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Can't wait to use some of these apps. The quick highlight of the constellations in the night sky during the keynote was pretty cool I thought.
 
Just tried the pool game. The AR table, balls and stick looked good in my living room but the tap-and-drag function to take a shot wasn’t working.
 
Just tried the pool game. The AR table, balls and stick looked good in my living room but the tap-and-drag function to take a shot wasn’t working.

I had success with that game on my iPhone 7, but not my iPad Pro. Couldn't play, as you said. It really is incredible and is the first AR game I've played that makes sense. It's incredible!
 
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I had success with that game on my iPhone 7, but not my iPad Pro. Couldn't play, as you said. It really is incredible and is the first AR game I've played that makes sense. It's incredible!
Ah ok, I was using the iPad Pro too. Haven’t updated my iPhone yet, have to try it later.
 
I had success with that game on my iPhone 7, but not my iPad Pro. Couldn't play, as you said. It really is incredible and is the first AR game I've played that makes sense. It's incredible!
Thanks for the positive feedback. We're really excited about what else we can do with AR. I'll see if we can replicate the control issues, I have an idea it might be related to specific hardware combinations.

Honestly we're just at the tip of the iceberg with this stuff. As people have said AR has been around for a while, but the tech that is in iOS 11 is way better than any kit we've worked with in the past. It's like the first time you used a Vive or an Oculus with the hand controllers. Something about how stable the tracking is just grounds you in the environment.
 
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Augmented reality apps will only continue to occupy a large segment of the iOS App Store, with major apps previously highlighted by Apple not yet to launch today. One of these is IKEA'S furniture placement app, which it confirmed last week to be called "IKEA Place." The app will be available sometime in "late September."

IKEA Place is out.

At least on the Canadian App Store
 

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All that brainpower for this? Augmented ads. I'm sure that's what this is all about.
A lot of these apps allow you to measure and interact with your physical environment in a labor saving way. I'm all for a good days work but trying to stretch a measuring tape across a room all by myself to get dimensions to buy carpet or place furniture is not my idea of efficient or pleasant use of my time.

Taking measurements and buying furniture and assembling it, only to find out it looks too big or too small or too dark or too light for the surrounding area is not my idea of an efficient or pleasant use of my time and money.

Now I just need to find an AR app for landscaping to help me visualize hardscape installations and outdoor furniture setups and I'll be in AR Heaven.

That AR human anatomy app someone mentioned in an earlier post, while probably not appropriate for the age group of children I deal with, points the way to future anatomy apps that could perhaps spare kids the horrors of a vivisection lesson on an actual poor frog pinned and twitching to a table in front of them. I incited a rebellion and freed the school frogs into my backyard pond and took a lowered grade on an alternative project rather than torture a live animal like that. I realize at some point med students have to work on real specimens, but I don't think teens intent on becoming caterers necessarily need to participate when a 3D simulation can impart enough sense of the reality of the experience without the actual sacrifice of a frog every time a demonstration must be conducted.
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Great idea! I'm hopeless, but that looks like more fun than stepping on my husband's toes every time I need a refresher on dancing before a party!

I'll have to get my stuff updated to 11 soon.
 
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This might be the worst post you have ever made. Please, educate yourself on the differences and try again. ARKit is an entirely different universe of API's and abilities than previous efforts.

If you look at his post history, it's definitely not the worst post he's ever made. Seems he likes to just complain.
 
As someone who owns a Tango Tablet and the ASUS Zenfone AR and who has developed in Tango, I have to say ARKit is a lot of fun to play/code with, and I'm very impressed by the initial wave of apps. I strongly suspect that depth information (currently exclusive to Tango devices) will also come to ARKit, because, in theory, phone movement + single camera (or especially "+ dual cameras") can yield actionable depth info, and depth info adds so much. Regardless, ARKit (and ARCore, which is the Android equivalent) is going to make interactive apps so much more interesting and, as well, easier to code. For what it's worth, Tango, ARKit, and ARCore are all very, very similar, so proficiency with one leads to proficiency with them all. In other words, great ideas on one platform should be available on both relatively quickly, since there's no major hurdles to porting the AR part.
 
If you look at his post history, it's definitely not the worst post he's ever made. Seems he likes to just complain.
I don't know. Most of the time he just complains about stupid things, but this post was straight up ignorant. You can predict that he will appear in nearly every thread, complaining about every single thing Apple does. I have no idea why he has an iPhone at this point.
 
Hello guys, check "cAR Show" out, it is a Car Configurator with hyper realistic graphics. Most people doesn't even realize that cars are virtual at first glance :) Thanks to a clever algorithm, cars can reflect what surrounds them, and blend nicely with the environment. The result is perfect. Here's the link to the appstore page:
https://itunes.apple.com/it/app/car-show/id1279071730
And these are some Promo Code, take them to unlock all in app content for free :)
EWHNTFX6XKF4
AYM4YKPWHFFT
4F9HAH9P94RK
FJ3XHNFM4HK9
KFL9LMNT3RXF
 

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Anthropologie has also added ARKit to their app for the purposes of placing custom furniture in a room.
 
Over the last 10 weeks, we have we have been working with ARKit to deliver something unique via the Build App. We sourced CAD Files from 4 Home Improvement Brands (this might be a first) and built from those assets 3D Models with full Product Interactions like water running through a faucet and lights turning on/off with exact shadow cast (this IS a first). We are solving 2 REAL eCommerce problems. The first is closing the "touch & feel" gap, being an online-only company. The second is to reduce the rate of returns. Check it out and LMK what you think. http://appshopper.com/lifestyle/shop-buildcom

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Over the last 10 weeks, we have we have been working with ARKit to deliver something unique via the Build App. We sourced CAD Files from 4 Home Improvement Brands (this might be a first) and built from those assets 3D Models with full Product Interactions like water running through a faucet and lights turning on/off with exact shadow cast (this IS a first). We are solving 2 REAL eCommerce problems. The first is closing the "touch & feel" gap, being an online-only company. The second is to reduce the rate of returns. Check it out and LMK what you think. http://appshopper.com/lifestyle/shop-buildcom

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Oh yea, we worked with our friends at Prolific Interactive to solve for ceiling detection to hang lights... forgot about that coolness.
 
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Mass market AR is now here bud with every phone from the 6s capable of running it as standard. Huge.

What? Even the VITA had AR. The only place AR means anything is if you stuck in the iOS time warp. Even VR is a couple of years old at this point.

All you need to tell me now is that mass market wireless charging has finally here... What year is it where you live.
 
What? Even the VITA had AR. The only place AR means anything is if you stuck in the iOS time warp. Even VR is a couple of years old at this point.

All you need to tell me now is that mass market wireless charging has finally here... What year is it where you live.
Are you able to show one video where the vitas AR is anywhere near as good as on iOS 11? Or any other AR. No one is saying Apple invented AR they are saying they have done it properly.
 
What? Even the VITA had AR. The only place AR means anything is if you stuck in the iOS time warp. Even VR is a couple of years old at this point.

All you need to tell me now is that mass market wireless charging has finally here... What year is it where you live.

I have a Vita bud as my mate Jeff Minter wrote TxK for it which was worth the price of entry alone. Remind me again of how good the camera is on the vita for video or stills and its stunning motion sensor array plus it's sales of what ? 12 ? it couldn't even beat the 3DS. It was hardly mass market STANDARD fit AR.
 
So my 5s doesn't make the list. But I have to say, the software restrictions for this are much more tolerable than some of the artificial restrictions we used to see back in the days, where 3 years later a computer was deemed to be obsolete.

I really do feel like my 5s couldn't handle that kind of a workload, based upon how hot it gets when running certain apps.
 



With the launch of iOS 11 today, Apple has turned hundreds of millions of iPhones into augmented reality-capable devices thanks to the support of a new developer framework called ARKit. With this technology, iOS developers can more easily craft AR experiences for users on compatible iPhones and iPads, using each device's built-in cameras, processors, and motion sensors.

As of now, the first wave of these apps are available for you to download and test on the iOS 11 App Store. The first apps range from game updates to practical everyday tools and even apps that encourage a healthier lifestyle, with more refined experiences likely coming in the future once developers get a grasp on what users enjoy with the first wave of apps.

Note that to use ARKit-enabled apps on iOS 11 you must have an iOS device with an A9, A10, or A11 processor. This means ARKit apps can be launched on iPhone 6s, iPhone 6s Plus, iPhone 7, iPhone 7 Plus, iPhone SE, iPhone 8, iPhone 8 Plus, and the upcoming iPhone X. For iPads, you can use the 9.7-inch iPad or the 10.5-inch and 12.9-inch iPad Pro. The older 9.7-inch model of the iPad Pro is compatible as well.

One you have iOS 11 installed on one of these devices, head over to the new App Store and check out some of the ARKit apps listed below to see how Apple's new augmented reality technology works in your own home.

Games

ar-roundup-2.jpg

Splitter Critters (left) and Egg, Inc. (right)


Splitter Critters ($2.99)

- What's it about? Use swipes of your finger to split a colorful landscape and guide alien critters back to their spaceship, avoiding enemies and solving puzzles in the process.

- How's AR used? Scan a flat surface and then place a fully playable version of the main game into the real world, housed within a small white box.

Warhammer 40,000: Freeblade (Free)

- What's it about? Control an Imperial Knight war machine in the Warhammer 40,000 universe and fight the evil forces of Chaos through 170 single player missions using cannons, missiles, and thermal blasts to defeat your enemies.

- How's AR used? Drop your Imperial Knight from the main game into an AR "Photo Mode" to take snap shots of the war machine in the real world.

Egg, Inc. (Free)

- What's it about? A farming simulation game focused on hatching eggs, building hen houses, hiring drivers, and researching advanced technologies to upgrade your egg farm.
- How's AR used? Take a glimpse at your farm in AR with a "Farm To Table" picture-taking mode.

Thomas & Friends Minis (Free)

- What's it about? Build, decorate, paint, and create full train sets and then control characters from Thomas & Friends as you drive through your customized train set.

- How's AR used? Bring all of your creations into the real world with the app's AR mode, which places your train set on a flat surface so you can zoom in and around while still being able to interact with various tools and control characters.


Click here to read rest of article...

Article Link: Here's a Look at the First Wave of Augmented Reality ARKit Apps Hitting the iOS App Store Today


I find that apple did a great job with dev support on this. I have been testing a few things and find that associated support and overall api support is great. Truly a wonderful work.
 
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I have a Vita bud as my mate Jeff Minter wrote TxK for it which was worth the price of entry alone. Remind me again of how good the camera is on the vita for video or stills and its stunning motion sensor array plus it's sales of what ? 12 ? it couldn't even beat the 3DS. It was hardly mass market STANDARD fit AR.

But that is the point... Sony even shoved AR on it. It was the cool thing to have. just like VR is now on everything. AR is YESTERDAYS news.
 
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