put a game that requires some memory it might crash.

This is a simplified version of OSX.

We all know, not to dip below a 50% or in this case less.

I would also like to know if Crash Bandicoot Nitro Kart 3D has the same problems on the same phone with the people complaining?
 
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