The touch sensors can most certainly go behind the screen.
behind the screen ? ok, so the touch screen would have a another function..
Now, how will people know that and more importantly, where to tap to active Touch ID ?
You need a physical button.
The touch sensors can most certainly go behind the screen.
behind the screen ? ok, so the touch screen would have a another function..
Now, how will people know that and more importantly, where to tap to active Touch ID ?
You need a physical button.
They will just double the pixels, like they did on the iphone, like they did on the iPad, like they did on the Macbook etc etc.
Apple have always been developer friendly, and while this may seem like overkill, it will mean apps just work full screen day one, and it will put them just over the pixel density of the current 1080p screens, so it's not unfathomable.
Having nothing but rows of icons on your home screen made sense when the original iPhone came out because the power just wasn't there. Phones these days are desktop class machines of yesteryear and Apple needs to get you more functionality out of the home screen. People multitask and having to go to the home screen every time I want to do something else is getting very bothersome.
The only reason I still have an iPhone is that my jailbreak gets me the functionality I want (and allows me to stick with the wonderful ecosystem). Apps like BiteSMS, activator, flipcontrolcenter, springtomize are the only reason I'm still using an iPhone!
Why though? Most people won't see any difference except in their battery life. My point is that there is nothing special about 1920x1080 abstracted from physical screen size. Its historical development in the market has nothing to do with screens the size of phones, but much bigger ones. For a decent sized sized TV in a living room, 1920x1080 is high enough that you can't see the pixels. In a cinema, you want a higher resolution, hence 4k, 8k etc.
Putting a 1080p screen on a 4.7" phone is odd, it's like trying to feed a baby the diet recommended for an adult, just because that's a standard?!
Rather than us adopt a bunch of fixed, holy resolutions, with no regard for the size and use of the device it's for, I'd much rather we agreed on a bunch of pixel densities. Like (makng this up), 400ppi for close devices, 300 for laptops, 200 for TVs, 100 for cinemas. Then we could cut everything from the same 4 sheets, production would be so much simpler![]()
That may be so, but it's also incredibly simple to use. Which, I guess, is why it's still there. You need someway to activate Siri, multitasking, etc., quickly, and in the case of the former, without looking at the screen, such as when driving.I guess the future won't arrive after all.
SJ was gunning to have that button removed ages ago btw. He hated it.
You don't need a depressible button for TouchID plain and simple.
Manufacturers like to keep buttons on devices even though you don't need them. I'm sure you've heard of planned obsolescence.
How so? If that was the case, why wouldn't it already be embedded in the screen? Why wouldn't the competition have done the same?The touch sensors can most certainly go behind the screen.
You're not incorrect. However the next resolution would only need to be 1704x960 (568*3, 320*3) which would be 416 PPI at 4.7 inches. The question is whether or not that elements on screen would become too difficult to touch with a 22% reduction in size. I think it'd be all right.1280p (2272x1280) on a 4.7 inch screen would be 555ppi. a far cry from Apple's magic number of 326. Retina 2.0?
Games will always have to specifically decide what different resolutions mean to the UI of their game. Sometimes it could be a total non-factor, other times it might just mean scaling 3D models, and sometimes it might unfortunately mean new assets.Tell that to game designers who all use completely custom GUI elements.
1280p (2272x1280) on a 4.7 inch screen would be 555ppi. a far cry from Apple's magic number of 326. Retina 2.0?
That may be so, but it's also incredibly simple to use. Which, I guess, is why it's still there. You need someway to activate Siri, multitasking, etc., quickly, and in the case of the former, without looking at the screen, such as when driving.
You may not need a "depressible button", but it needs some physical space. The home button was the ideal choice. Where else would they put it? The back of the device is definitely a no go.
How so? If that was the case, why wouldn't it already be embedded in the screen? Why wouldn't the competition have done the same?
You're not incorrect. However the next resolution would only need to be 1704x960 (568*3, 320*3) which would be 416 PPI at 4.7 inches. The question is whether or not that elements on screen would become too difficult to touch with a 22% reduction in size. I think it'd be all right.
I'm going to be amazed if apple does the 1344x750 resolution. That is just the definition of thinking backwards. 326ppi is well enough for most people in practicality but the high end androids literally have 100ppi MORE. It's all about numbers these days and although you can't see pixels on current iPhones, higher resolution is always better. Not only is it better for viewing purpose but also for marketing. When you go buy a phone today you want to know what all the fuzz is about in the android phones. The sales man is definitely going to tell you that the phone has more than double the resolution which makes the screen both bigger and better.
I guess the future won't arrive after all.
SJ was gunning to have that button removed ages ago btw. He hated it.
You don't need a depressible button for TouchID plain and simple.
Manufacturers like to keep buttons on devices even though you don't need them. I'm sure you've heard of planned obsolescence.
Is that so? That may be the reason the competition doesn't do this (though, there may be another method of doing this to yet be discovered that isn't patented) however why wouldn't Apple do it if possible?You realize Apple already has a patent on putting the touch ID behind the touch screen right? In this scenario they made the entire screen able to read your fingerprint and you can press anywhere for it to read...
but Apple and all the fan boys said 3.5" is the perfect size![]()
In a decade it'll be all about trying to make the smallest phone possible again like it was in the early 2000's.
That may be so, but it's also incredibly simple to use. Which, I guess, is why it's still there. You need someway to activate Siri, multitasking, etc., quickly, and in the case of the former, without looking at the screen, such as when driving.
You may not need a "depressible button", but it needs some physical space. The home button was the ideal choice. Where else would they put it? The back of the device is definitely a no go.
That may be so, but it's also incredibly simple to use. Which, I guess, is why it's still there. You need someway to activate Siri, multitasking, etc., quickly, and in the case of the former, without looking at the screen, such as when driving.
You may not need a "depressible button", but it needs some physical space. The home button was the ideal choice. Where else would they put it? The back of the device is definitely a no go.
How so? If that was the case, why wouldn't it already be embedded in the screen? Why wouldn't the competition have done the same?
You're not incorrect. However the next resolution would only need to be 1704x960 (568*3, 320*3) which would be 416 PPI at 4.7 inches. The question is whether or not that elements on screen would become too difficult to touch with a 22% reduction in size. I think it'd be all right.
The grid icon arrangement is likely the most optimize way to get things done on smartphone.
You realize Apple already has a patent on putting the touch ID behind the touch screen right? In this scenario they made the entire screen able to read your fingerprint and you can press anywhere for it to read...
Is that so? That may be the reason the competition doesn't do this (though, there may be another method of doing this to yet be discovered that isn't patented) however why wouldn't Apple do it if possible?
Of course they sell 100" million 4" phones, so they will keep parity, like they do with both iPads and Macs.
About the delusional stuff that you were saying about the 90s, Apple could start losing 2 billion dollars today, each quarter, and they would survive almost 100 quarters, more than 40 years.
Seriously? Are you using a device with Retina or a regular screen like the 1st gen iPad Mini or iPad 2? Maybe it's just psychological on your part that you're seeing the pixels. I increased the font size to the max on my iPhone 5 in iBooks and couldn't see any pixels. I decreased it back to the size I usually read my books at and still no pixels. Looking at the photos I've taken, I will say that I take bad shots, but still I can't see the pixels at normal viewing range.
Not backwards, we just see the problem differently.Sorry but unless I'm misunderstanding you, it seems that you have it backward.
Scaling is horribly blurry on the Retina MacBooks, text has to be displayed at 1x or 2x resolution to look sharp.I'm going to guess scaling instead of letterboxing. With a retina screen, scaling shouldn't be jaggy or blurry, would it? And the graphics processor could probably handle it well.
I have long said that Apple should have gone straight to 3x with Retina Displays, as those are about the point where you start to hit diminishing returns from further resolution increases.It's not that 2x is double the number of pixels from non-Retina displays, it's just that 2 is the first multiplier up from 1.
In other words, the next logical multiplier to keep a 4.7" or 5.07" display's pixels small enough to still be considered scientifically in the "Retina" size range would be 3x.
Meaning today's 1136 x 640 screen goes to 1704 x 960.
You're misunderstanding the problem. Text is always rendered at the native resolution of the screen when you do this. Increasing the size of the text will improve its appearance.Seriously? Are you using a device with Retina or a regular screen like the 1st gen iPad Mini or iPad 2? Maybe it's just psychological on your part that you're seeing the pixels. I increased the font size to the max on my iPhone 5 in iBooks and couldn't see any pixels. I decreased it back to the size I usually read my books at and still no pixels. Looking at the photos I've taken, I will say that I take bad shots, but still I can't see the pixels at normal viewing range.
I hope they don't add ANOTHER resolution to support. That's one major advantage Apple has over Android.
Tell that to game designers who all use completely custom GUI elements.
How is that an advantage?