Can't wait to use some of these apps. The quick highlight of the constellations in the night sky during the keynote was pretty cool I thought.
Just tried the pool game. The AR table, balls and stick looked good in my living room but the tap-and-drag function to take a shot wasn’t working.
Ah ok, I was using the iPad Pro too. Haven’t updated my iPhone yet, have to try it later.I had success with that game on my iPhone 7, but not my iPad Pro. Couldn't play, as you said. It really is incredible and is the first AR game I've played that makes sense. It's incredible!
Thanks for the positive feedback. We're really excited about what else we can do with AR. I'll see if we can replicate the control issues, I have an idea it might be related to specific hardware combinations.I had success with that game on my iPhone 7, but not my iPad Pro. Couldn't play, as you said. It really is incredible and is the first AR game I've played that makes sense. It's incredible!
Augmented reality apps will only continue to occupy a large segment of the iOS App Store, with major apps previously highlighted by Apple not yet to launch today. One of these is IKEA'S furniture placement app, which it confirmed last week to be called "IKEA Place." The app will be available sometime in "late September."
Once you build the track, it’s on the top left corner.I am still trying to find it! Where do you go to enable it?
A lot of these apps allow you to measure and interact with your physical environment in a labor saving way. I'm all for a good days work but trying to stretch a measuring tape across a room all by myself to get dimensions to buy carpet or place furniture is not my idea of efficient or pleasant use of my time.All that brainpower for this? Augmented ads. I'm sure that's what this is all about.
Great idea! I'm hopeless, but that looks like more fun than stepping on my husband's toes every time I need a refresher on dancing before a party!My dance practice app is on the App Store!
https://itunes.apple.com/us/app/dance-reality/id1277367395?mt=8
This might be the worst post you have ever made. Please, educate yourself on the differences and try again. ARKit is an entirely different universe of API's and abilities than previous efforts.
I don't know. Most of the time he just complains about stupid things, but this post was straight up ignorant. You can predict that he will appear in nearly every thread, complaining about every single thing Apple does. I have no idea why he has an iPhone at this point.If you look at his post history, it's definitely not the worst post he's ever made. Seems he likes to just complain.
Oh yea, we worked with our friends at Prolific Interactive to solve for ceiling detection to hang lights... forgot about that coolness.Over the last 10 weeks, we have we have been working with ARKit to deliver something unique via the Build App. We sourced CAD Files from 4 Home Improvement Brands (this might be a first) and built from those assets 3D Models with full Product Interactions like water running through a faucet and lights turning on/off with exact shadow cast (this IS a first). We are solving 2 REAL eCommerce problems. The first is closing the "touch & feel" gap, being an online-only company. The second is to reduce the rate of returns. Check it out and LMK what you think. http://appshopper.com/lifestyle/shop-buildcom
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Mass market AR is now here bud with every phone from the 6s capable of running it as standard. Huge.
Are you able to show one video where the vitas AR is anywhere near as good as on iOS 11? Or any other AR. No one is saying Apple invented AR they are saying they have done it properly.What? Even the VITA had AR. The only place AR means anything is if you stuck in the iOS time warp. Even VR is a couple of years old at this point.
All you need to tell me now is that mass market wireless charging has finally here... What year is it where you live.
What? Even the VITA had AR. The only place AR means anything is if you stuck in the iOS time warp. Even VR is a couple of years old at this point.
All you need to tell me now is that mass market wireless charging has finally here... What year is it where you live.
With the launch of iOS 11 today, Apple has turned hundreds of millions of iPhones into augmented reality-capable devices thanks to the support of a new developer framework called ARKit. With this technology, iOS developers can more easily craft AR experiences for users on compatible iPhones and iPads, using each device's built-in cameras, processors, and motion sensors.
As of now, the first wave of these apps are available for you to download and test on the iOS 11 App Store. The first apps range from game updates to practical everyday tools and even apps that encourage a healthier lifestyle, with more refined experiences likely coming in the future once developers get a grasp on what users enjoy with the first wave of apps.
Note that to use ARKit-enabled apps on iOS 11 you must have an iOS device with an A9, A10, or A11 processor. This means ARKit apps can be launched on iPhone 6s, iPhone 6s Plus, iPhone 7, iPhone 7 Plus, iPhone SE, iPhone 8, iPhone 8 Plus, and the upcoming iPhone X. For iPads, you can use the 9.7-inch iPad or the 10.5-inch and 12.9-inch iPad Pro. The older 9.7-inch model of the iPad Pro is compatible as well.
One you have iOS 11 installed on one of these devices, head over to the new App Store and check out some of the ARKit apps listed below to see how Apple's new augmented reality technology works in your own home.
Games
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Splitter Critters (left) and Egg, Inc. (right)
Splitter Critters ($2.99)
- What's it about? Use swipes of your finger to split a colorful landscape and guide alien critters back to their spaceship, avoiding enemies and solving puzzles in the process.
- How's AR used? Scan a flat surface and then place a fully playable version of the main game into the real world, housed within a small white box.
Warhammer 40,000: Freeblade (Free)
- What's it about? Control an Imperial Knight war machine in the Warhammer 40,000 universe and fight the evil forces of Chaos through 170 single player missions using cannons, missiles, and thermal blasts to defeat your enemies.
- How's AR used? Drop your Imperial Knight from the main game into an AR "Photo Mode" to take snap shots of the war machine in the real world.
Egg, Inc. (Free)
- What's it about? A farming simulation game focused on hatching eggs, building hen houses, hiring drivers, and researching advanced technologies to upgrade your egg farm.
- How's AR used? Take a glimpse at your farm in AR with a "Farm To Table" picture-taking mode.
Thomas & Friends Minis (Free)
- What's it about? Build, decorate, paint, and create full train sets and then control characters from Thomas & Friends as you drive through your customized train set.
- How's AR used? Bring all of your creations into the real world with the app's AR mode, which places your train set on a flat surface so you can zoom in and around while still being able to interact with various tools and control characters.
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Article Link: Here's a Look at the First Wave of Augmented Reality ARKit Apps Hitting the iOS App Store Today
I have a Vita bud as my mate Jeff Minter wrote TxK for it which was worth the price of entry alone. Remind me again of how good the camera is on the vita for video or stills and its stunning motion sensor array plus it's sales of what ? 12 ? it couldn't even beat the 3DS. It was hardly mass market STANDARD fit AR.