Provide the shell of the app as a free initial install and then an in-App pop up to purchase and install the reset of the app to make it functional.
It's a good idea but free apps are not allowed to have in-app purchases.
Provide the shell of the app as a free initial install and then an in-App pop up to purchase and install the reset of the app to make it functional.
It's a good idea but free apps are not allowed to have in-app purchases.
The "no in-app purchases for free apps" policy was intended to protect consumers from bait-and-switch apps.Thats pretty lame. If this somehow works to protect the app from being pirated then developers need to voice it out to Apple to change the terms then.
I have downloaded hundreds of programs from certain sites.
Out of those hundreds I purchased 62 various programs, not counting free ones.
Most of the programs I have downloaded didn't met my needs, horrible interface, or had limited functionality, while if others did what I needed I was happy to purchase them.
While I don't condone piracy, I don't like the All Sales Final policy.
some I work with have many apps and haven't paid for 1. while others pay for their apps. some pay for OSX some don't.
If my phone wasn't jailbroken and I wasn't able to see if a program met my needs I surely would not have 62 paid for programs, I would have a lot less.
If I were a developer and saw 4000 downloads, pirated or otherwise, I'd be pretty excited. The only bad press is no press. Your app is getting exposure. Those 4000 people are your early adopters; your beta testers; and possibly your word-of-mouth advertising team. You can't stop them and you shouldn't bother trying. You should rejoice in the fact that your app is attracting that many people. Plenty of apps get no where near that many downloads in such a short time, pirated or otherwise.
Focus your energy on making the app great and hopefully you'll get to the point where 4000 downloads is a drop in the bucket.
*EDIT* Before I get flamed for the beta testers comment, let me add that if someone was pirating my app, I'd hightail it right over to the forums where the pirates chat and befriend them, asking for feedback.
If I were a developer and saw 4000 downloads, pirated or otherwise, I'd be pretty excited. The only bad press is no press. Your app is getting exposure. Those 4000 people are your early adopters; your beta testers; and possibly your word-of-mouth advertising team. You can't stop them and you shouldn't bother trying. You should rejoice in the fact that your app is attracting that many people. Plenty of apps get no where near that many downloads in such a short time, pirated or otherwise.
Focus your energy on making the app great and hopefully you'll get to the point where 4000 downloads is a drop in the bucket.
*EDIT* Before I get flamed for the beta testers comment, let me add that if someone was pirating my app, I'd hightail it right over to the forums where the pirates chat and befriend them, asking for feedback.
What about my bandwidth? Is that something I just pull out of the air magically? Explain to me why a physical presence makes any difference if both of them cost something.1. Piracy is not exactly equivalent to stealing from a store. I dont care what your reasoning is, the fact of the matter is there is a difference. When pirating something, youre simply duplicating code. This doesnt have any affects on original code whatsoever. On the other hand, when you steal an item from a store, that PHYSICAL item is now missing and thus not able to be sold. A product is now missing from inventory.
BUT, 1 pirated copy does NOT equal 0 sales.2. 1 pirated copy does NOT equal 1 sale. In order to believe this, you must believe that every single pirated version would have been purchased if pirated versions weren't available.
I wish that were true, but it isn't necessarily the case. There are a great deal of apps out there which should be making a much greater amount of money than farting or hot chicks apps.Bottom line is, if you have a GREAT app, you don't need to worry about pirates. Sure, some people will pirate, but you'll make your sweet, sweet, money.
Bottom line is, if you have a GREAT app, you don't need to worry about pirates. Sure, some people will pirate, but you'll make your sweet, sweet, money.
One obvious solution is to put a kill switch in the app and have ET phone home on occasion. If something doesn't add up, kill it. Slingplayer works something like that.
1. Piracy is not exactly equivalent to stealing from a store. I dont care what your reasoning is, the fact of the matter is there is a difference. When pirating something, youre simply duplicating code. This doesnt have any affects on original code whatsoever. On the other hand, when you steal an item from a store, that PHYSICAL item is now missing and thus not able to be sold. A product is now missing from inventory.
2. 1 pirated copy does NOT equal 1 sale. In order to believe this, you must believe that every single pirated version would have been purchased if pirated versions weren't available.
I spent a few buck (more than 30) In apps that never worked or were really crap. Some of them didn't even work!! (mobilechat, a random trivia app I bought for 5$, etc). It got to a point where I said I wasn't going to buy another app without buying it first.
I haven't kept my "word" and bought many more apps without trying first, even expensive games.
things like Navigon or Sygic, I have actually downloaded through "other means". Why? It's a piece of software that costs almost a hundred bucks and I need to be sure it works.
Guess what? I found that neither of those two apps worked fine for me. Imagine I would have bought both!! So I promptly deleted both and I'm now waiting for TomTom.