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MRU

macrumors Penryn
Original poster
Aug 23, 2005
25,370
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a better place
I knew it all along that this was going to be a turkey (check my post history where i've always said it looked like generic crap to me) so I can safely say I told you so :D


IGN first review

Closing Comments
Haze was touted as a great PS3 exclusive from a developer well versed in first-person shooter mechanics. While Free Radical does have a solid pedigree, Haze does not live up to the company's reputation thanks to a horrible plot, weak gameplay mechanics and visuals that are truly underwhelming. While playing with friends is enjoyable, not even those are enough to bring this lackluster title around.


IGN Ratings for Haze (PS3)
Rating out of 10 Description

4.5 Presentation
A bland story with weak characters and simplistic commentaries on serious topics, Haze is a generic tale at best about war.

4.0 Graphics
Tons of visual issues abound within the game, from texture tears and non-descript environments to pop-in and odd animation problems.

5.0 Sound
Dialogue is hokey and repetitive regardless of what side you're on. Sound effects are good, but that's not enough to make you turn the volume up once you've hit mute.

4.5 Gameplay
A creative concept hampered by gimmicks, a weak story and poor AI, Haze is a disappointment from a developer well versed in shooter mechanics.

4.5 Lasting Appeal
Two player split-screen and four player co-op helps put a minor spin on the campaign, but it won't extend the replayability of the game much. Nor will multiplayer modes and its useless merit system.

4.5 OVERALL (out of 10 / not an average)
Poor

http://ps3.ign.com/articles/875/875229p1.html
 
Ouch, I wonder what the point was behind this game? As the reviewer says these guys know how to make good FPS's*, so why make a terrible one? It's not 7, 8. 4.5 is dire.

*then again Ubisoft gave us Red Steel and they know how to make a good game too...
 
Don't worry. I'm sure this thread will soon be filled up with the 'well we never said it was going to be a AAA big title anyways' or the 'no one really cared about it anyways' and the 'we never said it would be better than HALO anyways' crowds ;)

The truth is that this WAS a big named, super hyped PS3 EXCLUSIVE. Not only hyped by the publisher, but Sony too. You only have to log on to PSN/internet to see that.

The fact that it has turned out to be nothing more than generic dire-tribe doesn't surprise me, but it does mean 'yet another' exclusive is added to the failed ranks alongside Lair et all; which is disappointing for all us PS3 owners.

With Killzone 2 now relegated to Feb 2009, it means the only other 'decent' looking FPS we have to look forward to on the platform at the moment is Resistance 2 and thats over 6 months away assuming it's not delayed.

Hey ho! Life goes on.
 
I hope resistance 2 isn't such a big disappointment, either. I expected more of this game. Although this could be a reaction to all that hype, I have a feeling that IGN is right.
 
Never liked FPSs anyway :D

Damn how did I miss that one :D:D:p:p


Although this could be a reaction to all that hype, I have a feeling that IGN is right.

Well the demo was certainly a 4.5 so it doesn't surprise me. I was 'slightly' hopeful that the demo was of a poorer older version, but it looks like that was indeed false hope.

:eek:

Oh well back to GTA I guess :)
 
The videos made it looks pretty nice. The demo, not so much. After playing the demo I knew I wouldn't be buying this. What a great game to get as an exclusive... lol
 
The videos made it looks pretty nice. The demo, not so much. After playing the demo I knew I wouldn't be buying this. What a great game to get as an exclusive... lol


True indeed on all accounts.

What is so so so annoying is when you get the preview screenshots and they are nothing more that super touched up, high res captures. Basically they are photoshop'd up to the hilt. It's all so utterly bogus.

Then you get the in depth previews and 'hands on' from magazines and reviewers. I mean come on guys, could they not really sense this was a turkey from those play throughs ?

The answer of course is that 'they knew all along' but simply put aside all that in order to feed the hyperbole machine that was putting big budget marketing money in their pockets.

Of course most of the magazine reviews wont actually hit the shelves until 'after' the game hits retail, which of course by that time - those that have been fed on the the sweet fruits of 'previews and hands on' BS will have already bought their pre-ordered copy of the supposed 'next big thing'...

It's just all so $$ BS
 
Then you get the in depth previews and 'hands on' from magazines and reviewers. I mean come on guys, could they not really sense this was a turkey from those play throughs ?

The answer of course is that 'they knew all along' but simply put aside all that in order to feed the hyperbole machine that was putting big budget marketing money in their pockets.

Actually, that isn't the case. I remember an in-depth preview from GameTrailers showcasing Haze. They said right from the start that this isn't gonna bring down Halo or Half Life.

Also, it would be unfair to condemn the game before its release.
 
My post history should back up my claims of indifference towards this title. That aside, Haze being a mediocre FPS is not good news after all the hype about this game. I'm not sure how much of the hype was really driven by Sony themselves, though. Seems to me that I hear PS3 fanboys and the media talking about this being a top tier exclusive far more often than I hear Sony trumpeting it's virtues.
 
I'm not too happy about this because in the end I lose a game that had potential...oh well on to the other. I still don't see how Sony hyped this game though....it build its hype on the web(by PS fannys) and thats where the hype stayed.

So far the review(s) show its either a hate/love game with IGN and games radar thinking its average/poor and that Japanese magazine, PSM and one other Italian Mag loving it.


I myself was in the middle.....trying to give it a chance even the demo wasn't all that bad but I'm thinking its just an average title that I won't waste my time on.

Wii fit it is then...



Bless
 
Capitan Negativity errr.... MRU strikes again.

I'm pretty surprised at the score actually. I would have given the demo somewhere in the 7 range but ah well. The Timesplitters games were always quite good. Haze seemed troubled from the start, much like Warhawk was, but looks like unlike the awesome Warhawk it crashed :p
 
I downloaded the demo. I wasn't planning to buy it, and after playing the demo I won't bother. Another shooter... oh lord.

The PS3 already has five excellent shooter games in COD4, UT, Warhawk, RBSV2, and Resistance. GTA4 multiplayer counts as well (although it is far better than the others due to the sheer variety of game modes on offer). More would be overkill, unless they brought something new and interesting, which Haze doesn't.

Shooters are to our decade what scrolling space ship games were to the early 80s. Enough already.
 
I'm actually kinda disappointed. Famitsu and PSM Italy gave it positive reviews, but IGN gave it the opposite. I'm thinking it can't be as bad as they say, personally, but I'm going to wait to see what some of the others say before passing it up or purchasing. I'm happy that I didn't commit to the reserve, either.

On the upside, I haven't had a chance to finish GTA4 yet anyways, so at least I still have something to play until MGS hits the shelves.
 
On the upside, I haven't had a chance to finish GTA4 yet anyways, so at least I still have something to play until MGS hits the shelves.

That's HAZE's biggest challenge isn't it. Most of us will end up getting MGS4 on the PS3 as the Exclusive that really matters, and we have GTA4 to last us a couple more weeks before it hits anyways.


Another review hits the airwaves on GamersHell.com

http://www.gamershell.com/ps3/haze/review.html

Graphics: 7.5
Sound : 5.5
Gameplay : 6.0
Multiplayer : 7.0
Overall : 6.5

Meh…

Ultimately, Haze is still sitting in the wake of Call of Duty 4, and falls into that category of being just another FPS. The game tries to include different content with Nectar abilities and rebel dynamics, but a confused story, lacking gameplay elements and technical bugs bog the game down from being a stellar PS3 exclusive. It’s worth a rental, but know that Haze isn’t a name you want throw out there next time you’re having a console-focused debate.


Hell yeah:
+ Bots in online play ensure you always have 16 players
+ Great animations give characters a “realer” feeling
+ Tries to death with the philosophical/ideological dilemma of war

Oh, hell no:
- Short campaign, without the ability to skip in-game cinematics
- Overacted, “Huh?” plot
- Mantel-Rebel dynamic misses the mark
 
Everything is doom and gloom!

Now who's being dramatic :p

Yeah I agree the 'rent not buy' kind of game. I actually do have it on my game rental list though still, so I'll probably leave it there regardless.

I have become increasingly fussy and critical over games asking me to part with €60+ and worse still my time.

It's not that everything is black and white with me, in fact my life is indeed a myriad shades in between and so is my mood.

Lately there have been very few gaming 'highlights' for me to really get excited and enthusiastic about though.

That's not the PS3's fault, just a general thing on ALL the formats. I'm just looking for that next 'hit' that rejuvenates and rekindles my passion.

At the moment all my energies are focussed on outside/other activities as I just haven't found anything keeping me glued to my pad.

Sorry if my judgment has seemed overly critical lately, I guess I just expect more than what we are being delivered right now game wise.
 
It is understandable. The PS3 keeps getting these overhyped generic games. Its like how the Wii seems to be getting nothing but party games and the xbox gets nothing but red lights.
 
didn't mean to bag on you MRU, just seeing a lot of negativity about everything when onNeogaf and 1up boards and just... I dunno it seems that everyone expects everything to be 10/10 nowadays.

But it seems like a generation thing. Like PS1 to PS2 was crazy, the games had voice acting (well so did MGS1) amazing graphics (FFX blew my mind) they were longer, more epic etc. Games like Halo or KOTOR or Ico or whatever were new ground

This generation isn't as amazing. Most games are just gussied up versions of the PS2 era games. and honestly? I'm playing Persona 3 FES and other older PS2 games more than I'm playing any 'this-gen' games since they are better than most of the dribble released now. The leap just isn't as significant.




(ok I will admit... Uncharted looks damn purdy on my new 1080p... :D)
 
Well more scores from the sites

game informer


Like the band Metallica, when the game abandons the only feature that made it interesting — drugs — it leaves you with a drab experience akin to watching Lars Ulrich complain about his band mates; that is, repetitive, uninteresting, and intolerable. The poorly implemented threat indicators make it tough to figure out where fire is coming from, and enemies display the intelligence of raging bulls, relentlessly charging you with total disregard for tactics — it’s a wonder Mantel ever comes out on top in a fight. Your comrades are equally moribund; you’ll spend so much time healing them that it’s often best to let them die and go it alone. Haze also features the worst variety of weapons I’ve seen in a long while, and you’ll only fight variations of two enemies over the course of the campaign. Players won’t find solace in the neglected multiplayer, either, which offers all the excitement of a St. Anger b-side.

Haze’s saving grace is its co-op gameplay, which can be fun when you shoot a friend’s Nectar tank from behind to watch him freak out. But these short experiences do nothing to offset the major disappointment the rest of the game delivers.


Bottom line 6.25

At the beginning of Haze, your character, Shane Carpenter, uses performance-enhancing drugs to gain an advantage on the battlefield. After “juicing” for a few levels, he realizes that the drugs are hurting him, and that the corporation encouraging their usage is corrupt. He then spends the rest of the game battling against his former employer for a drug-free future. There are bad stories, and then there is this colossally stupid waste of time. The game’s inability to deliver an entertaining firefight won’t help you shake the thought that this story might be based on Jose Canseco’s life. The controls are solid, but after shooting one enemy in the game, you’ve basically seen everything Haze has to offer. Its selection of weapons is slim, and its variety of enemies even slimmer. It also has a hard time leading players along. After a battle, you’ll likely wander the barren level for a few minutes before figuring out where to go next. Heed my advice, Haze should only be played if you intend to mock it Mystery Science Theater-style with buddies in co-op.

Bottom Line 5.75



Games Radar (the most glowing of reviews yet)

Haze’s fall is, in part, amplified by our heightened expectations, but by next-gen standards, it looks undeniable shabby. While we’re impressed by the scale of the environments (and the absence of loading times), they’re populated by uninspiring terrain and objects. The trees look like they’re made from cardboard, the flat-textured interiors are poor and the pop-up that sees a soldier’s armor disappear when you nudge the left stick toward or away from them is embarrassing. It’s not even on par with Half-Life 2 from The Orange Box, and that was originally made in 2004. To our eyes, the game looked better at E3 over two years ago - but maybe that’s the pace of change. Thankfully, Free Radical’s shooting mechanics are as tight as ever - so Haze, disappointing or not, retains focus.

So Haze, as a PS3 exclusive, is far from a reason to own a PS3. But there is a certain charm to it. Under the rough exterior there’s an engine almost on par with the perfect Call of Duty 4 mechanics. It’s just a shame that the other ingredients that make Free Radical’s PS3 debut are poorly emphasized (Rebel skills), shallow (the story and lack of Nectar-fueled hours) or damn ugly (just about anything you look at). We don’t doubt that TimeSplitters 4 will be great - well, a tiny bit, but we’re optimistic Free Radical will bounce back - but we just hope that the developers can match their mastery of core FPS mechanics with visuals to match. Haze’s final twist is the cruelest of all: good things don’t always come to those who wait.

7/10




GamesTap

Despite the nectar premise and the "plucky guerrilla fighter" counters to the Nectar gameplay, the rest of the game ranges from pedestrian to unrefined. Sure, it has a consistent framerate and no loadtimes (thanks to its four gigabyte install), but its looks vary from "pretty good for an HD-gen shooter" to "wow, look at those textures change from low- to high-res back to low-, and check out those cracks!" The weapon pool is really scant, with just a pistol, assault rifle, sniper rifle, flamethrower, and rocket launcher. Sure, there are Mantel and Promise Hand versions of each weapon, but it realistically translates into the Mantel type looking futuristic while the Promise Hand version looks budget and uses a Spanish name. There is a great deal of button-pushing and lever-pulling. The AI ranges from "can sort of keep up with you" to "happily jumps in the line of fire and whines about revival" for friendlies; for opponents, it remains firmly in a "jump out of cover idiotically and shoot away!" mindset. It's also interesting that while I actually love the banal one-liners the Mantel troops scream out, the Promise Hand guys continual shouting of stuff like "Your tyranny ends!" and "Fulfill the promise!" actually ends up being aggravating because they don't have the same "I'm addicted to drugs and say stupid things" excuse.

Its weak-to-mediocre single-player is helped a bit by its multiplayer. There's support for four-player co-op (having three real friends in the campaign is much less aggravating than the gaggle of idiots you get in the single-player) throughout the campaign, and there's even four-seated vehicles to zip around in (though the vehicle control is stiff and not nearly as smooth as in other co-op vehicle games like Halo). Besides that, there's a litany of multiplayer maps that can be played in various modes (deathmatch, team deathmatch, and assault, which grants objectives to Mantel and Promise Hand players). These are passable, and make decent use of the Mantel-versus-Promise Hand interplay, but they lack the pure speed and hilarity of Free Radical's previous efforts.

Haze is a pretty textbook case of "goals far outreaching grasp" in the dictionary of writerly clichés. There are many great ideas within Haze, they just happened to be trapped in an extraordinarily mediocre game. I have a lot of respect for Free Radical, and am hoping that Haze's mediocrity is a fluke. Hopefully this merely adequate turn means that the studio's upcoming TimeSplitters 4 turns out to be brainmeltingly awesome to compensate.

Pros: Hints of a great story and themes; nectar mechanic; runs smoothly with no loadtimes.
Cons: Those story hints get lost in predictable clichés; nectar mechanic is taken away in lieu of lame plucky rebels; glitches and general gameplay consign it to mediocrity.


6/10


And the only other 'glowing' review so far

Game Daily

Visually, the game looks decent. Although some of the up-close facial expressions and in-game effects need polish (hopefully something that'll be fixed with a patch), the animations are above-average and the game moves at thirty frames per second. Many of the environments look good, even on a high-definition television. Yes, it's true, the game runs at a dwindled 576p resolution instead of 720p, but we still find it attractive. One word of caution, though – you'll need some extra room on your hard drive. Haze requires a mandatory 4 GB install.

The in-game music isn't bad and the sound effects really hit the mark, but the dialogue is cheesy. When your soldiers aren't feeding you military garble, they're saying something completely out of whack. At one point, one of your teammates even makes up a rap, right there on the spot. As for Korn's "exclusive" in-game track, it's not their best. In fact, it sounds like they phoned it in.

Despite these issues - the ridiculous space needed for install, the lame characterizations and the utterly laughable dialogue - Haze is a good first person shooter. It doesn't do anything vastly different from its competitors, but it doesn't need to. Just pop it into your PS3, relax and start shooting. Just take it easy on the Nectar.

7/10




Even with the two 7/10 propping up the score..
So far meta critic are giving it a 54
 
Gamespot review just in too..


If you held out hope that the multiplayer could succeed in spite of the campaign's shortcomings, you may be disappointed to learn that competitive play is at best underwhelming, and at worst, weirdly out of balance. Up to 16 players can compete in Deathmatch, Team Deathmatch, and Assault modes. You can also fill out unranked matches with bots, but considering the moronic AI, why would you want to? Assault is the clearly superior mode here, in which rebel and trooper teams take on opposing objectives, which in turn lead to the occasional focused and intense firefight. The other modes are exactly what you'd expect. Unfortunately, shortcomings that aren't readily apparent in the campaign due to the horrible AI are obvious the moment that other players join the fray. Although you'd think that the inherent strength that nectar provides troopers would make them the more powerful faction, the upper hand goes easily to the rebels, thanks to the playing-dead mechanic and each rebel's ability to dodge by double-tapping the jump button. An effective rebel can rack up the kills in this manner, because in a full match, opposing players aren't apt to hang around and see if you spring up 10 seconds later. It's also proof that nectar is, at its core, a gimmick. Being able to cause a trooper's overdose is great in theory, but in practice, it's more efficient to just mow them down as you would in any shooter.

A seven-hour campaign and uneventful multiplayer modes just don't cut it in light of the far better modern shooters available on the market. The patchy quality of the entire package is surprising, considering the developer's fine pedigree. Yet Haze is a roller-coaster ride made up of tall peaks and unfathomable valleys, and it won't leave you so much breathless as disappointed with its squandered potential.


6/10
 
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