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Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.

As we have now seen all the major companies Apple desperately needs are not only not developing for Vision Pro but are yanking their iPad versions from being compatible too.

I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.

Downvote me all you want but these are facts… they have no interest at all supporting Apple’s entry into another new category and for once Apple needs them more than they need Apple.

Apple are screwed.
Vision Pro is dead on arrival.
Save this post and look at it again in two years.
Well, I think when the adult film industry gets a grip on this, it will became a climatic success.
 
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Have you not been paying attention the last few decades? Shareholders should know that Apple does rush or chase stuff to market. THAT is how they bring value to their shareholders
Well, as mentioned, im not an Apple shareholder, and im not planning on becoming one. Their growth driver is really unclear to me atm, so why would I invest? I certainly wont move any significant amount of money based on anecdotal evidence from random people of the internet. I see much clearer growth drivers in MSFT, NVIDIA and Amazon.

With that said, I been paying enough attention to notice that compared to their main competition, they aren't growing as much as they'd probably like.

 
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That’s not my experience with Apple iDevices. Bright light with brightness at 100%? Find some shade or create some shield with a towel or similar if I want to see the screen well enough.

A Vpro reviewer has already commented that a not perfectly fit pad let a little light in and adversely affected the sharpness of the display. If that is true, I have to assume a “regular glasses” version with no shielding at all would be worse.

You mean regular screens like phones? I don't know about that, I can clearly see my Fold 5 screen in direct sunlight, even with the sunlight blasting the screen. I believe it's close to 2k nits or something like that. I don't think I've had an issue with a phone outside in sunlight in a few years and I use my phone almost every day at my daughter's soccer practice and games in the summer.

The issue with peripheral light is really overblown IMO, BUT I only say that based on the reviews I've read. Yes a tight fit and no light will always be a better experience, just as a dark movie theater would be. But it doesn't mean that peripheral light would ruin the experience either as long as you are able to black out the lenses behind the screens.
 
I didn't make it up. "Dana" from Engadget described it in her pre-"review" 5 paragraphs down from the top...

First, I struggled to get the lettering to look sharp. It was like sitting at an optometrist's office, trying out a lens that was just slightly too blurry for me. Tightening the straps helped me get the text as crisp as it needed to be, but that left my nose feeling pinched. The solution was swapping out the seal cushion for the lighter of the two options.

This is the classic pre-review <identify a potential issue with an Apple product> then immediately offer a simple fix that fully remedies the issue. Nevertheless, when light was getting under, it looked "slightly too blurry." When the seal was improved with some tweaks, it got "the text as crisp as it needed to be."

All I can speculate from this is that if the seal was removed as it would be in a case of some kind of "regular glasses" form factor, even more light would get "under" them. And unless it was a negative effect unique to Dana's eyes, presumably other eyes would see the "too blurry" too.

Vpro addresses this by sealing out the light. That's why buyers are jumping through hurdles of measuring their faces for NOT-one-size-fits-all parts. Some competing products that "look like regular glasses" are NOT addressing this... else, their product would no longer "look like regular glasses."

Now she doesn't say it is unusable or impossible to see anything- just not good enough- UNTIL the seal was adjusted (to better block out surrounding light)... which wouldn't happen with this hypothetical alternative that has no seal at all.

Also, I got no sense at all that she was outdoors in brightest light... but inside of an office or something, surrounded by typical office light. So this issue was not only in extreme brightness but perhaps regular levels of light.

Anyone can consider this and draw their own conclusions. This is neither an attack on Vpro nor a product like XReal or similar- just pointing out that the oft-slung "regular glasses" target appears to have its own issues... that Vpro will not (if fitted properly). My guess is that Apple's cut at VR looks like it does because that delivers the experience Apple wanted than perhaps some inferior one if they left out that seal cushion and lets external light flow in.

Apple being AAPL, if there's a nickel to be saved, why didn't they... particularly if no seal is no big deal? If so, why is each buyer needing to measure their faces? Apple could more easily sell these if they didn't have to deal with this custom fitting stuff. Apple likes volume sales. Why are they making the selling process SLOWER? Based upon all of this, I can draw only one conclusion... but the very best way to test this logical guess is to go try both in regular lighting and see with one's own eyes.
 
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Are the people complaining about the calculator app meme'ing or did they really want to use a calculator in a virtual environment? I never knew there were so many calculator enthusiasts.
 
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It is interesting that Apple won't port all their apps to AVP and yet they want developers to port there apps. I am curious how this product will evolve over time. I remember preordering my first generation iPad while everyone was telling me it was a stupid product that has no uses.
What makes you think Apple “won’t port their apps to AVP”?

Are you basing that on that post about what is preinstalled? Lots of Apple’s app are installed via the App Store, not preinstalled on machines. Are you only considering apps that have been optimized for AVP to be ported? Pretty much any iPad app could work on AVP and most may not need any adjustments or optimizations to do so. Perhaps Apple will tweak these apps to work better in AVP but that takes time and they likely prioritize apps that could offer some clear advantage to being redesigned or needed it to improve the interactions. Even Apple doesn’t have unlimited numbers of developers. Same with the third-party apps.

It is likely that, as users try this out and as developers work on the apps, we will find that some early designs work better than others and some new ideas will be tried out. It’s going to be interesting, indeed.
 
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I didn't make it up. "Dana" from Engadget described it in her pre-"review" 5 paragraphs down from the top...



This is the classic pre-review <identify a potential issue with an Apple product> then immediately offer a simple fix that fully remedies the issue. Nevertheless, when light was getting under, it looked "slightly too blurry." When the seal was improved with some tweaks, it got "the text as crisp as it needed to be."

All I can speculate from this is that if the seal was removed as it would be in a case of some kind of "regular glasses" form factor, even more light would get "under" them. And unless it was a negative effect unique to Dana's eyes, presumably other eyes would see the "too blurry" too.

Vpro addresses this by sealing out the light. That's why buyers are jumping through hurdles of measuring their faces for NOT-one-size-fits-all parts. Some competing products that "look like regular glasses" are NOT addressing this... else, their product would no longer "look like regular glasses."

Now she doesn't say it is unusable or impossible to see anything- just not good enough- UNTIL the seal was adjusted (to better block out surrounding light)... which wouldn't happen with this hypothetical alternative that has no seal at all.

Also, I got no sense at all that she was outdoors in brightest light... but inside of an office or something, surrounded by typical office light. So this issue was not only in extreme brightness but perhaps regular levels of light.

Anyone can consider this and draw their own conclusions. This is neither an attack on Vpro nor a product like XReal or similar- just pointing out that the oft-slung "regular glasses" target appears to have its own issues... that Vpro will not (if fitted properly). My guess is that Apple's cut at VR looks like it does because that delivers the experience Apple wanted than perhaps some inferior one if they left out that seal cushion and lets external light flow in.

Apple being AAPL, if there's a nickel to be saved, why didn't they... particularly if no seal is no big deal? If so, why is each buyer needing to measure their faces? Apple could more easily sell these if they didn't have to deal with this custom fitting stuff. Apple likes volume sales. Why are they making the selling process SLOWER? Based upon all of this, I can draw only one conclusion... but the very best way to test this logical guess is to go try both in regular lighting and see with one's own eyes.
As others have mentioned, if you are in a situation where you need to block out the sides, there are some solutions for it. The upside is not having a heavy headset causing fatigue, not having goggles that take longer to take off and put on ( when someone is talking to me, I would rather put them on my head like a pair of sunglasses than use the see through approach Apple is touting), goggles are much more conspicuous in public (wearing sunglasses is much more common in public than people wearing huge ski goggles), and the inevitable goggle marks on your face… if you use the straps on the head, you will probably have bed head after a couple hours of use, as well. Many previewers of the goggles talked about the weight and being uncomfortable after a short amount of time. My point is that there are trade offs with either approach.

Personally, I prefer the more normal sunglasses approach for the issues I mentioned above. That being said, these products are in the infancy, so I am going to wait it out a bit longer. If I wanted something now, I would rather grab a relatively cheap pair from Xreal to enjoy now while waiting for a more mature set of glasses to come down the road after some of the dust starts to settle).
 
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Two years? I will be able to look at it in 6 months and laugh at your nonsense.
Are you sure? Even if there was a big interest for this thing (and I doubt there is other than a few fanatics) Apple doesn’t even have many to sell anyway, so in six months they will have sold 100k if they are lucky (if even that), hardly a success.
 
the avp seams like a consuming device like an ipad in front of your face. i miss the announced productivity features … and the calculator app.
 
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Apple Books IS a PDF reader for long form PDFs.
Files has a built-in PDF reader.

GoodReader may very well enable their iPad app on the AVP. Any iPad app is available by default unless the publisher chooses to manually block it. The same goes for dozens and dozens of other iPad PDF readers.
Apple Books is a HORRIBLE PDF reader that no-one who actually needs to read technical PDFs would ever willingly utilize...
Your point about basic iPad apps being available is, of course, correct. The real question is whether there are Vision Pro specific modalities, ways of interacting with reading technical PDFs, that go beyond basic iPad UI. For example given more screen space, do we want to remain limited to the somewhat clunky mechanisms available for reading two documents side-by-side? One can imagine natural gestures like "tearing off" a reference page and placing it "above my head" so that it's easy for me to pull it down and look at it every time I need it, but doesn't get in the way.

Presumably the answer to all of this is basically "wait and see". Even the Apple Watch, a much simpler device, took a few years for the UI techniques to settle down, iPhone up-ended everything after a few years with iOS7 and then iPhone X, and iPadOS is still fiddling around at the edges...
 
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Are you sure? Even if there was a big interest for this thing (and I doubt there is other than a few fanatics) Apple doesn’t even have many to sell anyway, so in six months they will have sold 100k if they are lucky (if even that), hardly a success.

We know that Apple is definitely in this for the long term. It’s kinda ridiculous to think that Apple will simply let it flounder like Google. Instead, they observe, they take notes, and they iterate.

There will be competition, but I predict they will go the way of android handsets and tablets. Cheap hardware that quickly get abandoned because they hardly earn their manufacturers any money (in part because there is no ecosystem for them to leverage).

Meanwhile, Apple follows a regular hardware release schedule with annual software updates and a depending ecosystem. When the dust has settled, the Vision Pro won’t be the only headset in existence, but it will be the only one that actually makes any sort of meaningful profit.

And whether key apps want to participate or not, it won’t make a difference to me. I have been through the iPad journey without apps like office. I will adapt, I will shop for alternatives, and by the time they do decide to port said apps over to the Vision Pro, I may not care to use them as much I otherwise might have had they been available on day 1.

Like I said, their loss, not mine. If they think this petty rebellion will blunt my enthusiasm for said device, they are very much mistaken.
 
We know that Apple is definitely in this for the long term. It’s kinda ridiculous to think that Apple will simply let it flounder like Google. Instead, they observe, they take notes, and they iterate.

There will be competition, but I predict they will go the way of android handsets and tablets. Cheap hardware that quickly get abandoned because they hardly earn their manufacturers any money (in part because there is no ecosystem for them to leverage).

Meanwhile, Apple follows a regular hardware release schedule with annual software updates and a depending ecosystem. When the dust has settled, the Vision Pro won’t be the only headset in existence, but it will be the only one that actually makes any sort of meaningful profit.

And whether key apps want to participate or not, it won’t make a difference to me. I have been through the iPad journey without apps like office. I will adapt, I will shop for alternatives, and by the time they do decide to port said apps over to the Vision Pro, I may not care to use them as much I otherwise might have had they been available on day 1.

Like I said, their loss, not mine. If they think this petty rebellion will blunt my enthusiasm for said device, they are very much mistaken.
I don't think Apple has such a hardware advantage that it's comparable to iOS vs android. The partnerships observed at CES were showing a industry that is not reliant on a single competing OS paired with comparable mixed reality solutions. Yes at this time Apple is like the fox with all the hounds after it, can it outrun the packs is the question? None of the previous earlier headsets are relevant, its all about what is now and coming within a year and half time that will be watched.

I agree about the apps, I did the same, you don't need to keep using the same old apps, find something else to do the job.

There was one topic from a few days that disturbs me which was a MacRumors article about Apple trying to get into the operating room with a Vision Pro, I think they are far from ready compared to other more established professional AR setups that interface to hospital data systems with absolute accuracy. Yeah if I saw a doctor wearing a Vision Pro I would bail. :eek:;)
 
As others have mentioned, if you are in a situation where you need to block out the sides, there are some solutions for it. The upside is not having a heavy headset causing fatigue, not having goggles that take longer to take off and put on ( when someone is talking to me, I would rather put them on my head like a pair of sunglasses than use the see through approach Apple is touting), goggles are much more conspicuous in public (wearing sunglasses is much more common in public than people wearing huge ski goggles), and the inevitable goggle marks on your face… if you use the straps on the head, you will probably have bed head after a couple hours of use, as well. Many previewers of the goggles talked about the weight and being uncomfortable after a short amount of time. My point is that there are trade offs with either approach.

Personally, I prefer the more normal sunglasses approach for the issues I mentioned above. That being said, these products are in the infancy, so I am going to wait it out a bit longer. If I wanted something now, I would rather grab a relatively cheap pair from Xreal to enjoy now while waiting for a more mature set of glasses to come down the road after some of the dust starts to settle).

The thing is, glasses (not goggles) which achieve this are already being made. Visor glasses have most (all??) of the bells and whistles, AR, VR, 4k micro oled screens, 100 degree fov, 6 DOF, hand/eye tracking, full light blocking including peripheral light, etc all inside of a package MUCH smaller and more svelte than the VP and at less than 1/3 the price. The only huge caveat, no argument here, is the lack of Apple's massive development community and tools. I only bring up this company because it will be the first of many which pop up in the next year or two. It just seems to me, for all of Apple's prowess, they are already behind what this product should be in terms of weight and comfort.

Visor.jpg
 
Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.

As we have now seen all the major companies Apple desperately needs are not only not developing for Vision Pro but are yanking their iPad versions from being compatible too.

I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.

Downvote me all you want but these are facts… they have no interest at all supporting Apple’s entry into another new category and for once Apple needs them more than they need Apple.

Apple are screwed.
Vision Pro is dead on arrival.
Save this post and look at it again in two years.

Eh,…it’s not released yet, at least give it a month before the doomsday spiels. This tech is only going to get better…should it have a little more hype app-wise (3rd party)? Sure, but the product experience sounds truly next level…and it’s only the first entry in the lineage!

Frankly there isn’t anything compelling with Gen 1 of this product. The technology seems pretty neat and the AVP might be the most attractive of all the other VR options, but I feel like people who pull the trigger on this will have a “…okay now what?” realization after owning this for a few hours.


I’m not sure I’m convinced it will be a failure though. I suspect this is more of a “minimally viable product” to get some kind of return on the R&D put in, while they attempt to stand up an ecosystem.


But have others have stated, there’s not really a ton of third party backing behind this one, and I think the limited number of units in the wild will keep developers on the sideline. Apple may end up having to subsidize some third party support if they really want to spur interest.

I beg to differ. There are many compelling facets of this first gen. Product. The experience itself fully sounds like something that needs to be experienced firsthand for the truest of impressions and opinions. Music app with interactive noise waves or orchestra halls etc, maybe legyptian/greek etc outside theater arenas. The possibilities are so compelling I see zero reason for jaded attitudes here, no offense

I think dev support isn’t really an issue. If Apple first party meets and exceeds expectation and hardware gets lighter stronger and less expensive tiers I can see it building steam most certainly, dev support be damned lol

Truly shocked that the Maps app is not yet optimized for Vision Pro. Missed opportunity there.

How well do non-optimized apps work?

Same. Could’ve sworn I saw/heard something about it being new and improved for Vision Pro. Was excited to see it. Maybe virtual reality Easter eggs in there too lol


I can see developers giving up on the AVP like developers slowly gave up on the Apple Watch.

Good point, Apple Watch still sells a ton. Lack of developers may hurt others but not Apple Watch. If this thing really takes off it could be another Apple Watch

Just watch. Apple.
 
The thing is, glasses (not goggles) which achieve this are already being made. Visor glasses have most (all??) of the bells and whistles, AR, VR, 4k micro oled screens, 100 degree fov, 6 DOF, hand/eye tracking, full light blocking including peripheral light, etc all inside of a package MUCH smaller and more svelte than the VP and at less than 1/3 the price. The only huge caveat, no argument here, is the lack of Apple's massive development community and tools. I only bring up this company because it will be the first of many which pop up in the next year or two. It just seems to me, for all of Apple's prowess, they are already behind what this product should be in terms of weight and comfort.

View attachment 2339569
Definitely an interesting product that might be useful for me at home working.

That said, look how quickly the industry is taking Apple’s UX gestures as *the standard*. That’s probably gonna cause some issues as Apple has 15+ years of their own patents on UI concepts for AR, the pinch to select likely being protected from every conceivable angle 🤷‍♂️
 
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I'm a consumer, not an investor. I don't want some half baked product. Apple should be perfecting the product instead of selling hopes and dreams.
When new, complex devices are launched, the software is rarely 100% polished and perfect. When the iPhone was launched, there were no apps and there was no copy/paste. When the iPad was released there were only a few apps that were optimized for it at launch. Same for the Watch. To naively insist on perfection at initial launch, is unrealistic.
 
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Weird. If I had wanted to work alone, I would have become a plumber..
Weird. In the age of the internet and global village there is Zoom, Teams, FaceTime, WhatsApp, Slack, Shared Screens and countless online platforms targeted at teams working together remotely. Maybe you could try one of these before stating it’s impossible to work together remotely.
 
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