If that was the case then why not sell it for $2,000-2,500 where they could still make a profit? If they really cared about investing in the future or a quick cash grab they could have sold it for $1,500 and took a small loss.
Lots of companies take a loss on hardware to build up the userbase and sell digital products/services. Apple does it as well because someone with an Apple product is going to buy apps/games/movies/music or subscribe to stuff like iCloud+, AppleTV, Music, etc
Let's not pretend here. Apple wants to claw back as much money as possible. I'm sure they are invested in the product and will release future models but they definitely want a quick cash grab
They probably can’t make a profit at that price. Apple has always gone for a roughly 38% gross margin before taxes on all of their hardware. It has gone down to 35% and up to 41%, but has always been in that general vicinity, which can be seen in their financial statements year after year. After taxes, that 38% is considerably less. A rule of thumb when it comes to pricing is that you triple the cost to get the retail price. This isn’t just for Apple. It’s for any manufactured product. For example, if it costs you $5 to make a widget, an appropriate retail price is $15, which would automatically take into account other costs such as marketing, R&D, distribution, overhead, etc. Tripling this cost should have put the Vision Pro at about $4600. If I were to guess, Apple is probably taking a smaller profit margin on this than their other products.
People who aren’t familiar with hardware pricing tend to think that the cost of materials is essentially where the profit margin is calculated. It isn’t. Marking up a BoM at 38% would generally end up losing money. While not directly comparable, I can point to the movie industry. Say a movie company produces a movie where the cost of filming, paying actors, crew, etc ends up costing a studio $100 million. Marketing generally ends up being at least 50%-100% of the cost of the movie, pushing the cost to $200 million. Now you take the retailer’s cut, e.g. the theater or distributor, which tends to be about 50% of the gross sales. To break even, that $100 million movie has to make $400 million. As I said it is not directly comparable to selling hardware, but I use this as an illustration to show just how high hidden costs can be outside of the amount paid to directly make the product. For a movie, they generally have to make 4 times the cost of the film to break even.
When it comes to hardware, it’s roughly 3 times the cost of making the hardware to make a reasonable profit. It’s true that Apple tends to distribute its own products, but there are still costs to running retail stores or distributing their products to third party retailers like Best Buy or Amazon, who need to make their own profits.