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NO.

It is failed 50's tech. Utter garbage.

My feelings too.

I'm just hoping the slowish, stop - start development of holography will continue. I know there's a development this past couple of months.

Now, for me, that would be worth waiting for.

Imagine walking round something e.g. POV game, or even rollercoaster or entertainers on a stage... (and No glasses needed)

:cool:
 
total cack

when at home - im not going to game on a phone device - pointless

when i'm out and about - am i really going to hold this thing to my head to play games. I'm sorry but on the tube you would get beaten up.
 
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Ryox said:
How do you play the 360 degree games when the iPhone's in this thing??

I suppose you could use it with virtual reality apps, it'll sense your motion using the accels and gyro and add 3d content to the real world.

Could make for some fun games, but id never walk around with one of these things strapped to my head!!
 
Get that extra hand out!

1 hand holding binoculars + 1 hand holding iPhone in a comfortable spot = quite a cumbersome activity to watch a 3D movie for 1-2 hours...
 
It's been done before. And it flopped. Didn't even make it to the United States.
200px-VIRTUAL_BOY_sistem.png


For those that don't remember...
http://en.wikipedia.org/wiki/Virtual_Boy
 
mind u i do still have a tomytronic 3d - sky attack.

i played it for ever and ever. bonus rounds were brilliant.
 
I don't understand all the 3D haters in the forum. 3D is finally getting done right. This isn't a fad, it is the technology maturing. For those of you who get headaches in the theatre, it is most likely due to the low quality glasses they give you (or you just don't hold your head straight). There are higher quality glasses (around $100) that you could buy if you have trouble with the visual defects in the "free" glasses.

Not exactly. It has more to due with the laws of physics. The camera lens has exactly 1 focal point. This focus and out of focus effect creates depth. That's right, EVERY movie I have ever seen was in 3D, but it was presented on a 2D plane. So when "3D" tries to trick my brain that there are actual 3D objects in front of me, my eyes try to scan the objects and focus on the out of focus objects. This is impossible because the object itself is out of focus, not my focal point and the eye strain causes headaches.

To avoid the headaches, simply stare at the focal point of the camera and ignore everything else. In other words, watch it like a "2D" movie. So what is the benefit of 3D? Gaming? Again every game I have ever played has been in 3D. I buy expensive video cards to process the 3D image. I can actually move around in the 3D world unlike a movie. What does a 3D TV provide?
 
Isn't this thing going to need some type of headstrap for extended viewing? I'm surprised no one has mentioned this already.

There's a special stand accessory for it...

radD3B4D0228100300.JPG




Example 1:

You pull up your 3D model of the Louvre, and as you walk around your back yard, it appears to you that you're strolling through the art exhibits. The gyroscope tracks the walls/painting you're looking at, accelerometers and gps track your position in the "Louvre."

Heh - - that's the funniest thing I've read all week!
 
It's been done before. And it flopped. Didn't even make it to the United States.
200px-VIRTUAL_BOY_sistem.png


For those that don't remember...
http://en.wikipedia.org/wiki/Virtual_Boy

Wrong it did make it to the US. I Play it all the time at Toys R Us.. It even said right in the link you posted.

It was released on July 21, 1995 in Japan and August 14, 1995 in North America at a price of around US$180

I think you need to remember because you have no clue in what you are talking about..
 
I thought Apple was trying out 3d displays?

All I can say is throw away those glasses .
Sharp jp, has developed galapagos for sale to softbank japan.
3d without glasses with a phone and a tablet option.
Surely Apple could license the technology ?
 
Not exactly. It has more to due with the laws of physics. The camera lens has exactly 1 focal point.

Correction: It has a depth of field. Cameras have aperture settings for a reason, to decrease or increase the amount of light the sensor/film is exposed to. Decreasing the aperture will allow lower film speeds (100) with a normal exposure, but also decrease the depth of focus. Increasing the aperture will require more sensitive film (400+)/sensor and typically yield more noise, but it will also increase the depth of focus.

Anything that is rendered by a computer doesn't need to adhere to this limitation, to further support your point on gaming.

A 3D TV (for shutter glasses operation) has a distinct advantage of refreshing the source image at 120Hz by default, though some HDTVs refresh four times as fast as the source (240Hz). It won't really have any benefit for 2D until the source image is displayed at the same rate.

The increased refresh rate is only recognized when source material is 3D and requires a faster refresh rate to minimize nausea/motion sickness/headache created by the flicker of shutter glasses. The faster the refresh rate, the less the shutter effect on the human eye and the less probability of nausea/motion sickness/headache. I believe one could still argue that the source image would still need to match the refresh rate in order to minimize the effect.

Anyone know the official refresh rate 3D Blu-Rays/theatrical movies are authored at? I would assume 120Hz, but with all the tricks the industry pulls on consumers, one can't be too cynical.
 
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